Properly reset activity timer.

This commit is contained in:
lotodore
2011-12-18 21:23:25 +00:00
parent c40463a215
commit 0f93d0d9b0
+1
View File
@@ -359,6 +359,7 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
if (server->IsRunning()) {
boost::shared_ptr<PlayerInterface> tmpPlayer = server->GetGame().getPlayerByUniqueId(session->GetPlayerData()->GetUniqueId());
if (tmpPlayer) {
tmpPlayer->markRemoteAction();
tmpPlayer->setIsSessionActive(true);
}
}