Improving in-game admin functions, implementing reply packets to report results.
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@@ -657,6 +657,10 @@ ServerGameStateInit::InternalProcessPacket(boost::shared_ptr<ServerGame> server,
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if (session->GetPlayerData()->IsGameAdmin()) {
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RegisterAdminTimer(server);
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}
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} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AdminRemoveGameMessage) {
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server->GetLobbyThread().HandleAdminRemoveGame(session, packet->GetMsg()->adminremovegamemessage());
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} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AdminBanPlayerMessage) {
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server->GetLobbyThread().HandleAdminBanPlayer(session, packet->GetMsg()->adminbanplayermessage());
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} else {
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server->SessionError(session, ERR_SOCK_INVALID_PACKET);
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}
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