GUI initialization now called by session.
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@@ -41,6 +41,8 @@ GuiWrapper::~GuiWrapper()
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{
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}
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void GuiWrapper::initGui(int speed) { myW->initGui(speed); }
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void GuiWrapper::setGame(Game *g) { myW->setGame(g); }
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void GuiWrapper::setHand(HandInterface *lh) { myW->setHand(lh); }
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void GuiWrapper::setSession(Session *s) { myW->setSession(s); }
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