- some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
This commit is contained in:
@@ -242,6 +242,33 @@ void LocalBeRo::run()
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//Gegner sind dran
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myHand->getGuiInterface()->beRoAnimation2(myBeRoID);
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}
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// logging action
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PlayerActionLog myActionLog = LOG_ACTION_NONE;
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switch((*currentPlayersTurnIt)->getMyAction()) {
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case PLAYER_ACTION_FOLD: {
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myActionLog = LOG_ACTION_FOLD;
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} break;
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case PLAYER_ACTION_CHECK: {
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myActionLog = LOG_ACTION_CHECK;
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} break;
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case PLAYER_ACTION_CALL: {
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myActionLog = LOG_ACTION_CALL;
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} break;
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case PLAYER_ACTION_BET:
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case PLAYER_ACTION_RAISE: {
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myActionLog = LOG_ACTION_BET;
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} break;
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case PLAYER_ACTION_ALLIN: {
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myActionLog = LOG_ACTION_ALL_IN;
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} break;
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default: {
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}
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}
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if(myActionLog) {
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// myHand->getLog()->logPlayerAction(myBeRoID+1,(*currentPlayersTurnIt)->getMyID()+1,myActionLog);
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}
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}
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}
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}
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@@ -847,7 +847,7 @@ static const RoundData FlopValues[] = {
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LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
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myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0),
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myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
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myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
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sBluff(0), sBluffStatus(0), myWinnerState(false), m_actionTimeoutCounter(0), m_isConnected(false)
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{
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@@ -1222,16 +1222,16 @@ void LocalPlayer::preflopEngine()
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// all in
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if(myOdds >= myNiveau[2] + 8) {
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raise = myCash;
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myAction = 5;
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myAction = PLAYER_ACTION_RAISE;
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}
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// nur call
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else {
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// all in bei knappem call
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if(myCash-currentHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/5) {
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raise = myCash;
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myAction = 5;
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myAction = PLAYER_ACTION_RAISE;
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} else {
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myAction = 3;
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myAction = PLAYER_ACTION_CALL;
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}
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}
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@@ -1247,51 +1247,51 @@ void LocalPlayer::preflopEngine()
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if(myCash/(2*currentHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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raise = myCash;
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}
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myAction = 5;
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myAction = PLAYER_ACTION_RAISE;
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}
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// auf cBluff testen --> call (bzw check) statt raise
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if(cBluff > 90) {
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myAction = 3;
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myAction = PLAYER_ACTION_CALL;
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// bigBlind --> check
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = PLAYER_ACTION_CHECK;
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}
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if(cBluff > 80 && myOdds >= myNiveau[2] + 4) {
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myAction = 3;
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myAction = PLAYER_ACTION_CALL;
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// bigBlind --> check
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = PLAYER_ACTION_CHECK;
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}
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if(cBluff > 70 && myOdds >= myNiveau[2] + 8) {
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myAction = 3;
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myAction = PLAYER_ACTION_CALL;
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// bigBlind --> check
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = PLAYER_ACTION_CHECK;
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}
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if(cBluff > 60 && myOdds >= myNiveau[2] + 12) {
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myAction = 3;
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myAction = PLAYER_ACTION_CALL;
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// bigBlind --> check
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = PLAYER_ACTION_CHECK;
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}
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} else {
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// call
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if(myOdds >= myNiveau[0] || (mySet >= currentHand->getCurrentBeRo()->getHighestSet()/2 && myOdds >= myNiveau[0]-8)) {
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// bigBlind --> check
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = PLAYER_ACTION_CHECK;
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else {
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// all in bei knappem call
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if(myCash-currentHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/5) {
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raise = myCash;
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myAction = 5;
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myAction = PLAYER_ACTION_RAISE;
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} else {
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myAction = 3;
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myAction = PLAYER_ACTION_CALL;
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}
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}
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}
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// fold
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else {
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// bigBlind -> check
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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else myAction = 1;
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = PLAYER_ACTION_CHECK;
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else myAction = PLAYER_ACTION_FOLD;
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}
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}
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@@ -1308,11 +1308,11 @@ void LocalPlayer::preflopEngine()
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// all in bei knappem call
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if(myCash-currentHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/6) {
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raise = myCash;
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myAction = 5;
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myAction = PLAYER_ACTION_RAISE;
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} else {
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myAction = 3;
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myAction = PLAYER_ACTION_CALL;
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// bigBlind --> check
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = PLAYER_ACTION_CHECK;
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}
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}
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// Standard-Raise-Routine
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@@ -1327,12 +1327,12 @@ void LocalPlayer::preflopEngine()
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if(myCash/(2*currentHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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raise = myCash;
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}
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myAction = 5;
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myAction = PLAYER_ACTION_RAISE;
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}
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// extrem hoher set der gegner -> bluff beenden
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if((currentHand->getCurrentBeRo()->getHighestSet() >= 12*currentHand->getSmallBlind() && myOdds < myNiveau[0]) || (currentHand->getCurrentBeRo()->getHighestSet() >= 20*currentHand->getSmallBlind() && myOdds < myNiveau[2])) {
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myAction = 1;
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myAction = PLAYER_ACTION_FOLD;
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}
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@@ -1590,16 +1590,16 @@ void LocalPlayer::flopEngine()
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// all in
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if(myOdds >= myNiveau[2] + 15) {
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raise = myCash;
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myAction = 5;
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myAction = PLAYER_ACTION_RAISE;
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}
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// nur call
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else {
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// all in bei knappem call
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if(myCash-currentHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/5) {
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raise = myCash;
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myAction = 5;
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myAction = PLAYER_ACTION_RAISE;
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} else {
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myAction = 3;
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myAction = PLAYER_ACTION_CALL;
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}
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}
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@@ -1615,14 +1615,14 @@ void LocalPlayer::flopEngine()
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if(myCash/(2*currentHand->getSmallBlind()) <= 6 || raise >= (myCash*4.0)/5.0) {
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raise = myCash;
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}
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myAction = 5;
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myAction = PLAYER_ACTION_RAISE;
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}
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// auf cBluff testen --> call statt raise
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if(cBluff > 90) myAction = 3;
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if(cBluff > 80 && myOdds >= myNiveau[2] + 4) myAction = 3;
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if(cBluff > 70 && myOdds >= myNiveau[2] + 8) myAction = 3;
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if(cBluff > 60 && myOdds >= myNiveau[2] + 12) myAction = 3;
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if(cBluff > 90) myAction = PLAYER_ACTION_CALL;
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if(cBluff > 80 && myOdds >= myNiveau[2] + 4) myAction = PLAYER_ACTION_CALL;
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if(cBluff > 70 && myOdds >= myNiveau[2] + 8) myAction = PLAYER_ACTION_CALL;
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if(cBluff > 60 && myOdds >= myNiveau[2] + 12) myAction = PLAYER_ACTION_CALL;
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} else {
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// call -> über niveau0, schon einiges gesetzt im flop, schon einiges insgesamt gesetzt
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@@ -1630,12 +1630,12 @@ void LocalPlayer::flopEngine()
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// all in bei knappem call
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if(currentHand->getCurrentBeRo()->getHighestSet() > (myCash*3.0)/4.0) {
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raise = myCash;
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myAction = 5;
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} else myAction = 3;
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myAction = PLAYER_ACTION_RAISE;
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} else myAction = PLAYER_ACTION_CALL;
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}
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// fold
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else {
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myAction = 1;
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myAction = PLAYER_ACTION_FOLD;
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}
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}
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} else {
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@@ -1654,17 +1654,17 @@ void LocalPlayer::flopEngine()
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if(bet > (myCash*4.0)/5.0) {
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bet = myCash;
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}
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myAction = 4;
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myAction = PLAYER_ACTION_BET;
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// auf cBluff testen --> check statt bet
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if(cBluff > 80) myAction = 2;
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if(cBluff > 70 && myOdds >= myNiveau[1] + 4) myAction = 2;
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if(cBluff > 60 && myOdds >= myNiveau[1] + 8) myAction = 2;
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if(cBluff > 50 && myOdds >= myNiveau[1] + 12) myAction = 2;
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if(cBluff > 80) myAction = PLAYER_ACTION_CHECK;
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if(cBluff > 70 && myOdds >= myNiveau[1] + 4) myAction = PLAYER_ACTION_CHECK;
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if(cBluff > 60 && myOdds >= myNiveau[1] + 8) myAction = PLAYER_ACTION_CHECK;
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if(cBluff > 50 && myOdds >= myNiveau[1] + 12) myAction = PLAYER_ACTION_CHECK;
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}
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// check
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else {
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myAction = 2;
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myAction = PLAYER_ACTION_CHECK;
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// Position
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if(myButton == 1) {
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// Position-Bluff generieren
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@@ -1683,7 +1683,7 @@ void LocalPlayer::flopEngine()
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if(bet > (myCash*4.0)/5.0) {
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bet = myCash;
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}
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myAction = 4;
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myAction = PLAYER_ACTION_BET;
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}
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}
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}
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@@ -1701,7 +1701,7 @@ void LocalPlayer::flopEngine()
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// Gegner setzen -> call
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if(currentHand->getCurrentBeRo()->getHighestSet() >= 4*currentHand->getSmallBlind()) {
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myAction = 3;
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myAction = PLAYER_ACTION_CALL;
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}
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// Standard-Raise-Routine
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else {
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@@ -1716,12 +1716,12 @@ void LocalPlayer::flopEngine()
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if(myCash/(2*currentHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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raise = myCash;
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}
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myAction = 5;
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myAction = PLAYER_ACTION_RAISE;
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}
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// extrem hoher set der gegner -> bluff beenden
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if(currentHand->getCurrentBeRo()->getHighestSet() >= 10*currentHand->getSmallBlind()) {
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myAction = 1;
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myAction = PLAYER_ACTION_FOLD;
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}
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}
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} else {
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@@ -1743,7 +1743,7 @@ void LocalPlayer::flopEngine()
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if(bet > (myCash*4.0)/5.0) {
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bet = myCash;
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}
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myAction = 4;
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myAction = PLAYER_ACTION_BET;
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}
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}
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@@ -1974,11 +1974,11 @@ void LocalPlayer::flopEngine()
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// case 4: {
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// Tools::getRandNumber(0,100,1,&cBluff,0);
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// if(cBluff < 35) {
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// myAction = 2;
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// myAction = PLAYER_ACTION_CHECK;
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// }
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// else {
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// if(myCash/(2*currentHand->getSmallBlind()) <= 8) {
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// myAction = 6;
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// myAction = PLAYER_ACTION_ALLIN;
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// } else {
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// if(cBluff < 60) {
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// bet = (7-myDude4)*2*currentHand->getSmallBlind();
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@@ -1986,7 +1986,7 @@ void LocalPlayer::flopEngine()
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// bet = (((100-cBluff)/20)+2)*currentHand->getSmallBlind();
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// }
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// if(bet < 2*currentHand->getSmallBlind()) bet = 2*currentHand->getSmallBlind();
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// myAction = 4;
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// myAction = PLAYER_ACTION_BET;
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// }
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// }
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// }
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@@ -1996,11 +1996,11 @@ void LocalPlayer::flopEngine()
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// case 2: {
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// Tools::getRandNumber(0,100,1,&cBluff,0);
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// if(cBluff < 35) {
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// myAction = 2;
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// myAction = PLAYER_ACTION_CHECK;
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// }
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// else {
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// if(myCash/(2*currentHand->getSmallBlind()) <= 8) {
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// myAction = 6;
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// myAction = PLAYER_ACTION_ALLIN;
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// } else {
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// if(cBluff < 60) {
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// bet = (5-myDude4)*2*currentHand->getSmallBlind();
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@@ -2008,7 +2008,7 @@ void LocalPlayer::flopEngine()
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// bet = (((100-cBluff)/20)+2)*currentHand->getSmallBlind();
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// }
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// if(bet < 2*currentHand->getSmallBlind()) bet = 2*currentHand->getSmallBlind();
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// myAction = 4;
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// myAction = PLAYER_ACTION_BET;
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// }
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// }
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// }
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@@ -2016,11 +2016,11 @@ void LocalPlayer::flopEngine()
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// case 1: {
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// Tools::getRandNumber(0,100,1,&cBluff,0);
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// if(cBluff < 40) {
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// myAction = 2;
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// myAction = PLAYER_ACTION_CHECK;
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// }
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// else {
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// if(myCash/(2*currentHand->getSmallBlind()) <= 6) {
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// myAction = 6;
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// myAction = PLAYER_ACTION_ALLIN;
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// } else {
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// if(cBluff < 60) {
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// bet = (3-myDude4)*2*currentHand->getSmallBlind();
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@@ -2028,7 +2028,7 @@ void LocalPlayer::flopEngine()
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// bet = (((100-cBluff)/20)+2)*currentHand->getSmallBlind();
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// }
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// if(bet < 2*currentHand->getSmallBlind()) bet = 2*currentHand->getSmallBlind();
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// myAction = 4;
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// myAction = PLAYER_ACTION_BET;
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// }
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// }
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// }
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@@ -2038,10 +2038,10 @@ void LocalPlayer::flopEngine()
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// if(info[1] >= 10 && sBluff <= 40) {
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// bet = (sBluff/10)*2*currentHand->getSmallBlind();
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// if(bet < 2*currentHand->getSmallBlind()) bet = 2*currentHand->getSmallBlind();
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// myAction = 4;
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// myAction = PLAYER_ACTION_BET;
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// }
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// else {
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// myAction = 2;
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// myAction = PLAYER_ACTION_CHECK;
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// }
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// }
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// }
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@@ -2052,15 +2052,15 @@ void LocalPlayer::flopEngine()
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// case 2: {
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// Tools::getRandNumber(0,100,1,&cBluff,0);
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// if(cBluff > 80) {
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// myAction = 2;
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// myAction = PLAYER_ACTION_CHECK;
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// }
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// else {
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// if(myCash/(2*currentHand->getSmallBlind()) <= 6) {
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// myAction = 6;
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// myAction = PLAYER_ACTION_ALLIN;
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// } else {
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// bet = (cBluff/20)*2*currentHand->getSmallBlind();
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// if(bet < 2*currentHand->getSmallBlind()) bet = 2*currentHand->getSmallBlind();
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// myAction = 4;
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// myAction = PLAYER_ACTION_BET;
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// }
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// }
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// }
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@@ -2068,15 +2068,15 @@ void LocalPlayer::flopEngine()
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// default: {
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// Tools::getRandNumber(0,100,1,&cBluff,0);
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// if(cBluff > 90) {
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// myAction = 2;
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// myAction = PLAYER_ACTION_CHECK;
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// }
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// else {
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// if(myCash/(2*currentHand->getSmallBlind()) <= 5) {
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// myAction = 6;
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// myAction = PLAYER_ACTION_ALLIN;
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// } else {
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// bet = (cBluff/30)*2*currentHand->getSmallBlind();
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// if(bet < 2*currentHand->getSmallBlind()) bet = 2*currentHand->getSmallBlind();
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// myAction = 4;
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// myAction = PLAYER_ACTION_BET;
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// }
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// }
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// }
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@@ -2092,7 +2092,7 @@ void LocalPlayer::flopEngine()
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// if(currentHand->getActivePlayerList().size() == 2) {
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// bet = (1-myDude4)*2*currentHand->getSmallBlind();
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// if(bet < 2*currentHand->getSmallBlind()) bet = 2*currentHand->getSmallBlind();
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// myAction = 4;
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// myAction = PLAYER_ACTION_BET;
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//
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// }
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// else {
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@@ -2100,40 +2100,40 @@ void LocalPlayer::flopEngine()
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// case 3: {
|
||||
// if(sBluff <= 10) {
|
||||
// bet = (sBluff/5 + 2)*currentHand->getSmallBlind();
|
||||
// myAction = 4;
|
||||
// myAction = PLAYER_ACTION_BET;
|
||||
// }
|
||||
// else {
|
||||
// myAction = 2;
|
||||
// myAction = PLAYER_ACTION_CHECK;
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
// case 2: {
|
||||
// if(sBluff <= 15) {
|
||||
// bet = (sBluff/5 + 2)*currentHand->getSmallBlind();
|
||||
// myAction = 4;
|
||||
// myAction = PLAYER_ACTION_BET;
|
||||
// }
|
||||
// else {
|
||||
// myAction = 2;
|
||||
// myAction = PLAYER_ACTION_CHECK;
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
// case 1: {
|
||||
// if(sBluff <= 50) {
|
||||
// bet = (sBluff/15 + 2)*currentHand->getSmallBlind();
|
||||
// myAction = 4;
|
||||
// myAction = PLAYER_ACTION_BET;
|
||||
// }
|
||||
// else {
|
||||
// myAction = 2;
|
||||
// myAction = PLAYER_ACTION_CHECK;
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
// default: {
|
||||
// if(myCash/(2*currentHand->getSmallBlind()) <= 5) {
|
||||
// myAction = 6;
|
||||
// myAction = PLAYER_ACTION_ALLIN;
|
||||
// } else {
|
||||
// bet = (sBluff/15)*2*currentHand->getSmallBlind();
|
||||
// if(bet < 2*currentHand->getSmallBlind()) bet = 2*currentHand->getSmallBlind();
|
||||
// myAction = 4;
|
||||
// myAction = PLAYER_ACTION_BET;
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
@@ -2292,16 +2292,16 @@ void LocalPlayer::turnEngine()
|
||||
// all in
|
||||
if(myOdds >= myNiveau[2] + 15) {
|
||||
raise = myCash;
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
}
|
||||
// nur call
|
||||
else {
|
||||
// all in bei knappem call
|
||||
if(myCash-currentHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/5) {
|
||||
raise = myCash;
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
} else {
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2317,25 +2317,25 @@ void LocalPlayer::turnEngine()
|
||||
if(myCash/(2*currentHand->getSmallBlind()) <= 6 || raise >= (myCash*4.0)/5.0) {
|
||||
raise = myCash;
|
||||
}
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
}
|
||||
// auf cBluff testen --> call statt raise
|
||||
if(cBluff > 90) myAction = 3;
|
||||
if(cBluff > 80 && myOdds >= myNiveau[2] + 5) myAction = 3;
|
||||
if(cBluff > 70 && myOdds >= myNiveau[2] + 10) myAction = 3;
|
||||
if(cBluff > 60 && myOdds >= myNiveau[2] + 15) myAction = 3;
|
||||
if(cBluff > 90) myAction = PLAYER_ACTION_CALL;
|
||||
if(cBluff > 80 && myOdds >= myNiveau[2] + 5) myAction = PLAYER_ACTION_CALL;
|
||||
if(cBluff > 70 && myOdds >= myNiveau[2] + 10) myAction = PLAYER_ACTION_CALL;
|
||||
if(cBluff > 60 && myOdds >= myNiveau[2] + 15) myAction = PLAYER_ACTION_CALL;
|
||||
} else {
|
||||
// call -> über niveau0, schon einiges gesetzt im flop, schon einiges insgesamt gesetzt
|
||||
if(myOdds >= myNiveau[0] || (mySet >= currentHand->getCurrentBeRo()->getHighestSet()/2 && myOdds >= myNiveau[0]-5) || (myRoundStartCash-myCash > individualHighestSet && myNiveau[0]-3)) {
|
||||
// all in bei knappem call
|
||||
if(currentHand->getCurrentBeRo()->getHighestSet() > (myCash*3.0)/4.0) {
|
||||
raise = myCash;
|
||||
myAction = 5;
|
||||
} else myAction = 3;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
} else myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
// fold
|
||||
else {
|
||||
myAction = 1;
|
||||
myAction = PLAYER_ACTION_FOLD;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2355,17 +2355,17 @@ void LocalPlayer::turnEngine()
|
||||
if(bet > (myCash*4.0)/5.0) {
|
||||
bet = myCash;
|
||||
}
|
||||
myAction = 4;
|
||||
myAction = PLAYER_ACTION_BET;
|
||||
|
||||
// auf cBluff testen --> call statt raise
|
||||
if(cBluff > 90) myAction = 2;
|
||||
if(cBluff > 80 && myOdds >= myNiveau[2] + 5) myAction = 2;
|
||||
if(cBluff > 70 && myOdds >= myNiveau[2] + 10) myAction = 2;
|
||||
if(cBluff > 60 && myOdds >= myNiveau[2] + 15) myAction = 2;
|
||||
if(cBluff > 90) myAction = PLAYER_ACTION_CHECK;
|
||||
if(cBluff > 80 && myOdds >= myNiveau[2] + 5) myAction = PLAYER_ACTION_CHECK;
|
||||
if(cBluff > 70 && myOdds >= myNiveau[2] + 10) myAction = PLAYER_ACTION_CHECK;
|
||||
if(cBluff > 60 && myOdds >= myNiveau[2] + 15) myAction = PLAYER_ACTION_CHECK;
|
||||
}
|
||||
// check
|
||||
else {
|
||||
myAction = 2;
|
||||
myAction = PLAYER_ACTION_CHECK;
|
||||
// Position
|
||||
if(myButton == 1) {
|
||||
// Position-Bluff generieren
|
||||
@@ -2384,7 +2384,7 @@ void LocalPlayer::turnEngine()
|
||||
if(bet > (myCash*4.0)/5.0) {
|
||||
bet = myCash;
|
||||
}
|
||||
myAction = 4;
|
||||
myAction = PLAYER_ACTION_BET;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2401,7 +2401,7 @@ void LocalPlayer::turnEngine()
|
||||
|
||||
// Gegner setzen -> call
|
||||
if(currentHand->getCurrentBeRo()->getHighestSet() >= 4*currentHand->getSmallBlind()) {
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
// Standard-Raise-Routine
|
||||
else {
|
||||
@@ -2416,12 +2416,12 @@ void LocalPlayer::turnEngine()
|
||||
if(myCash/(2*currentHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
|
||||
raise = myCash;
|
||||
}
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
}
|
||||
|
||||
// extrem hoher set der gegner -> bluff beenden
|
||||
if(currentHand->getCurrentBeRo()->getHighestSet() >= 10*currentHand->getSmallBlind()) {
|
||||
myAction = 1;
|
||||
myAction = PLAYER_ACTION_FOLD;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -2443,7 +2443,7 @@ void LocalPlayer::turnEngine()
|
||||
if(bet > (myCash*4.0)/5.0) {
|
||||
bet = myCash;
|
||||
}
|
||||
myAction = 4;
|
||||
myAction = PLAYER_ACTION_BET;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2813,16 +2813,16 @@ void LocalPlayer::riverEngine()
|
||||
// all in
|
||||
if(myOdds >= myNiveau[2] + 15) {
|
||||
raise = myCash;
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
}
|
||||
// nur call
|
||||
else {
|
||||
// all in bei knappem call
|
||||
if(myCash-currentHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/5) {
|
||||
raise = myCash;
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
} else {
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2838,7 +2838,7 @@ void LocalPlayer::riverEngine()
|
||||
if(myCash/(2*currentHand->getSmallBlind()) <= 8) {
|
||||
raise = myCash;
|
||||
}
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
}
|
||||
} else {
|
||||
// call -> über niveau0, schon einiges gesetzt im flop, schon einiges insgesamt gesetzt
|
||||
@@ -2846,12 +2846,12 @@ void LocalPlayer::riverEngine()
|
||||
// all in bei knappem call
|
||||
if(myCash-currentHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/4) {
|
||||
raise = myCash;
|
||||
myAction = 5;
|
||||
} else myAction = 3;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
} else myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
// fold
|
||||
else {
|
||||
myAction = 1;
|
||||
myAction = PLAYER_ACTION_FOLD;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -2869,11 +2869,11 @@ void LocalPlayer::riverEngine()
|
||||
if(bet > (myCash*4.0)/5.0) {
|
||||
bet = myCash;
|
||||
}
|
||||
myAction = 4;
|
||||
myAction = PLAYER_ACTION_BET;
|
||||
}
|
||||
// check
|
||||
else {
|
||||
myAction = 2;
|
||||
myAction = PLAYER_ACTION_CHECK;
|
||||
// Position
|
||||
if(myButton == 1) {
|
||||
// Position-Bluff generieren
|
||||
@@ -2892,7 +2892,7 @@ void LocalPlayer::riverEngine()
|
||||
if(bet > (myCash*4.0)/5.0) {
|
||||
bet = myCash;
|
||||
}
|
||||
myAction = 4;
|
||||
myAction = PLAYER_ACTION_BET;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2913,7 +2913,7 @@ void LocalPlayer::riverEngine()
|
||||
|
||||
// Gegner setzen -> call
|
||||
if(currentHand->getCurrentBeRo()->getHighestSet() >= 4*currentHand->getSmallBlind()) {
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
// Standard-Raise-Routine
|
||||
else {
|
||||
@@ -2928,12 +2928,12 @@ void LocalPlayer::riverEngine()
|
||||
if(myCash/(2*currentHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
|
||||
raise = myCash;
|
||||
}
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
}
|
||||
|
||||
// extrem hoher set der gegner -> bluff beenden
|
||||
if(currentHand->getCurrentBeRo()->getHighestSet() >= 10*currentHand->getSmallBlind()) {
|
||||
myAction = 1;
|
||||
myAction = PLAYER_ACTION_FOLD;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -2955,7 +2955,7 @@ void LocalPlayer::riverEngine()
|
||||
if(bet > (myCash*4.0)/5.0) {
|
||||
bet = myCash;
|
||||
}
|
||||
myAction = 4;
|
||||
myAction = PLAYER_ACTION_BET;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3237,7 +3237,7 @@ void LocalPlayer::evaluation(int bet, int raise)
|
||||
if(highestSet >= myCash + mySet) {
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
|
||||
// cout << "evaluation(call) - mySet: " << mySet << endl;
|
||||
}
|
||||
@@ -3260,7 +3260,7 @@ void LocalPlayer::evaluation(int bet, int raise)
|
||||
currentHand->getCurrentBeRo()->setMinimumRaise(myCash);
|
||||
mySet = myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
highestSet = mySet;
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
|
||||
}
|
||||
@@ -3284,14 +3284,14 @@ void LocalPlayer::evaluation(int bet, int raise)
|
||||
if(highestSet >= myCash + mySet) {
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - highestSet + mySet;
|
||||
mySet = highestSet;
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_CALL,mySet);
|
||||
}
|
||||
} else {
|
||||
@@ -3306,7 +3306,7 @@ void LocalPlayer::evaluation(int bet, int raise)
|
||||
// only call all-in
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
} else {
|
||||
// raise, but not enough --> full bet rule
|
||||
currentHand->getCurrentBeRo()->setFullBetRule(true);
|
||||
@@ -3316,7 +3316,7 @@ void LocalPlayer::evaluation(int bet, int raise)
|
||||
mySet += myCash;
|
||||
currentHand->getCurrentBeRo()->setMinimumRaise(mySet-highestSet);
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
highestSet = mySet;
|
||||
}
|
||||
} else {
|
||||
@@ -3326,7 +3326,7 @@ void LocalPlayer::evaluation(int bet, int raise)
|
||||
mySet += myCash;
|
||||
currentHand->getCurrentBeRo()->setMinimumRaise(mySet-highestSet);
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
highestSet = mySet;
|
||||
}
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
|
||||
@@ -4470,7 +4470,7 @@ void LocalPlayer::preflopEngine3()
|
||||
|
||||
// FOLD --> wenn Potential negativ oder HighestSet zu hoch
|
||||
if( (potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 2 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 4 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 10 * tempFold * currentHand->getSmallBlind() && potential<4)) && CardsValue::holeCardsClass(myCards[0], myCards[1]) < 9 && bluff > 15) {
|
||||
myAction=1;
|
||||
myAction = PLAYER_ACTION_FOLD;
|
||||
} else {
|
||||
// RAISE --> wenn hohes Potential
|
||||
if((potential >= 4 && 6 * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet()) || bluff <= 6) {
|
||||
@@ -4489,14 +4489,14 @@ void LocalPlayer::preflopEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - currentHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
} else {
|
||||
// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
|
||||
@@ -4507,14 +4507,14 @@ void LocalPlayer::preflopEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - currentHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
|
||||
} else raise = (potential - 4 ) * 2 * currentHand->getCurrentBeRo()->getHighestSet();
|
||||
@@ -4535,14 +4535,14 @@ void LocalPlayer::preflopEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - currentHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
} else {
|
||||
// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
|
||||
@@ -4553,14 +4553,14 @@ void LocalPlayer::preflopEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - currentHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
} else raise = (potential - 3 ) * currentHand->getCurrentBeRo()->getHighestSet();
|
||||
}
|
||||
@@ -4573,7 +4573,7 @@ void LocalPlayer::preflopEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
if(mySet > currentHand->getCurrentBeRo()->getHighestSet()) currentHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
|
||||
}
|
||||
@@ -4583,7 +4583,7 @@ void LocalPlayer::preflopEngine3()
|
||||
myCash = myCash + mySet - currentHand->getCurrentBeRo()->getHighestSet() - raise;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet() + raise;
|
||||
currentHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4591,7 +4591,7 @@ void LocalPlayer::preflopEngine3()
|
||||
else {
|
||||
// CHECK --> wenn alle Sets glieich bei BigBlind und nich zu hohem Potential
|
||||
if(mySet == currentHand->getCurrentBeRo()->getHighestSet()) {
|
||||
myAction = 2;
|
||||
myAction = PLAYER_ACTION_CHECK;
|
||||
}
|
||||
// CALL --> bei normalen Potential
|
||||
else {
|
||||
@@ -4600,14 +4600,14 @@ void LocalPlayer::preflopEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - currentHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4697,14 +4697,14 @@ void LocalPlayer::flopEngine3()
|
||||
|
||||
// FOLD --> wenn potential negativ oder HighestSet zu hoch
|
||||
if(( potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 3 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 9 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 20*tempFold * currentHand->getSmallBlind() && potential<4) || (setToHighest > 40 *tempFold * currentHand->getSmallBlind() && potential<5)) && percent < 0.90 && bluff > 18) {
|
||||
myAction=1;
|
||||
myAction = PLAYER_ACTION_FOLD;
|
||||
} else {
|
||||
// CHECK und BET --> wenn noch keiner was gesetzt hat
|
||||
if(currentHand->getCurrentBeRo()->getHighestSet() == 0) {
|
||||
// CHECK --> wenn Potential klein oder check-bluff sonst bet oder bet-bluff
|
||||
if((potential<3 || bluff >= 80) && bluff > 15) {
|
||||
// check
|
||||
myAction = 2;
|
||||
myAction = PLAYER_ACTION_CHECK;
|
||||
}
|
||||
// BET --> wenn Potential hoch
|
||||
else {
|
||||
@@ -4719,13 +4719,13 @@ void LocalPlayer::flopEngine3()
|
||||
if(mySet >= myCash) {
|
||||
mySet = myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash -= mySet;
|
||||
myAction = 4;
|
||||
myAction = PLAYER_ACTION_BET;
|
||||
}
|
||||
currentHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
}
|
||||
@@ -4748,7 +4748,7 @@ void LocalPlayer::flopEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
if(mySet > currentHand->getCurrentBeRo()->getHighestSet()) currentHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
|
||||
}
|
||||
@@ -4758,7 +4758,7 @@ void LocalPlayer::flopEngine3()
|
||||
myCash = myCash + mySet - currentHand->getCurrentBeRo()->getHighestSet() - raise;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet() + raise;
|
||||
currentHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
}
|
||||
}
|
||||
// CALL --> bei normalen Potential
|
||||
@@ -4769,14 +4769,14 @@ void LocalPlayer::flopEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - currentHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4864,14 +4864,14 @@ void LocalPlayer::turnEngine3()
|
||||
// FOLD
|
||||
// --> wenn potential negativ oder HighestSet zu hoch
|
||||
if( (potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 3 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 9 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 20*tempFold * currentHand->getSmallBlind() && potential<4) || (setToHighest > 40 *tempFold * currentHand->getSmallBlind() && potential<5)) && percent < 0.90 && bluff > 15) {
|
||||
myAction=1;
|
||||
myAction = PLAYER_ACTION_FOLD;
|
||||
} else {
|
||||
// CHECK und BET --> wenn noch keiner was gesetzt hat
|
||||
if(currentHand->getCurrentBeRo()->getHighestSet() == 0) {
|
||||
// CHECK --> wenn Potential klein
|
||||
if((potential<2 || bluff >= 80) && bluff > 10) {
|
||||
// check
|
||||
myAction = 2;
|
||||
myAction = PLAYER_ACTION_CHECK;
|
||||
}
|
||||
// BET --> wenn Potential hoch
|
||||
else {
|
||||
@@ -4887,13 +4887,13 @@ void LocalPlayer::turnEngine3()
|
||||
if(mySet >= myCash) {
|
||||
mySet = myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash -= mySet;
|
||||
myAction = 4;
|
||||
myAction = PLAYER_ACTION_BET;
|
||||
}
|
||||
currentHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
}
|
||||
@@ -4916,7 +4916,7 @@ void LocalPlayer::turnEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
if(mySet > currentHand->getCurrentBeRo()->getHighestSet()) currentHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
|
||||
}
|
||||
@@ -4926,7 +4926,7 @@ void LocalPlayer::turnEngine3()
|
||||
myCash = myCash + mySet - currentHand->getCurrentBeRo()->getHighestSet() - raise;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet() + raise;
|
||||
currentHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
}
|
||||
}
|
||||
// CALL --> bei normalen Potential
|
||||
@@ -4936,14 +4936,14 @@ void LocalPlayer::turnEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - currentHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5026,14 +5026,14 @@ void LocalPlayer::riverEngine3()
|
||||
// FOLD
|
||||
// --> wenn potential negativ oder HighestSet zu hoch
|
||||
if( (potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 3 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 9 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 20*tempFold * currentHand->getSmallBlind() && potential<4) || (setToHighest > 40 *tempFold * currentHand->getSmallBlind() && potential<5)) && percent < 0.90 && bluff > 15) {
|
||||
myAction=1;
|
||||
myAction = PLAYER_ACTION_FOLD;
|
||||
} else {
|
||||
// CHECK und BET --> wenn noch keiner was gesetzt hat
|
||||
if(currentHand->getCurrentBeRo()->getHighestSet() == 0) {
|
||||
// CHECK --> wenn Potential klein
|
||||
if((potential<2 || bluff >= 92) && bluff > 15) {
|
||||
// check
|
||||
myAction = 2;
|
||||
myAction = PLAYER_ACTION_CHECK;
|
||||
}
|
||||
// BET --> wenn Potential hoch
|
||||
else {
|
||||
@@ -5049,13 +5049,13 @@ void LocalPlayer::riverEngine3()
|
||||
if(mySet >= myCash) {
|
||||
mySet = myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash -= mySet;
|
||||
myAction = 4;
|
||||
myAction = PLAYER_ACTION_BET;
|
||||
}
|
||||
currentHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
}
|
||||
@@ -5078,7 +5078,7 @@ void LocalPlayer::riverEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
if(mySet > currentHand->getCurrentBeRo()->getHighestSet()) currentHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
|
||||
}
|
||||
@@ -5088,7 +5088,7 @@ void LocalPlayer::riverEngine3()
|
||||
myCash = myCash + mySet - currentHand->getCurrentBeRo()->getHighestSet() - raise;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet() + raise;
|
||||
currentHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
myAction = 5;
|
||||
myAction = PLAYER_ACTION_RAISE;
|
||||
}
|
||||
}
|
||||
// CALL --> bei normalen Potential
|
||||
@@ -5098,14 +5098,14 @@ void LocalPlayer::riverEngine3()
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
myAction = PLAYER_ACTION_ALLIN;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - currentHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = currentHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
myAction = PLAYER_ACTION_CALL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,12 +113,12 @@ public:
|
||||
return myLastRelativeSet;
|
||||
}
|
||||
|
||||
void setMyAction(int theValue, bool blind = 0) {
|
||||
void setMyAction(PlayerAction theValue, bool blind = 0) {
|
||||
myAction = theValue;
|
||||
// logging for human player
|
||||
if(myAction && !blind) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
|
||||
}
|
||||
int getMyAction() const {
|
||||
PlayerAction getMyAction() const {
|
||||
return myAction;
|
||||
}
|
||||
|
||||
@@ -166,15 +166,12 @@ public:
|
||||
switch(state) {
|
||||
case 1:
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
|
||||
// currentHand->getLog()->logHoleCardsHandName(myID+1,myCards,myCardsValueInt,currentHand->getActivePlayerList());
|
||||
break;
|
||||
case 2:
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
|
||||
// currentHand->getLog()->logHoleCards(currentHand->getCurrentRound()+1,myID+1,myCards);
|
||||
break;
|
||||
case 3:
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
|
||||
// currentHand->getLog()->logHandName(myID+1,myCardsValueInt,currentHand->getActivePlayerList());
|
||||
break;
|
||||
default:
|
||||
;
|
||||
@@ -320,7 +317,7 @@ private:
|
||||
int myCash;
|
||||
int mySet;
|
||||
int myLastRelativeSet;
|
||||
int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin
|
||||
PlayerAction myAction;
|
||||
int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big
|
||||
bool myActiveStatus; // 0 = inactive, 1 = active
|
||||
bool myStayOnTableStatus; // 0 = left, 1 = stay
|
||||
|
||||
+20
-19
@@ -227,7 +227,26 @@ void Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, uns
|
||||
exec_transaction(&sql);
|
||||
}
|
||||
|
||||
logPlayerAction(0,dealerPosition,LOG_ACTION_DEALER);
|
||||
// !! TODO !! Hack, weil Button-Regel noch falsch und dealerPosition noch teilweise falsche ID enthält (HeadsUp: dealerPosition=bigBlindPosition <-- falsch)
|
||||
bool dealerButtonOnTable = false;
|
||||
int countActivePlayer = 0;
|
||||
for(it_c = seatsList->begin(); it_c!=seatsList->end(); it_c++) {
|
||||
if((*it_c)->getMyActiveStatus()) {
|
||||
countActivePlayer++;
|
||||
if((*it_c)->getMyButton()==BUTTON_DEALER && (*it_c)->getMyActiveStatus()) {
|
||||
dealerButtonOnTable = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(countActivePlayer==2) {
|
||||
logPlayerAction(0,smallBlindPosition,LOG_ACTION_DEALER);
|
||||
}
|
||||
else {
|
||||
if(dealerButtonOnTable) {
|
||||
logPlayerAction(0,dealerPosition,LOG_ACTION_DEALER);
|
||||
}
|
||||
}
|
||||
// !! TODO !! Hack
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -434,24 +453,6 @@ void Log::exec_transaction(string *sql)
|
||||
|
||||
//}
|
||||
|
||||
|
||||
|
||||
// ACTION-Code
|
||||
// 0 starts as dealer
|
||||
// 1 posts small blind
|
||||
// 2 posts big blind
|
||||
// 3 folds
|
||||
// 4 checks
|
||||
// 5 calls
|
||||
// 6 bets
|
||||
// 7 is all in with
|
||||
// 8 shows
|
||||
// 9 has
|
||||
// 10 wins
|
||||
// 11 wins (side pot)
|
||||
// 11 sits out
|
||||
// 12 wins game
|
||||
|
||||
// Bero-Code
|
||||
// 0 Pre-Preflop
|
||||
// 1 Preflop
|
||||
|
||||
@@ -25,7 +25,7 @@ using namespace std;
|
||||
ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
|
||||
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
|
||||
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0),
|
||||
myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
|
||||
myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
|
||||
lastMoneyWon(0), sBluff(0), sBluffStatus(false), myWinnerState(false), m_isConnected(false)
|
||||
{
|
||||
myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
|
||||
@@ -195,13 +195,13 @@ ClientPlayer::getMyLastRelativeSet() const
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyAction(int theValue, bool /*blind*/)
|
||||
ClientPlayer::setMyAction(PlayerAction theValue, bool /*blind*/)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myAction = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
PlayerAction
|
||||
ClientPlayer::getMyAction() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
|
||||
@@ -64,8 +64,8 @@ public:
|
||||
int getMySet() const;
|
||||
int getMyLastRelativeSet() const;
|
||||
|
||||
void setMyAction(int theValue, bool blind);
|
||||
int getMyAction() const;
|
||||
void setMyAction(PlayerAction theValue, bool blind);
|
||||
PlayerAction getMyAction() const;
|
||||
|
||||
void setMyButton(int theValue);
|
||||
int getMyButton() const;
|
||||
@@ -172,7 +172,7 @@ private:
|
||||
int myCash;
|
||||
int mySet;
|
||||
int myLastRelativeSet;
|
||||
int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin
|
||||
PlayerAction myAction;
|
||||
int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big
|
||||
bool myActiveStatus; // 0 = inactive, 1 = active
|
||||
bool myStayOnTableStatus; // 0 = left, 1 = stay
|
||||
|
||||
@@ -62,8 +62,8 @@ public:
|
||||
virtual int getMySet() const =0;
|
||||
virtual int getMyLastRelativeSet() const =0;
|
||||
|
||||
virtual void setMyAction(int theValue, bool blind=0) =0;
|
||||
virtual int getMyAction() const =0;
|
||||
virtual void setMyAction(PlayerAction theValue, bool blind=0) =0;
|
||||
virtual PlayerAction getMyAction() const =0;
|
||||
|
||||
virtual void setMyButton(int theValue) =0;
|
||||
virtual int getMyButton() const =0;
|
||||
|
||||
@@ -1823,8 +1823,8 @@ void gameTableImpl::myFold()
|
||||
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
|
||||
humanPlayer->setMyAction(1);
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_FOLD);
|
||||
humanPlayer->setMyAction(PLAYER_ACTION_FOLD);
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_FOLD);
|
||||
humanPlayer->setMyTurn(0);
|
||||
|
||||
//set that i was the last active player. need this for unhighlighting groupbox
|
||||
@@ -1844,7 +1844,7 @@ void gameTableImpl::myCheck()
|
||||
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
|
||||
humanPlayer->setMyTurn(0);
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CHECK);
|
||||
humanPlayer->setMyAction(2);
|
||||
humanPlayer->setMyAction(PLAYER_ACTION_CHECK);
|
||||
|
||||
//set that i was the last active player. need this for unhighlighting groupbox
|
||||
currentHand->setLastPlayersTurn(0);
|
||||
@@ -1911,11 +1911,11 @@ void gameTableImpl::myCall()
|
||||
humanPlayer->setMySet(humanPlayer->getMyCash());
|
||||
humanPlayer->setMyCash(0);
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
|
||||
humanPlayer->setMyAction(6);
|
||||
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
|
||||
} else {
|
||||
humanPlayer->setMySet(tempHighestSet - humanPlayer->getMySet());
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CALL,humanPlayer->getMySet());
|
||||
humanPlayer->setMyAction(3);
|
||||
humanPlayer->setMyAction(PLAYER_ACTION_CALL);
|
||||
}
|
||||
humanPlayer->setMyTurn(0);
|
||||
|
||||
@@ -1948,7 +1948,7 @@ void gameTableImpl::mySet()
|
||||
|
||||
humanPlayer->setMySet(humanPlayer->getMyCash());
|
||||
humanPlayer->setMyCash(0);
|
||||
humanPlayer->setMyAction(6);
|
||||
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
|
||||
|
||||
// full bet rule
|
||||
@@ -1960,7 +1960,7 @@ void gameTableImpl::mySet()
|
||||
if(myActionIsRaise) {
|
||||
//do not if allIn
|
||||
if(humanPlayer->getMyAction() != 6) {
|
||||
humanPlayer->setMyAction(5);
|
||||
humanPlayer->setMyAction(PLAYER_ACTION_RAISE);
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
|
||||
}
|
||||
myActionIsRaise = 0;
|
||||
@@ -1971,7 +1971,7 @@ void gameTableImpl::mySet()
|
||||
if(myActionIsBet) {
|
||||
//do not if allIn
|
||||
if(humanPlayer->getMyAction() != 6) {
|
||||
humanPlayer->setMyAction(4);
|
||||
humanPlayer->setMyAction(PLAYER_ACTION_BET);
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
|
||||
}
|
||||
myActionIsBet = 0;
|
||||
@@ -2009,7 +2009,7 @@ void gameTableImpl::myAllIn()
|
||||
|
||||
humanPlayer->setMySet(humanPlayer->getMyCash());
|
||||
humanPlayer->setMyCash(0);
|
||||
humanPlayer->setMyAction(6);
|
||||
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
|
||||
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
|
||||
|
||||
// full bet rule
|
||||
|
||||
@@ -1756,7 +1756,7 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
|
||||
curGame->getCurrentHand()->setLastPlayersTurn(tmpPlayer->getMyID());
|
||||
}
|
||||
|
||||
tmpPlayer->setMyAction(netActionDone->playerAction);
|
||||
tmpPlayer->setMyAction(PlayerAction(netActionDone->playerAction));
|
||||
tmpPlayer->setMySetAbsolute(netActionDone->totalPlayerBet);
|
||||
tmpPlayer->setMyCash(netActionDone->playerMoney);
|
||||
curGame->getCurrentHand()->getCurrentBeRo()->setHighestSet(netActionDone->highestSet);
|
||||
@@ -1992,7 +1992,7 @@ ClientStateRunHand::ResetPlayerActions(Game &curGame)
|
||||
while (i != end) {
|
||||
int action = (*i)->getMyAction();
|
||||
if (action != 1 && action != 6)
|
||||
(*i)->setMyAction(0);
|
||||
(*i)->setMyAction(PLAYER_ACTION_NONE);
|
||||
(*i)->setMySetNull();
|
||||
++i;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user