serverlist gui added

This commit is contained in:
doitux
2009-04-05 12:32:16 +00:00
parent 534b6066a8
commit f54e03d179
10 changed files with 226 additions and 71 deletions
+4 -59
View File
@@ -123,8 +123,11 @@ void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID) { myLog->s
void GuiWrapper::flushLogAtGame(int gameID) { myLog->signalFlushLogAtGame(gameID); }
void GuiWrapper::flushLogAtHand() { myLog->signalFlushLogAtHand(); }
////////// this is for startwindow ////////////////////
void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNetClientConnect(actionID); }
void GuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { myStartWindow->signalNetClientServerListAdd(serverId); }
void GuiWrapper::SignalNetClientServerListShow() { myStartWindow->signalNetClientServerListShow(); }
void GuiWrapper::SignalNetClientServerListClear() { myStartWindow->signalNetClientServerListClear(); }
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myStartWindow->signalNetClientGameInfo(actionID); }
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myStartWindow->signalNetClientError(errorID, osErrorID); }
void GuiWrapper::SignalNetClientNotification(int notificationId) { myStartWindow->signalNetClientNotification(notificationId); }
@@ -176,61 +179,3 @@ void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myStartWindo
void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myStartWindow->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalIrcError(int errorCode) { myStartWindow->signalIrcError(errorCode); }
void GuiWrapper::SignalIrcServerError(int errorCode) {myStartWindow->signalIrcServerError(errorCode); }
////////// this is for startwindow ////////////////////
//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
// void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
// void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
// void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
// void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
// void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myW->signalNetClientStatsUpdate(stats); }
// void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myW->signalNetClientShowTimeoutDialog(reason, remainingSec); }
// void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
// void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
// void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
// void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
// {
// myW->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
// }
// void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName)
// {
// QString tmpName(QString::fromUtf8(playerName.c_str()));
// myW->signalNetClientPlayerLeft(playerId, tmpName);
// if (!playerName.empty() && playerName[0] != '#')
// myLog->signalLogPlayerLeftMsg(tmpName);
// }
// void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
//
// myW->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
// if (!playerName.empty() && playerName[0] != '#')
// myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
//
// }
//
// void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
// void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
// void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
// void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myW->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
// void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
// void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
//
// void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
// void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientDialog(); }
// void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
// void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
// void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
//
// void GuiWrapper::SignalIrcConnect(const string &server) { myW->signalIrcConnect(QString::fromUtf8(server.c_str())); }
// void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myW->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
// void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myW->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
// void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myW->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
// void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myW->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
// void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myW->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
// void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myW->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
// void GuiWrapper::SignalIrcError(int errorCode) { myW->signalIrcError(errorCode); }
// void GuiWrapper::SignalIrcServerError(int errorCode) {myW->signalIrcServerError(errorCode); }
//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO