another way to initialize stayOnTableStatus for player-objects
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@@ -95,7 +95,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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}
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// create player objects
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boost::shared_ptr<PlayerInterface> tmpPlayer = myFactory->createPlayer(i, uniqueId, type, myName, myAvatarFile, myStartCash, startQuantityPlayers > i, 0);
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boost::shared_ptr<PlayerInterface> tmpPlayer = myFactory->createPlayer(i, uniqueId, type, myName, myAvatarFile, myStartCash, startQuantityPlayers > i, startQuantityPlayers > i, 0);
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tmpPlayer->setIsSessionActive(true);
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tmpPlayer->setMyGuid(myGuid);
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