another way to initialize stayOnTableStatus for player-objects
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@@ -968,10 +968,12 @@ void gameTableImpl::refreshPlayerAvatar()
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}
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break;
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case SEAT_AUTOFOLD: {
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qDebug() << seatPlace << "AUTOFOLD";
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, TRUE);
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}
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break;
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case SEAT_STAYONTABLE: {
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qDebug() << seatPlace << "STAYONTABLE";
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, TRUE);
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}
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break;
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@@ -1087,8 +1089,8 @@ void gameTableImpl::refreshCash()
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}
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break;
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case SEAT_AUTOFOLD: {
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cashLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMyCash()));
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cashLabelArray[(*it_c)->getMyID()]->setGraphicsEffect(&opacity);
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cashLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMyCash()));
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}
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break;
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case SEAT_STAYONTABLE: {
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@@ -592,7 +592,7 @@ void startWindowImpl::callSettingsDialog()
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void startWindowImpl::showTimeoutDialog(int msgID, unsigned duration)
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{
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qDebug() << "show timeout";
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if(myTimeoutDialog->isHidden()) {
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myTimeoutDialog->setMySession(mySession);
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myTimeoutDialog->setMsgID((NetTimeoutReason)msgID);
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