minimum raise setting (I)
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@@ -48,6 +48,10 @@ public:
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void setSmallBlind(int theValue);
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int getSmallBlind() const;
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void setMinimumRaise ( int theValue );
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int getMinimumRaise() const;
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void resetFirstRun();
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void nextPlayer();
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@@ -70,6 +74,8 @@ private:
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int smallBlindPosition;
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int smallBlind;
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int minimumRaise;
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int lastActionPlayer;
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};
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