minimum raise setting (I)
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@@ -36,17 +36,17 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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if(myID==0) {
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// myActiveStatus=0;
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myCash=11980;
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// myCash=11980;
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}
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if(myID==1) {
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myCash=4505;
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// myCash=4505;
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}
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if(myID==2) {
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myCash=9985;
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// myCash=9985;
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}
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if(myID==3) {
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myCash=8530;
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// myCash=8530;
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}
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}
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@@ -236,9 +236,9 @@ void LocalPlayer::preflopEngine() {
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// raise-Betrag ermitteln
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raise = (((int)myOdds-myNiveau[2])/2)*2*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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// raise = actualHand->getCurrentBeRo()->getHighestSet();
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// }
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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raise = myCash;
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@@ -319,9 +319,9 @@ void LocalPlayer::preflopEngine() {
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// raise-Betrag ermitteln
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raise = (sBluff/(8-actualHand->getActualQuantityPlayers()))*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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// raise = actualHand->getCurrentBeRo()->getHighestSet();
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// }
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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raise = myCash;
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@@ -337,6 +337,14 @@ void LocalPlayer::preflopEngine() {
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}
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// minimum raise setting and resetting
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if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
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if(DEBUG_MODE) {
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@@ -347,12 +355,12 @@ void LocalPlayer::preflopEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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// myAction = PLAYER_ACTION_CALL;
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}
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break;
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case 2: {
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myAction = PLAYER_ACTION_RAISE;
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raise = 25;
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 25;
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}
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break;
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default: {
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@@ -365,7 +373,7 @@ void LocalPlayer::preflopEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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// myAction = PLAYER_ACTION_CALL;
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// raise = 20;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -386,7 +394,9 @@ void LocalPlayer::preflopEngine() {
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}
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break;
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case 3: { myAction = PLAYER_ACTION_CALL; }
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case 3: {
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// myAction = PLAYER_ACTION_CALL;
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}
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break;
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default: {}
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}
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@@ -479,9 +489,9 @@ void LocalPlayer::flopEngine() {
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// raise-Betrag ermitteln
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raise = (((int)myOdds-myNiveau[2])/5)*2*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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// raise = actualHand->getCurrentBeRo()->getHighestSet();
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// }
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4.0)/5.0) {
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raise = myCash;
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@@ -583,9 +593,9 @@ void LocalPlayer::flopEngine() {
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Tools::getRandNumber(1,8,1,&rand,0);
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raise = rand*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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// raise = actualHand->getCurrentBeRo()->getHighestSet();
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// }
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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raise = myCash;
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@@ -623,6 +633,12 @@ void LocalPlayer::flopEngine() {
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}
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// minimum raise setting and resetting
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if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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if(DEBUG_MODE) {
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switch(myID) {
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case 0: {
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@@ -631,10 +647,10 @@ void LocalPlayer::flopEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CHECK;
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if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_CALL;
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}
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// myAction = PLAYER_ACTION_CHECK;
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// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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} break;
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case 2: {
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// myAction = PLAYER_ACTION_BET;
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@@ -648,8 +664,8 @@ void LocalPlayer::flopEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_BET;
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bet = 10;
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// myAction = PLAYER_ACTION_BET;
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// bet = 10;
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// raise = 20;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -673,10 +689,10 @@ void LocalPlayer::flopEngine() {
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case 3: {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CHECK;
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if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_CALL;
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}
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// myAction = PLAYER_ACTION_CHECK;
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// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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case 2: {
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@@ -1044,9 +1060,9 @@ void LocalPlayer::turnEngine() {
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// raise-Betrag ermitteln
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raise = (((int)myOdds-myNiveau[2])/4)*2*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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// raise = actualHand->getCurrentBeRo()->getHighestSet();
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// }
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4.0)/5.0) {
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raise = myCash;
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@@ -1145,9 +1161,9 @@ void LocalPlayer::turnEngine() {
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Tools::getRandNumber(1,8,1,&rand,0);
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raise = rand*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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// raise = actualHand->getCurrentBeRo()->getHighestSet();
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// }
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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raise = myCash;
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@@ -1185,9 +1201,11 @@ void LocalPlayer::turnEngine() {
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}
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// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
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// cout << "myAction: " << myAction << endl;
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// minimum raise setting and resetting
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if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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if(DEBUG_MODE) {
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@@ -1200,10 +1218,10 @@ void LocalPlayer::turnEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
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myAction = PLAYER_ACTION_FOLD;
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}
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// myAction = PLAYER_ACTION_CALL;
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// if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
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// myAction = PLAYER_ACTION_FOLD;
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// }
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}
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break;
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case 2: {
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@@ -1220,11 +1238,11 @@ void LocalPlayer::turnEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_RAISE;
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raise = 40;
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if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
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myAction = PLAYER_ACTION_CALL;
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}
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 40;
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// if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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case 2: {
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@@ -1244,11 +1262,11 @@ void LocalPlayer::turnEngine() {
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case 3: {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_BET;
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bet = 10;
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if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_CALL;
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}
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// myAction = PLAYER_ACTION_BET;
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// bet = 10;
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// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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case 2: {
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@@ -1366,9 +1384,9 @@ void LocalPlayer::riverEngine() {
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// raise-Betrag ermitteln
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raise = (((int)myOdds-myNiveau[2])/2)*2*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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// raise = actualHand->getCurrentBeRo()->getHighestSet();
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// }
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// all in bei nur wenigen Chips
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if(myCash/(2*actualHand->getSmallBlind()) <= 8) {
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raise = myCash;
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@@ -1459,9 +1477,9 @@ void LocalPlayer::riverEngine() {
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Tools::getRandNumber(1,8,1,&rand,0);
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raise = rand*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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// raise = actualHand->getCurrentBeRo()->getHighestSet();
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// }
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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raise = myCash;
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@@ -1499,7 +1517,11 @@ void LocalPlayer::riverEngine() {
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}
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// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
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// minimum raise setting and resetting
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if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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if(DEBUG_MODE) {
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switch(myID) {
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@@ -1526,7 +1548,7 @@ void LocalPlayer::riverEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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// myAction = PLAYER_ACTION_CALL;
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// raise = 40;
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// if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -1550,12 +1572,12 @@ void LocalPlayer::riverEngine() {
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case 3: {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_BET;
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bet = 120;
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if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_RAISE;
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raise = 10000;
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}
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// myAction = PLAYER_ACTION_BET;
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// bet = 120;
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// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 10000;
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// }
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}
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break;
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case 2: {
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