serverlist gui added
This commit is contained in:
Binary file not shown.
@@ -36,13 +36,8 @@ TODO: Edit this.
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When your style is ready to distribute you should complete the style information StyleDescription, StyleMaintainerEMail and Preview.
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The best way for Preview will be a screenshot of the style running in PokerTH.
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Next step is editing the copyright.txt. Here you need to change "Maintainer" to your name and "EMail" to your valid mail address.
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Please read the copyright declaration carefully. If you edited a free licenced gfx file you need to add the source address of the file
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and corresponding licence information.
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If you style is ready to be shipped please pack the whole directory into a zip archive and send it to anybody you like. If you like your
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style to be added into skin gallery on http://www.pokerth.net please send the archive to webmaster@pokerth.net. We cannot promise that
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every style will be added, but if everything works fine and the legal issues are also clear there should be no problem.
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If you style is ready to be shipped please pack the whole directory into a zip archive. If you like your style to be added into
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skin gallery on http://www.pokerth.net please send a link to the address where you have hosted your archive to webmaster@pokerth.net. We cannot promise that every style will be added, but if everything works fine and the legal issues are also clear there should be no problem.
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+++++++++++++++++++++++++
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+9
-4
@@ -52,6 +52,7 @@ INCLUDEPATH += . \
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src/gui/qt/settingsdialog/manualblindsorderdialog \
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src/gui/qt/startnetworkgamedialog \
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src/gui/qt/startwindow \
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src/gui/qt/serverlistdialog \
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src/gui/qt/styles \
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src/gui/qt/changehumanplayernamedialog \
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src/gui/qt/changecompleteblindsdialog \
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@@ -92,6 +93,7 @@ DEPENDPATH += . \
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src/gui/qt/settingsdialog/manualblindsorderdialog \
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src/gui/qt/startnetworkgamedialog \
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src/gui/qt/startwindow \
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src/gui/qt/serverlistdialog \
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src/gui/qt/styles \
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src/gui/qt/changehumanplayernamedialog \
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src/gui/qt/changecompleteblindsdialog \
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@@ -190,7 +192,8 @@ HEADERS += \
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src/gui/qt/qttools/qttoolswrapper.h \
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src/gui/qt/qttools/qthelper/qthelper.h \
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src/gui/generic/serverguiwrapper.h \
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src/gui/qt/gametable/mychancelabel.h
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src/gui/qt/gametable/mychancelabel.h \
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src/gui/qt/serverlistdialog/serverlistdialogimpl.h
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FORMS += \
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src/gui/qt/gametable.ui \
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@@ -208,7 +211,8 @@ FORMS += \
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src/gui/qt/changecompleteblindsdialog.ui \
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src/gui/qt/gamelobbydialog.ui \
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src/gui/qt/mymessagedialog.ui \
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src/gui/qt/manualblindsorderdialog.ui
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src/gui/qt/manualblindsorderdialog.ui \
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src/gui/qt/serverlistdialog.ui
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SOURCES += \
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src/pokerth.cpp \
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@@ -253,7 +257,8 @@ SOURCES += \
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src/gui/qt/timeoutmsgbox/timeoutmsgboximpl.cpp \
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src/net/common/net_helper_client.cpp \
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src/core/common/loghelper_client.cpp \
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src/gui/qt/gametable/mychancelabel.cpp
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src/gui/qt/gametable/mychancelabel.cpp \
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src/gui/qt/serverlistdialog/serverlistdialogimpl.cpp
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TRANSLATIONS = \
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ts/pokerth_bg.ts \
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@@ -277,7 +282,7 @@ TRANSLATIONS = \
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ts/pokerth_START_HERE.ts
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win32 {
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QTPLUGIN += qjpeg qgif
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QTPLUGIN += qjpeg qgif
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DEFINES += CURL_STATICLIB
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DEPENDPATH += src/net/win32/ src/core/win32
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INCLUDEPATH += ../boost/ ../SDL/include ../SDL_mixer
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@@ -123,8 +123,11 @@ void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID) { myLog->s
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void GuiWrapper::flushLogAtGame(int gameID) { myLog->signalFlushLogAtGame(gameID); }
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void GuiWrapper::flushLogAtHand() { myLog->signalFlushLogAtHand(); }
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////////// this is for startwindow ////////////////////
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void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNetClientConnect(actionID); }
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void GuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { myStartWindow->signalNetClientServerListAdd(serverId); }
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void GuiWrapper::SignalNetClientServerListShow() { myStartWindow->signalNetClientServerListShow(); }
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void GuiWrapper::SignalNetClientServerListClear() { myStartWindow->signalNetClientServerListClear(); }
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myStartWindow->signalNetClientGameInfo(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myStartWindow->signalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientNotification(int notificationId) { myStartWindow->signalNetClientNotification(notificationId); }
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@@ -176,61 +179,3 @@ void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myStartWindo
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void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myStartWindow->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalIrcError(int errorCode) { myStartWindow->signalIrcError(errorCode); }
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void GuiWrapper::SignalIrcServerError(int errorCode) {myStartWindow->signalIrcServerError(errorCode); }
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////////// this is for startwindow ////////////////////
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//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
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// void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
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// void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
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// void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
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// void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
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// void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myW->signalNetClientStatsUpdate(stats); }
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// void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myW->signalNetClientShowTimeoutDialog(reason, remainingSec); }
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// void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
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// void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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// void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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// void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
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// {
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// myW->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
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// }
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// void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName)
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// {
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// QString tmpName(QString::fromUtf8(playerName.c_str()));
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// myW->signalNetClientPlayerLeft(playerId, tmpName);
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// if (!playerName.empty() && playerName[0] != '#')
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// myLog->signalLogPlayerLeftMsg(tmpName);
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// }
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// void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
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//
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// myW->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
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// if (!playerName.empty() && playerName[0] != '#')
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// myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
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//
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// }
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//
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// void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
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// void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
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// void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
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// void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myW->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
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// void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
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// void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
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//
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// void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
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// void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientDialog(); }
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// void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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// void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
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// void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
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//
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// void GuiWrapper::SignalIrcConnect(const string &server) { myW->signalIrcConnect(QString::fromUtf8(server.c_str())); }
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// void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myW->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
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// void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myW->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
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// void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myW->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
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// void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myW->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
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// void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myW->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
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// void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myW->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
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// void GuiWrapper::SignalIrcError(int errorCode) { myW->signalIrcError(errorCode); }
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// void GuiWrapper::SignalIrcServerError(int errorCode) {myW->signalIrcServerError(errorCode); }
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//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
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@@ -113,6 +113,9 @@ public:
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void flushLogAtHand();
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void SignalNetClientConnect(int actionID);
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void SignalNetClientServerListAdd(unsigned serverId);
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void SignalNetClientServerListShow();
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void SignalNetClientServerListClear();
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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@@ -0,0 +1,80 @@
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<ui version="4.0" >
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<class>ServerListDialog</class>
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<widget class="QDialog" name="ServerListDialog" >
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<property name="geometry" >
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle" >
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<string>Dialog</string>
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</property>
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<layout class="QGridLayout" name="gridLayout" >
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<item row="0" column="0" >
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<widget class="QTreeWidget" name="treeWidget_serverList" >
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<column>
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<property name="text" >
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<string>Servername</string>
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</property>
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</column>
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<column>
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<property name="text" >
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<string>Country</string>
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</property>
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</column>
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</widget>
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</item>
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<item row="1" column="0" >
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<widget class="QDialogButtonBox" name="buttonBox" >
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<property name="orientation" >
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="standardButtons" >
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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<property name="centerButtons" >
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<bool>true</bool>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>ServerListDialog</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel" >
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel" >
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>ServerListDialog</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel" >
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel" >
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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@@ -0,0 +1,65 @@
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "serverlistdialogimpl.h"
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#include "configfile.h"
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#include "startwindowimpl.h"
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#include "serverdata.h"
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#include "session.h"
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serverListDialogImpl::serverListDialogImpl(startWindowImpl *sw, QMainWindow *parent, ConfigFile *c)
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: QDialog(parent), myConfig(c), mySw(sw)
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{
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#ifdef __APPLE__
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setWindowModality(Qt::ApplicationModal);
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setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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#endif
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setupUi(this);
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connect( buttonBox, SIGNAL( accepted() ), this, SLOT( connectToServer() ));
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}
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void serverListDialogImpl::exec() {
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QDialog::exec();
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}
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void serverListDialogImpl::clearList()
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{
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treeWidget_serverList->clear();
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}
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void serverListDialogImpl::addServerItem(unsigned serverId)
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{
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ServerInfo info = mySw->getSession()->getClientServerInfo(serverId);
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QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_serverList);
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item->setData(0, Qt::DisplayRole, QString::fromUtf8(info.name.c_str()));
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item->setData(0, Qt::UserRole, serverId);
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item->setData(1, Qt::DisplayRole, QString::fromUtf8(info.country.c_str()));
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}
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void serverListDialogImpl::connectToServer()
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{
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QTreeWidgetItem *item = treeWidget_serverList->currentItem();
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if (item) {
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// mySw->getSession()->connect(item->data(0, Qt::UserRole)) TODO
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}
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}
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@@ -0,0 +1,52 @@
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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||||
***************************************************************************/
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#ifndef SERVERLISTDIALOGIMPL_H
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#define SERVERLISTDIALOGIMPL_H
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#include "ui_serverlistdialog.h"
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#include <QtGui>
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#include <QtCore>
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class ConfigFile;
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class startWindowImpl;
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class serverListDialogImpl: public QDialog, public Ui::ServerListDialog {
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Q_OBJECT
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public:
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serverListDialogImpl(startWindowImpl *sw, QMainWindow *parent = 0, ConfigFile* = 0 );
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public slots:
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void exec();
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void clearList();
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void addServerItem(unsigned);
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void connectToServer();
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private:
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ConfigFile *myConfig;
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startWindowImpl *mySw;
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};
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#endif
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void exec();
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@@ -47,6 +47,7 @@
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#include "timeoutmsgboximpl.h"
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#include "lobbychat.h"
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#include "chat.h"
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#include "serverlistdialogimpl.h"
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using namespace std;
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@@ -98,6 +99,7 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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myGameLobbyDialog->setMyW(myGuiInterface->getMyW());
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myTimeoutDialog = new timeoutMsgBoxImpl(this);
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myServerListDialog = new serverListDialogImpl(this, this, myConfig);
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connect( actionStart_Local_Game, SIGNAL( triggered() ), this, SLOT( callNewGameDialog() ) );
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connect( pushButtonStart_Local_Game, SIGNAL( clicked() ), this, SLOT( callNewGameDialog() ) );
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@@ -118,6 +120,10 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog, SLOT(refresh(int)));
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||||
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connect(this, SIGNAL(signalNetClientServerListShow()), myServerListDialog, SLOT(exec()));
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||||
connect(this, SIGNAL(signalNetClientServerListClear()), myServerListDialog, SLOT(clearList()));
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connect(this, SIGNAL(signalNetClientServerListAdd(unsigned serverId)), myServerListDialog, SLOT(addServerItem(serverId)));
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||||
|
||||
connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog, SLOT(updatePlayer(unsigned, QString)));
|
||||
|
||||
@@ -42,7 +42,7 @@ class startNetworkGameDialogImpl;
|
||||
class changeHumanPlayerNameDialogImpl;
|
||||
class gameLobbyDialogImpl;
|
||||
class timeoutMsgBoxImpl;
|
||||
|
||||
class serverListDialogImpl;
|
||||
|
||||
class startWindowImpl: public QMainWindow, public Ui::startWindow {
|
||||
Q_OBJECT
|
||||
@@ -57,6 +57,9 @@ signals:
|
||||
void signalShowClientDialog();
|
||||
|
||||
void signalNetClientConnect(int actionID);
|
||||
void signalNetClientServerListShow();
|
||||
void signalNetClientServerListClear();
|
||||
void signalNetClientServerListAdd(unsigned serverId);
|
||||
void signalNetClientGameInfo(int actionID);
|
||||
void signalNetClientError(int errorID, int osErrorID);
|
||||
void signalNetClientNotification(int notificationId);
|
||||
@@ -135,6 +138,7 @@ private:
|
||||
gameLobbyDialogImpl *myGameLobbyDialog;
|
||||
timeoutMsgBoxImpl *myTimeoutDialog;
|
||||
startWindowImpl *myStartWindow;
|
||||
serverListDialogImpl *myServerListDialog;
|
||||
|
||||
|
||||
friend class GuiWrapper;
|
||||
|
||||
Reference in New Issue
Block a user