another way to initialize stayOnTableStatus for player-objects

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doitux committed 2011-12-18 22:34:55 +00:00
1 parent 0f93d0d9b0
commit fb94675aee
12 files changed
+18 -16

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@@ -31,7 +31,7 @@ class HandInterface;
class LocalPlayer : public PlayerInterface
{
public:
LocalPlayer(ConfigFile*, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
LocalPlayer(ConfigFile*, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, bool sotS, int mB);
~LocalPlayer();