another way to initialize stayOnTableStatus for player-objects

This commit is contained in:
doitux committed 2011-12-18 22:34:55 +00:00
1 parent 0f93d0d9b0
commit fb94675aee
12 files changed
+18 -16

No files matched your search

+1 -1
View File
@@ -33,7 +33,7 @@ public:
virtual boost::shared_ptr<HandInterface> createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) =0;
virtual boost::shared_ptr<BoardInterface> createBoard(unsigned dp) =0;
virtual boost::shared_ptr<PlayerInterface> createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
virtual boost::shared_ptr<PlayerInterface> createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, bool sotS, int mB) =0;
virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, unsigned dP, int sB) =0;
};