another way to initialize stayOnTableStatus for player-objects
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@@ -31,7 +31,7 @@ class HandInterface;
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class ClientPlayer : public PlayerInterface
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{
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public:
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ClientPlayer(ConfigFile*, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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ClientPlayer(ConfigFile*, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, bool sotS, int mB);
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~ClientPlayer();
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void setHand(HandInterface *);
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