Properly reset activity timer.
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@@ -359,6 +359,7 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
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if (server->IsRunning()) {
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boost::shared_ptr<PlayerInterface> tmpPlayer = server->GetGame().getPlayerByUniqueId(session->GetPlayerData()->GetUniqueId());
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if (tmpPlayer) {
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tmpPlayer->markRemoteAction();
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tmpPlayer->setIsSessionActive(true);
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}
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}
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