serverlist gui added

This commit is contained in:
doitux
2009-04-05 12:32:16 +00:00
parent 534b6066a8
commit f54e03d179
10 changed files with 226 additions and 71 deletions
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+2 -7
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@@ -36,13 +36,8 @@ TODO: Edit this.
When your style is ready to distribute you should complete the style information StyleDescription, StyleMaintainerEMail and Preview.
The best way for Preview will be a screenshot of the style running in PokerTH.
Next step is editing the copyright.txt. Here you need to change "Maintainer" to your name and "EMail" to your valid mail address.
Please read the copyright declaration carefully. If you edited a free licenced gfx file you need to add the source address of the file
and corresponding licence information.
If you style is ready to be shipped please pack the whole directory into a zip archive and send it to anybody you like. If you like your
style to be added into skin gallery on http://www.pokerth.net please send the archive to webmaster@pokerth.net. We cannot promise that
every style will be added, but if everything works fine and the legal issues are also clear there should be no problem.
If you style is ready to be shipped please pack the whole directory into a zip archive. If you like your style to be added into
skin gallery on http://www.pokerth.net please send a link to the address where you have hosted your archive to webmaster@pokerth.net. We cannot promise that every style will be added, but if everything works fine and the legal issues are also clear there should be no problem.
+++++++++++++++++++++++++
+9 -4
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@@ -52,6 +52,7 @@ INCLUDEPATH += . \
src/gui/qt/settingsdialog/manualblindsorderdialog \
src/gui/qt/startnetworkgamedialog \
src/gui/qt/startwindow \
src/gui/qt/serverlistdialog \
src/gui/qt/styles \
src/gui/qt/changehumanplayernamedialog \
src/gui/qt/changecompleteblindsdialog \
@@ -92,6 +93,7 @@ DEPENDPATH += . \
src/gui/qt/settingsdialog/manualblindsorderdialog \
src/gui/qt/startnetworkgamedialog \
src/gui/qt/startwindow \
src/gui/qt/serverlistdialog \
src/gui/qt/styles \
src/gui/qt/changehumanplayernamedialog \
src/gui/qt/changecompleteblindsdialog \
@@ -190,7 +192,8 @@ HEADERS += \
src/gui/qt/qttools/qttoolswrapper.h \
src/gui/qt/qttools/qthelper/qthelper.h \
src/gui/generic/serverguiwrapper.h \
src/gui/qt/gametable/mychancelabel.h
src/gui/qt/gametable/mychancelabel.h \
src/gui/qt/serverlistdialog/serverlistdialogimpl.h
FORMS += \
src/gui/qt/gametable.ui \
@@ -208,7 +211,8 @@ FORMS += \
src/gui/qt/changecompleteblindsdialog.ui \
src/gui/qt/gamelobbydialog.ui \
src/gui/qt/mymessagedialog.ui \
src/gui/qt/manualblindsorderdialog.ui
src/gui/qt/manualblindsorderdialog.ui \
src/gui/qt/serverlistdialog.ui
SOURCES += \
src/pokerth.cpp \
@@ -253,7 +257,8 @@ SOURCES += \
src/gui/qt/timeoutmsgbox/timeoutmsgboximpl.cpp \
src/net/common/net_helper_client.cpp \
src/core/common/loghelper_client.cpp \
src/gui/qt/gametable/mychancelabel.cpp
src/gui/qt/gametable/mychancelabel.cpp \
src/gui/qt/serverlistdialog/serverlistdialogimpl.cpp
TRANSLATIONS = \
ts/pokerth_bg.ts \
@@ -277,7 +282,7 @@ TRANSLATIONS = \
ts/pokerth_START_HERE.ts
win32 {
QTPLUGIN += qjpeg qgif
QTPLUGIN += qjpeg qgif
DEFINES += CURL_STATICLIB
DEPENDPATH += src/net/win32/ src/core/win32
INCLUDEPATH += ../boost/ ../SDL/include ../SDL_mixer
+4 -59
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@@ -123,8 +123,11 @@ void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID) { myLog->s
void GuiWrapper::flushLogAtGame(int gameID) { myLog->signalFlushLogAtGame(gameID); }
void GuiWrapper::flushLogAtHand() { myLog->signalFlushLogAtHand(); }
////////// this is for startwindow ////////////////////
void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNetClientConnect(actionID); }
void GuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { myStartWindow->signalNetClientServerListAdd(serverId); }
void GuiWrapper::SignalNetClientServerListShow() { myStartWindow->signalNetClientServerListShow(); }
void GuiWrapper::SignalNetClientServerListClear() { myStartWindow->signalNetClientServerListClear(); }
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myStartWindow->signalNetClientGameInfo(actionID); }
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myStartWindow->signalNetClientError(errorID, osErrorID); }
void GuiWrapper::SignalNetClientNotification(int notificationId) { myStartWindow->signalNetClientNotification(notificationId); }
@@ -176,61 +179,3 @@ void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myStartWindo
void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myStartWindow->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalIrcError(int errorCode) { myStartWindow->signalIrcError(errorCode); }
void GuiWrapper::SignalIrcServerError(int errorCode) {myStartWindow->signalIrcServerError(errorCode); }
////////// this is for startwindow ////////////////////
//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
// void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
// void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
// void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
// void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
// void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myW->signalNetClientStatsUpdate(stats); }
// void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myW->signalNetClientShowTimeoutDialog(reason, remainingSec); }
// void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
// void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
// void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
// void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
// {
// myW->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
// }
// void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName)
// {
// QString tmpName(QString::fromUtf8(playerName.c_str()));
// myW->signalNetClientPlayerLeft(playerId, tmpName);
// if (!playerName.empty() && playerName[0] != '#')
// myLog->signalLogPlayerLeftMsg(tmpName);
// }
// void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
//
// myW->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
// if (!playerName.empty() && playerName[0] != '#')
// myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
//
// }
//
// void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
// void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
// void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
// void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myW->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
// void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
// void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
//
// void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
// void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientDialog(); }
// void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
// void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
// void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
//
// void GuiWrapper::SignalIrcConnect(const string &server) { myW->signalIrcConnect(QString::fromUtf8(server.c_str())); }
// void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myW->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
// void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myW->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
// void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myW->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
// void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myW->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
// void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myW->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
// void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myW->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
// void GuiWrapper::SignalIrcError(int errorCode) { myW->signalIrcError(errorCode); }
// void GuiWrapper::SignalIrcServerError(int errorCode) {myW->signalIrcServerError(errorCode); }
//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
+3
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@@ -113,6 +113,9 @@ public:
void flushLogAtHand();
void SignalNetClientConnect(int actionID);
void SignalNetClientServerListAdd(unsigned serverId);
void SignalNetClientServerListShow();
void SignalNetClientServerListClear();
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientNotification(int notificationId);
+80
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@@ -0,0 +1,80 @@
<ui version="4.0" >
<class>ServerListDialog</class>
<widget class="QDialog" name="ServerListDialog" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle" >
<string>Dialog</string>
</property>
<layout class="QGridLayout" name="gridLayout" >
<item row="0" column="0" >
<widget class="QTreeWidget" name="treeWidget_serverList" >
<column>
<property name="text" >
<string>Servername</string>
</property>
</column>
<column>
<property name="text" >
<string>Country</string>
</property>
</column>
</widget>
</item>
<item row="1" column="0" >
<widget class="QDialogButtonBox" name="buttonBox" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons" >
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
<property name="centerButtons" >
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ServerListDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel" >
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel" >
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ServerListDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel" >
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel" >
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>
@@ -0,0 +1,65 @@
/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "serverlistdialogimpl.h"
#include "configfile.h"
#include "startwindowimpl.h"
#include "serverdata.h"
#include "session.h"
serverListDialogImpl::serverListDialogImpl(startWindowImpl *sw, QMainWindow *parent, ConfigFile *c)
: QDialog(parent), myConfig(c), mySw(sw)
{
#ifdef __APPLE__
setWindowModality(Qt::ApplicationModal);
setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
#endif
setupUi(this);
connect( buttonBox, SIGNAL( accepted() ), this, SLOT( connectToServer() ));
}
void serverListDialogImpl::exec() {
QDialog::exec();
}
void serverListDialogImpl::clearList()
{
treeWidget_serverList->clear();
}
void serverListDialogImpl::addServerItem(unsigned serverId)
{
ServerInfo info = mySw->getSession()->getClientServerInfo(serverId);
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_serverList);
item->setData(0, Qt::DisplayRole, QString::fromUtf8(info.name.c_str()));
item->setData(0, Qt::UserRole, serverId);
item->setData(1, Qt::DisplayRole, QString::fromUtf8(info.country.c_str()));
}
void serverListDialogImpl::connectToServer()
{
QTreeWidgetItem *item = treeWidget_serverList->currentItem();
if (item) {
// mySw->getSession()->connect(item->data(0, Qt::UserRole)) TODO
}
}
@@ -0,0 +1,52 @@
/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SERVERLISTDIALOGIMPL_H
#define SERVERLISTDIALOGIMPL_H
#include "ui_serverlistdialog.h"
#include <QtGui>
#include <QtCore>
class ConfigFile;
class startWindowImpl;
class serverListDialogImpl: public QDialog, public Ui::ServerListDialog {
Q_OBJECT
public:
serverListDialogImpl(startWindowImpl *sw, QMainWindow *parent = 0, ConfigFile* = 0 );
public slots:
void exec();
void clearList();
void addServerItem(unsigned);
void connectToServer();
private:
ConfigFile *myConfig;
startWindowImpl *mySw;
};
#endif
void exec();
@@ -47,6 +47,7 @@
#include "timeoutmsgboximpl.h"
#include "lobbychat.h"
#include "chat.h"
#include "serverlistdialogimpl.h"
using namespace std;
@@ -98,6 +99,7 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
myGameLobbyDialog->setMyW(myGuiInterface->getMyW());
myTimeoutDialog = new timeoutMsgBoxImpl(this);
myServerListDialog = new serverListDialogImpl(this, this, myConfig);
connect( actionStart_Local_Game, SIGNAL( triggered() ), this, SLOT( callNewGameDialog() ) );
connect( pushButtonStart_Local_Game, SIGNAL( clicked() ), this, SLOT( callNewGameDialog() ) );
@@ -118,6 +120,10 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog, SLOT(refresh(int)));
connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog, SLOT(refresh(int)));
connect(this, SIGNAL(signalNetClientServerListShow()), myServerListDialog, SLOT(exec()));
connect(this, SIGNAL(signalNetClientServerListClear()), myServerListDialog, SLOT(clearList()));
connect(this, SIGNAL(signalNetClientServerListAdd(unsigned serverId)), myServerListDialog, SLOT(addServerItem(serverId)));
connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog, SLOT(updatePlayer(unsigned, QString)));
+5 -1
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@@ -42,7 +42,7 @@ class startNetworkGameDialogImpl;
class changeHumanPlayerNameDialogImpl;
class gameLobbyDialogImpl;
class timeoutMsgBoxImpl;
class serverListDialogImpl;
class startWindowImpl: public QMainWindow, public Ui::startWindow {
Q_OBJECT
@@ -57,6 +57,9 @@ signals:
void signalShowClientDialog();
void signalNetClientConnect(int actionID);
void signalNetClientServerListShow();
void signalNetClientServerListClear();
void signalNetClientServerListAdd(unsigned serverId);
void signalNetClientGameInfo(int actionID);
void signalNetClientError(int errorID, int osErrorID);
void signalNetClientNotification(int notificationId);
@@ -135,6 +138,7 @@ private:
gameLobbyDialogImpl *myGameLobbyDialog;
timeoutMsgBoxImpl *myTimeoutDialog;
startWindowImpl *myStartWindow;
serverListDialogImpl *myServerListDialog;
friend class GuiWrapper;