GUI initialization now called by session.
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@@ -581,63 +581,30 @@ void mainWindowImpl::callNewGameDialog() {
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void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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int i;
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// Start new local game - terminate existing network game.
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mySession->terminateNetworkClient();
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mySession->terminateNetworkServer();
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if(actualGame) {
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mySession->deleteGame();
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actualGame = 0;
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}
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//restliche Singleshots killen!!!
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stopTimer();
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label_Pot->setText("<span style='font-weight:bold'>Pot</span>");
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label_Total->setText("<span style='font-weight:bold'>Total:</span>");
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label_Sets->setText("<span style='font-weight:bold'>Sets:</span>");
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label_handNumber->setText("<span style='font-weight:bold'>Hand:</span>");
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label_gameNumber->setText("<span style='font-weight:bold'>Game:</span>");
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//Tools und Board aufhellen und enablen
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// QPalette tempPalette = groupBox_board->palette();
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// tempPalette.setColor(QPalette::Window, active);
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// groupBox_board->setPalette(tempPalette);
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groupBox_RightToolBox->setDisabled(FALSE);
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groupBox_LeftToolBox->setDisabled(FALSE);
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//show human player buttons
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for(i=0; i<3; i++) {
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userWidgetsArray[i]->show();
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}
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//get values from local game dialog
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GameData gameData;
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if(v) {
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//Speeds
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guiGameSpeed = v->spinBox_gameSpeed->value();
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setSpeeds();
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//positioning Slider
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horizontalSlider_speed->setValue(guiGameSpeed);
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// Set Game Data
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gameData.numberOfPlayers = v->spinBox_quantityPlayers->value();
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gameData.startCash = v->spinBox_startCash->value();
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gameData.smallBlind = v->spinBox_smallBlind->value();
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gameData.handsBeforeRaise = v->spinBox_handsBeforeRaiseSmallBlind->value();
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//Speeds
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gameData.guiSpeed = v->spinBox_gameSpeed->value();
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}
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// start with default values
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else {
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//Speeds
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guiGameSpeed = myConfig->readConfigInt("GameSpeed");
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setSpeeds();
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//positioning Slider
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horizontalSlider_speed->setValue(guiGameSpeed);
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// Set Game Data
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gameData.numberOfPlayers = myConfig->readConfigInt("NumberOfPlayers");
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gameData.startCash = myConfig->readConfigInt("StartCash");
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gameData.smallBlind = myConfig->readConfigInt("SmallBlind");
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gameData.handsBeforeRaise = myConfig->readConfigInt("HandsBeforeRaiseSmallBlind");
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//Speeds
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gameData.guiSpeed = myConfig->readConfigInt("GameSpeed");
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}
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//Start Game!!!
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mySession->startGame(gameData);
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@@ -664,6 +631,7 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
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gameData.startCash = myCreateNetworkGameDialog->spinBox_startCash->value();
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gameData.smallBlind = myCreateNetworkGameDialog->spinBox_smallBlind->value();
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gameData.handsBeforeRaise = myCreateNetworkGameDialog->spinBox_handsBeforeRaiseSmallBlind->value();
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gameData.guiSpeed = myCreateNetworkGameDialog->spinBox_gameSpeed->value();
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mySession->startNetworkServer(gameData);
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mySession->startNetworkClientForLocalServer();
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@@ -779,6 +747,35 @@ void mainWindowImpl::callSettingsDialog() {
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}
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}
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void mainWindowImpl::initGui(int speed)
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{
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//restliche Singleshots killen!!!
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stopTimer();
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label_Pot->setText("<span style='font-weight:bold'>Pot</span>");
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label_Total->setText("<span style='font-weight:bold'>Total:</span>");
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label_Sets->setText("<span style='font-weight:bold'>Sets:</span>");
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label_handNumber->setText("<span style='font-weight:bold'>Hand:</span>");
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label_gameNumber->setText("<span style='font-weight:bold'>Game:</span>");
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//Tools und Board aufhellen und enablen
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// QPalette tempPalette = groupBox_board->palette();
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// tempPalette.setColor(QPalette::Window, active);
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// groupBox_board->setPalette(tempPalette);
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groupBox_RightToolBox->setDisabled(FALSE);
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groupBox_LeftToolBox->setDisabled(FALSE);
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//show human player buttons
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for(int i=0; i<3; i++) {
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userWidgetsArray[i]->show();
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}
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guiGameSpeed = speed;
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//positioning Slider
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horizontalSlider_speed->setValue(guiGameSpeed);
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setSpeeds();
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}
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void mainWindowImpl::setGame(Game *g) { actualGame = g; }
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void mainWindowImpl::setHand(HandInterface* br) { actualHand = br; }
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