GUI initialization now called by session.
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+5
-1
@@ -48,6 +48,10 @@ Session::~Session()
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void Session::startGame(const GameData &gameData) {
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myGui->setGame(0);
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myGui->initGui(gameData.guiSpeed);
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deleteGame();
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currentGameID++;
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PlayerDataList playerDataList;
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@@ -71,8 +75,8 @@ void Session::startGame(const GameData &gameData) {
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playerDataList.push_back(playerData);
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}
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actualGame = new Game(myGui, playerDataList, gameData, currentGameID);
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myGui->setGame(actualGame);
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}
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void Session::deleteGame() {
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