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@@ -34,11 +34,11 @@ GuiWrapper::GuiWrapper(ConfigFile *c) : myLog(NULL), myW(NULL), myConfig(c)
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myW = new gameTableImpl(myConfig);
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myW->show();
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// myW->show();
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myLog = new Log(myW, myConfig);
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myStartWindow = boost::shared_ptr<startWindowImpl>(new startWindowImpl(myW, myConfig));
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// myStartWindow->show();
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myStartWindow->show();
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myW->setStartWindow(myStartWindow);
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}
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@@ -123,110 +123,114 @@ void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID) { myLog->s
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void GuiWrapper::flushLogAtGame(int gameID) { myLog->signalFlushLogAtGame(gameID); }
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void GuiWrapper::flushLogAtHand() { myLog->signalFlushLogAtHand(); }
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// void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNetClientConnect(actionID); }
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// void GuiWrapper::SignalNetClientGameInfo(int actionID) { myStartWindow->signalNetClientGameInfo(actionID); }
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// void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myStartWindow->signalNetClientError(errorID, osErrorID); }
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// void GuiWrapper::SignalNetClientNotification(int notificationId) { myStartWindow->signalNetClientNotification(notificationId); }
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// void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myStartWindow->signalNetClientStatsUpdate(stats); }
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// void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myStartWindow->signalNetClientShowTimeoutDialog(reason, remainingSec); }
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// void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myStartWindow->signalNetClientRemovedFromGame(notificationId); }
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// void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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// void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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// void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
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// {
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// myStartWindow->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
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// }
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// void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName)
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// {
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// QString tmpName(QString::fromUtf8(playerName.c_str()));
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// myStartWindow->signalNetClientPlayerLeft(playerId, tmpName);
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// if (!playerName.empty() && playerName[0] != '#')
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// myLog->signalLogPlayerLeftMsg(tmpName);
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// }
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// void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
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//
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// myStartWindow->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
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// if (!playerName.empty() && playerName[0] != '#')
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// myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
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//
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// }
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//
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// void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myStartWindow->signalNetClientGameListNew(gameId); }
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// void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myStartWindow->signalNetClientGameListRemove(gameId); }
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// void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myStartWindow->signalNetClientGameListUpdateMode(gameId, mode); }
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// void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myStartWindow->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
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// void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerJoined(gameId, playerId); }
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// void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerLeft(gameId, playerId); }
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//
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// void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myStartWindow->signalNetClientGameStart(game); }
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// void GuiWrapper::SignalNetClientWaitDialog() { myStartWindow->signalShowClientDialog(); }
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// void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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// void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
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// void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
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//
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// void GuiWrapper::SignalIrcConnect(const string &server) { myStartWindow->signalIrcConnect(QString::fromUtf8(server.c_str())); }
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// void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myStartWindow->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
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// void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myStartWindow->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
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// void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myStartWindow->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
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// void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
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// void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myStartWindow->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
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// void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myStartWindow->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
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// void GuiWrapper::SignalIrcError(int errorCode) { myStartWindow->signalIrcError(errorCode); }
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// void GuiWrapper::SignalIrcServerError(int errorCode) {myStartWindow->signalIrcServerError(errorCode); }
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////////// this is for startwindow ////////////////////
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//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
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void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
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void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myW->signalNetClientStatsUpdate(stats); }
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void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myW->signalNetClientShowTimeoutDialog(reason, remainingSec); }
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void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
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void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNetClientConnect(actionID); }
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myStartWindow->signalNetClientGameInfo(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myStartWindow->signalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientNotification(int notificationId) { myStartWindow->signalNetClientNotification(notificationId); }
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void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myStartWindow->signalNetClientStatsUpdate(stats); }
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void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myStartWindow->signalNetClientShowTimeoutDialog(reason, remainingSec); }
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void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myStartWindow->signalNetClientRemovedFromGame(notificationId); }
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void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
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{
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myW->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
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myStartWindow->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
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}
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void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName)
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{
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QString tmpName(QString::fromUtf8(playerName.c_str()));
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myW->signalNetClientPlayerLeft(playerId, tmpName);
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myStartWindow->signalNetClientPlayerLeft(playerId, tmpName);
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if (!playerName.empty() && playerName[0] != '#')
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myLog->signalLogPlayerLeftMsg(tmpName);
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}
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void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
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myW->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
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myStartWindow->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
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if (!playerName.empty() && playerName[0] != '#')
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myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
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}
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void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
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void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
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void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
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void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myW->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
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void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
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void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
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void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myStartWindow->signalNetClientGameListNew(gameId); }
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void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myStartWindow->signalNetClientGameListRemove(gameId); }
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void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myStartWindow->signalNetClientGameListUpdateMode(gameId, mode); }
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void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myStartWindow->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
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void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerJoined(gameId, playerId); }
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void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerLeft(gameId, playerId); }
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void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
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void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientDialog(); }
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void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myStartWindow->signalNetClientGameStart(game); }
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void GuiWrapper::SignalNetClientWaitDialog() { myStartWindow->signalShowClientDialog(); }
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void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
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void GuiWrapper::SignalIrcConnect(const string &server) { myW->signalIrcConnect(QString::fromUtf8(server.c_str())); }
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void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myW->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
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void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myW->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
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void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myW->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
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void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myW->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
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void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myW->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
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void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myW->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalIrcError(int errorCode) { myW->signalIrcError(errorCode); }
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void GuiWrapper::SignalIrcServerError(int errorCode) {myW->signalIrcServerError(errorCode); }
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void GuiWrapper::SignalIrcConnect(const string &server) { myStartWindow->signalIrcConnect(QString::fromUtf8(server.c_str())); }
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void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myStartWindow->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
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void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myStartWindow->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
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void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myStartWindow->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
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void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
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void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myStartWindow->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
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void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myStartWindow->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
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void GuiWrapper::SignalIrcError(int errorCode) { myStartWindow->signalIrcError(errorCode); }
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void GuiWrapper::SignalIrcServerError(int errorCode) {myStartWindow->signalIrcServerError(errorCode); }
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////////// this is for startwindow ////////////////////
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//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
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// void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
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// void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
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// void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
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// void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
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// void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myW->signalNetClientStatsUpdate(stats); }
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// void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myW->signalNetClientShowTimeoutDialog(reason, remainingSec); }
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// void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
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// void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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// void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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// void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
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// {
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// myW->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
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// }
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// void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName)
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// {
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// QString tmpName(QString::fromUtf8(playerName.c_str()));
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// myW->signalNetClientPlayerLeft(playerId, tmpName);
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// if (!playerName.empty() && playerName[0] != '#')
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// myLog->signalLogPlayerLeftMsg(tmpName);
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// }
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// void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
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//
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// myW->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
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// if (!playerName.empty() && playerName[0] != '#')
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// myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
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//
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// }
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//
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// void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
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// void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
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// void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
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// void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myW->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
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// void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
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// void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
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//
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// void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
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// void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientDialog(); }
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// void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
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// void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
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// void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
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//
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// void GuiWrapper::SignalIrcConnect(const string &server) { myW->signalIrcConnect(QString::fromUtf8(server.c_str())); }
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// void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myW->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
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// void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myW->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
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// void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myW->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
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// void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myW->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
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// void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myW->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
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// void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myW->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
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// void GuiWrapper::SignalIrcError(int errorCode) { myW->signalIrcError(errorCode); }
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// void GuiWrapper::SignalIrcServerError(int errorCode) {myW->signalIrcServerError(errorCode); }
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//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
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