- some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
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@@ -113,12 +113,12 @@ public:
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return myLastRelativeSet;
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}
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void setMyAction(int theValue, bool blind = 0) {
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void setMyAction(PlayerAction theValue, bool blind = 0) {
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myAction = theValue;
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// logging for human player
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if(myAction && !blind) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
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}
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int getMyAction() const {
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PlayerAction getMyAction() const {
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return myAction;
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}
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@@ -166,15 +166,12 @@ public:
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switch(state) {
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case 1:
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
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// currentHand->getLog()->logHoleCardsHandName(myID+1,myCards,myCardsValueInt,currentHand->getActivePlayerList());
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break;
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case 2:
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
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// currentHand->getLog()->logHoleCards(currentHand->getCurrentRound()+1,myID+1,myCards);
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break;
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case 3:
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
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// currentHand->getLog()->logHandName(myID+1,myCardsValueInt,currentHand->getActivePlayerList());
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break;
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default:
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;
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@@ -320,7 +317,7 @@ private:
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int myCash;
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int mySet;
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int myLastRelativeSet;
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int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin
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PlayerAction myAction;
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int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big
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bool myActiveStatus; // 0 = inactive, 1 = active
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bool myStayOnTableStatus; // 0 = left, 1 = stay
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