next steps startwindow-integration. network- and internet-game --> BROKEN

This commit is contained in:
doitux
2008-08-31 21:21:52 +00:00
parent e537951e4d
commit fdd7956217
5 changed files with 228 additions and 90 deletions
@@ -208,6 +208,7 @@ void gameLobbyDialogImpl::refresh(int actionID) {
{
treeWidget_GameList->clear();
this->accept();
// TODO doitux: hier gametable holen
}
}
+88 -84
View File
@@ -34,11 +34,11 @@ GuiWrapper::GuiWrapper(ConfigFile *c) : myLog(NULL), myW(NULL), myConfig(c)
myW = new gameTableImpl(myConfig);
myW->show();
// myW->show();
myLog = new Log(myW, myConfig);
myStartWindow = boost::shared_ptr<startWindowImpl>(new startWindowImpl(myW, myConfig));
// myStartWindow->show();
myStartWindow->show();
myW->setStartWindow(myStartWindow);
}
@@ -123,110 +123,114 @@ void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID) { myLog->s
void GuiWrapper::flushLogAtGame(int gameID) { myLog->signalFlushLogAtGame(gameID); }
void GuiWrapper::flushLogAtHand() { myLog->signalFlushLogAtHand(); }
// void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNetClientConnect(actionID); }
// void GuiWrapper::SignalNetClientGameInfo(int actionID) { myStartWindow->signalNetClientGameInfo(actionID); }
// void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myStartWindow->signalNetClientError(errorID, osErrorID); }
// void GuiWrapper::SignalNetClientNotification(int notificationId) { myStartWindow->signalNetClientNotification(notificationId); }
// void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myStartWindow->signalNetClientStatsUpdate(stats); }
// void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myStartWindow->signalNetClientShowTimeoutDialog(reason, remainingSec); }
// void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myStartWindow->signalNetClientRemovedFromGame(notificationId); }
// void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
// void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
// void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
// {
// myStartWindow->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
// }
// void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName)
// {
// QString tmpName(QString::fromUtf8(playerName.c_str()));
// myStartWindow->signalNetClientPlayerLeft(playerId, tmpName);
// if (!playerName.empty() && playerName[0] != '#')
// myLog->signalLogPlayerLeftMsg(tmpName);
// }
// void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
//
// myStartWindow->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
// if (!playerName.empty() && playerName[0] != '#')
// myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
//
// }
//
// void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myStartWindow->signalNetClientGameListNew(gameId); }
// void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myStartWindow->signalNetClientGameListRemove(gameId); }
// void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myStartWindow->signalNetClientGameListUpdateMode(gameId, mode); }
// void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myStartWindow->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
// void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerJoined(gameId, playerId); }
// void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerLeft(gameId, playerId); }
//
// void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myStartWindow->signalNetClientGameStart(game); }
// void GuiWrapper::SignalNetClientWaitDialog() { myStartWindow->signalShowClientDialog(); }
// void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
// void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
// void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
//
// void GuiWrapper::SignalIrcConnect(const string &server) { myStartWindow->signalIrcConnect(QString::fromUtf8(server.c_str())); }
// void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myStartWindow->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
// void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myStartWindow->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
// void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myStartWindow->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
// void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
// void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myStartWindow->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
// void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myStartWindow->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
// void GuiWrapper::SignalIrcError(int errorCode) { myStartWindow->signalIrcError(errorCode); }
// void GuiWrapper::SignalIrcServerError(int errorCode) {myStartWindow->signalIrcServerError(errorCode); }
////////// this is for startwindow ////////////////////
//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myW->signalNetClientStatsUpdate(stats); }
void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myW->signalNetClientShowTimeoutDialog(reason, remainingSec); }
void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNetClientConnect(actionID); }
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myStartWindow->signalNetClientGameInfo(actionID); }
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myStartWindow->signalNetClientError(errorID, osErrorID); }
void GuiWrapper::SignalNetClientNotification(int notificationId) { myStartWindow->signalNetClientNotification(notificationId); }
void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myStartWindow->signalNetClientStatsUpdate(stats); }
void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myStartWindow->signalNetClientShowTimeoutDialog(reason, remainingSec); }
void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myStartWindow->signalNetClientRemovedFromGame(notificationId); }
void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
{
myW->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
myStartWindow->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
}
void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName)
{
QString tmpName(QString::fromUtf8(playerName.c_str()));
myW->signalNetClientPlayerLeft(playerId, tmpName);
myStartWindow->signalNetClientPlayerLeft(playerId, tmpName);
if (!playerName.empty() && playerName[0] != '#')
myLog->signalLogPlayerLeftMsg(tmpName);
}
void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
myW->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
myStartWindow->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
if (!playerName.empty() && playerName[0] != '#')
myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
}
void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myW->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myStartWindow->signalNetClientGameListNew(gameId); }
void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myStartWindow->signalNetClientGameListRemove(gameId); }
void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myStartWindow->signalNetClientGameListUpdateMode(gameId, mode); }
void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myStartWindow->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerJoined(gameId, playerId); }
void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myStartWindow->signalNetClientGameListPlayerLeft(gameId, playerId); }
void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientDialog(); }
void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myStartWindow->signalNetClientGameStart(game); }
void GuiWrapper::SignalNetClientWaitDialog() { myStartWindow->signalShowClientDialog(); }
void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
void GuiWrapper::SignalIrcConnect(const string &server) { myW->signalIrcConnect(QString::fromUtf8(server.c_str())); }
void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myW->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myW->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myW->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myW->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myW->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myW->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalIrcError(int errorCode) { myW->signalIrcError(errorCode); }
void GuiWrapper::SignalIrcServerError(int errorCode) {myW->signalIrcServerError(errorCode); }
void GuiWrapper::SignalIrcConnect(const string &server) { myStartWindow->signalIrcConnect(QString::fromUtf8(server.c_str())); }
void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myStartWindow->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myStartWindow->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myStartWindow->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myStartWindow->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myStartWindow->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalIrcError(int errorCode) { myStartWindow->signalIrcError(errorCode); }
void GuiWrapper::SignalIrcServerError(int errorCode) {myStartWindow->signalIrcServerError(errorCode); }
////////// this is for startwindow ////////////////////
//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
// void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
// void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
// void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
// void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
// void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myW->signalNetClientStatsUpdate(stats); }
// void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { myW->signalNetClientShowTimeoutDialog(reason, remainingSec); }
// void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
// void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
// void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
// void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
// {
// myW->signalNetClientPlayerChanged(playerId, QString::fromUtf8(newPlayerName.c_str()));
// }
// void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName)
// {
// QString tmpName(QString::fromUtf8(playerName.c_str()));
// myW->signalNetClientPlayerLeft(playerId, tmpName);
// if (!playerName.empty() && playerName[0] != '#')
// myLog->signalLogPlayerLeftMsg(tmpName);
// }
// void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) {
//
// myW->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str()));
// if (!playerName.empty() && playerName[0] != '#')
// myLog->signalLogNewGameAdminMsg(QString::fromUtf8(playerName.c_str()));
//
// }
//
// void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
// void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
// void GuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { myW->signalNetClientGameListUpdateMode(gameId, mode); }
// void GuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) {myW->signalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
// void GuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerJoined(gameId, playerId); }
// void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { myW->signalNetClientGameListPlayerLeft(gameId, playerId); }
//
// void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
// void GuiWrapper::SignalNetClientWaitDialog() { myW->signalShowClientDialog(); }
// void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myW->signalNetClientChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
// void GuiWrapper::SignalNetServerSuccess(int /*actionID*/) { }
// void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { myW->signalNetServerError(errorID, osErrorID); }
//
// void GuiWrapper::SignalIrcConnect(const string &server) { myW->signalIrcConnect(QString::fromUtf8(server.c_str())); }
// void GuiWrapper::SignalIrcSelfJoined(const string &nickName, const string &channel) { myW->signalIrcSelfJoined(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(channel.c_str())); }
// void GuiWrapper::SignalIrcPlayerJoined(const string &nickName) { myW->signalIrcPlayerJoined(QString::fromUtf8(nickName.c_str())); }
// void GuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { myW->signalIrcPlayerChanged(QString::fromUtf8(oldNick.c_str()), QString::fromUtf8(newNick.c_str())); }
// void GuiWrapper::SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myW->signalIrcPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
// void GuiWrapper::SignalIrcPlayerLeft(const std::string &nickName) { myW->signalIrcPlayerLeft(QString::fromUtf8(nickName.c_str())); }
// void GuiWrapper::SignalIrcChatMsg(const std::string &nickName, const std::string &msg) { myW->signalIrcChatMessage(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(msg.c_str())); }
// void GuiWrapper::SignalIrcError(int errorCode) { myW->signalIrcError(errorCode); }
// void GuiWrapper::SignalIrcServerError(int errorCode) {myW->signalIrcServerError(errorCode); }
//TEMPORARELY UNTIL STARTWINDOW REFACTORING IS OVER TODO
+6 -6
View File
@@ -19,7 +19,7 @@
<property name="orientation" >
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" >
<property name="sizeHint" stdset="0" >
<size>
<width>20</width>
<height>95</height>
@@ -32,7 +32,7 @@
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" >
<property name="sizeHint" stdset="0" >
<size>
<width>63</width>
<height>20</height>
@@ -50,14 +50,14 @@
</widget>
</item>
<item row="1" column="0" >
<widget class="QPushButton" name="pushButton_3" >
<widget class="QPushButton" name="pushButton_Create_Network_Game" >
<property name="text" >
<string>&amp;3 Create Network Game</string>
</property>
</widget>
</item>
<item row="1" column="1" >
<widget class="QPushButton" name="pushButton_4" >
<widget class="QPushButton" name="pushButton_Join_Network_Game" >
<property name="text" >
<string>&amp;4 Join Network Game</string>
</property>
@@ -77,7 +77,7 @@
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" >
<property name="sizeHint" stdset="0" >
<size>
<width>63</width>
<height>20</height>
@@ -90,7 +90,7 @@
<property name="orientation" >
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" >
<property name="sizeHint" stdset="0" >
<size>
<width>20</width>
<height>95</height>
+131
View File
@@ -76,6 +76,12 @@ startWindowImpl::startWindowImpl(gameTableImpl *w, ConfigFile *c)
connect( actionStart_Local_Game, SIGNAL( triggered() ), this, SLOT( callNewGameDialog() ) );
connect( pushButtonStart_Local_Game, SIGNAL( clicked() ), this, SLOT( callNewGameDialog() ) );
connect( actionInternet_Game, SIGNAL( triggered() ), this, SLOT( callGameLobbyDialog() ) );
connect( pushButtonInternet_Game, SIGNAL( clicked() ), this, SLOT( callGameLobbyDialog() ) );
connect( actionCreate_Network_Game, SIGNAL( triggered() ), this, SLOT( callCreateNetworkGameDialog() ) );
connect( pushButton_Create_Network_Game, SIGNAL( clicked() ), this, SLOT( callCreateNetworkGameDialog() ) );
connect( actionJoin_Network_Game, SIGNAL( triggered() ), this, SLOT( callJoinNetworkGameDialog() ) );
connect( pushButton_Join_Network_Game, SIGNAL( clicked() ), this, SLOT( callJoinNetworkGameDialog() ) );
connect(this, SIGNAL(signalShowClientDialog()), this, SLOT(showClientDialog()));
@@ -207,6 +213,131 @@ void startWindowImpl::joinGameLobby() {
}
}
void startWindowImpl::callCreateNetworkGameDialog() {
myCreateNetworkGameDialog->exec();
//
if (myCreateNetworkGameDialog->result() == QDialog::Accepted ) {
// Stop local game.
myW->stopTimer();
if (!myServerGuiInterface.get())
{
// Create pseudo Gui Wrapper for the server.
myServerGuiInterface.reset(new ServerGuiWrapper(myConfig, mySession->getGui(), mySession->getGui(), mySession->getGui()));
{
boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig));
session->init(mySession->getAvatarManager());
myServerGuiInterface->setSession(session);
}
}
// Terminate existing network games.
mySession->terminateNetworkClient();
myServerGuiInterface->getSession().terminateNetworkServer();
GameData gameData;
gameData.maxNumberOfPlayers = myCreateNetworkGameDialog->spinBox_quantityPlayers->value();
gameData.startMoney = myCreateNetworkGameDialog->spinBox_startCash->value();
gameData.firstSmallBlind = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
gameData.raiseSmallBlindEveryHandsValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
}
else {
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
gameData.raiseSmallBlindEveryMinutesValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
}
if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_alwaysDoubleBlinds->isChecked()) {
gameData.raiseMode = DOUBLE_BLINDS;
}
else {
gameData.raiseMode = MANUAL_BLINDS_ORDER;
std::list<int> tempBlindList;
int i;
bool ok = TRUE;
for(i=0; i<myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->count(); i++) {
tempBlindList.push_back(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->item(i)->text().toInt(&ok,10));
}
gameData.manualBlindsList = tempBlindList;
if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysDoubleBlinds->isChecked()) { gameData.afterManualBlindsMode = AFTERMB_DOUBLE_BLINDS; }
else {
if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysRaiseAbout->isChecked()) {
gameData.afterManualBlindsMode = AFTERMB_RAISE_ABOUT;
gameData.afterMBAlwaysRaiseValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_afterThisAlwaysRaiseValue->value();
}
else { gameData.afterManualBlindsMode = AFTERMB_STAY_AT_LAST_BLIND; }
}
}
gameData.guiSpeed = myCreateNetworkGameDialog->spinBox_gameSpeed->value();
gameData.playerActionTimeoutSec = myCreateNetworkGameDialog->spinBox_netTimeOutPlayerAction->value();
myGameLobbyDialog->setSession(&getSession());
myStartNetworkGameDialog->setSession(&getSession());
// Clear network game dialog.
myStartNetworkGameDialog->clearDialog();
myServerGuiInterface->getSession().startNetworkServer();
mySession->startNetworkClientForLocalServer(gameData);
myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
myStartNetworkGameDialog->setWindowTitle("Start Network Game");
showNetworkStartDialog();
}
}
void startWindowImpl::callJoinNetworkGameDialog() {
myJoinNetworkGameDialog->exec();
if (myJoinNetworkGameDialog->result() == QDialog::Accepted ) {
// Stop local game.
myW->stopTimer();
mySession->terminateNetworkClient();
if (myServerGuiInterface.get())
myServerGuiInterface->getSession().terminateNetworkServer();
myGameLobbyDialog->setSession(&getSession());
myStartNetworkGameDialog->setSession(&getSession());
// Clear network game dialog
myStartNetworkGameDialog->clearDialog();
// Maybe use QUrl::toPunycode.
mySession->startNetworkClient(
myJoinNetworkGameDialog->lineEdit_ipAddress->text().toUtf8().constData(),
myJoinNetworkGameDialog->spinBox_port->value(),
myJoinNetworkGameDialog->checkBox_ipv6->isChecked(),
myJoinNetworkGameDialog->checkBox_sctp->isChecked(),
myJoinNetworkGameDialog->lineEdit_password->text().toUtf8().constData());
//Dialog mit Statusbalken
myConnectToServerDialog->exec();
if (myConnectToServerDialog->result() == QDialog::Rejected ) {
mySession->terminateNetworkClient();
actionJoin_Network_Game->trigger(); // re-trigger
}
else {
//needed for join and ready sounds - TODO
//myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
myStartNetworkGameDialog->setWindowTitle("Start Network Game");
showNetworkStartDialog();
}
}
}
void startWindowImpl::showClientDialog()
{
if (mySession->getGameType() == Session::GAME_TYPE_NETWORK)
+2
View File
@@ -90,6 +90,8 @@ signals:
public slots:
void callNewGameDialog();
void callGameLobbyDialog();
void callCreateNetworkGameDialog();
void callJoinNetworkGameDialog();
void showLobbyDialog();
void joinGameLobby();
void showClientDialog();