bugfix
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@@ -84,7 +84,7 @@ void MySetLabel::nextTimeOutAnimationFrame() {
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if(timeOutAnimationWidth >=0) {
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if(timeOutFrame > waitFrames) {
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//play beep after waitFrames one time
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if(!isBeepPlayed) {
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if(isBeep && !isBeepPlayed) {
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myW->getMySDLPlayer()->playSound("yourturn",0);
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isBeepPlayed = TRUE;
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}
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