another way to initialize stayOnTableStatus for player-objects

This commit is contained in:
doitux
2011-12-18 22:34:55 +00:00
parent 0f93d0d9b0
commit fb94675aee
12 changed files with 18 additions and 16 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ class HandInterface;
class ClientPlayer : public PlayerInterface
{
public:
ClientPlayer(ConfigFile*, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
ClientPlayer(ConfigFile*, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, bool sotS, int mB);
~ClientPlayer();
void setHand(HandInterface *);