- some changes in sqlite logging

- replace myAction-int by PlayerAction in player-object
This commit is contained in:
floty
2011-10-24 20:44:22 +00:00
parent 94f0c3e694
commit fb01a698d5
9 changed files with 221 additions and 196 deletions
+9 -9
View File
@@ -1823,8 +1823,8 @@ void gameTableImpl::myFold()
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
humanPlayer->setMyAction(1);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_FOLD);
humanPlayer->setMyAction(PLAYER_ACTION_FOLD);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_FOLD);
humanPlayer->setMyTurn(0);
//set that i was the last active player. need this for unhighlighting groupbox
@@ -1844,7 +1844,7 @@ void gameTableImpl::myCheck()
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
humanPlayer->setMyTurn(0);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CHECK);
humanPlayer->setMyAction(2);
humanPlayer->setMyAction(PLAYER_ACTION_CHECK);
//set that i was the last active player. need this for unhighlighting groupbox
currentHand->setLastPlayersTurn(0);
@@ -1911,11 +1911,11 @@ void gameTableImpl::myCall()
humanPlayer->setMySet(humanPlayer->getMyCash());
humanPlayer->setMyCash(0);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
humanPlayer->setMyAction(6);
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
} else {
humanPlayer->setMySet(tempHighestSet - humanPlayer->getMySet());
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CALL,humanPlayer->getMySet());
humanPlayer->setMyAction(3);
humanPlayer->setMyAction(PLAYER_ACTION_CALL);
}
humanPlayer->setMyTurn(0);
@@ -1948,7 +1948,7 @@ void gameTableImpl::mySet()
humanPlayer->setMySet(humanPlayer->getMyCash());
humanPlayer->setMyCash(0);
humanPlayer->setMyAction(6);
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
// full bet rule
@@ -1960,7 +1960,7 @@ void gameTableImpl::mySet()
if(myActionIsRaise) {
//do not if allIn
if(humanPlayer->getMyAction() != 6) {
humanPlayer->setMyAction(5);
humanPlayer->setMyAction(PLAYER_ACTION_RAISE);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
}
myActionIsRaise = 0;
@@ -1971,7 +1971,7 @@ void gameTableImpl::mySet()
if(myActionIsBet) {
//do not if allIn
if(humanPlayer->getMyAction() != 6) {
humanPlayer->setMyAction(4);
humanPlayer->setMyAction(PLAYER_ACTION_BET);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
}
myActionIsBet = 0;
@@ -2009,7 +2009,7 @@ void gameTableImpl::myAllIn()
humanPlayer->setMySet(humanPlayer->getMyCash());
humanPlayer->setMyCash(0);
humanPlayer->setMyAction(6);
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
// full bet rule