lotodore
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3cb3a5c3a8
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Fixing msvc issue: compiler limit : blocks nested too deeply
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2011-04-10 08:32:40 +00:00 |
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floty
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0b6ab97d26
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sqlite-log: logging hole cards
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2011-03-25 01:17:56 +00:00 |
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lotodore
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979f079a57
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No longer use database game id, because it may not exist yet (related to issue #14)
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2011-03-20 22:38:03 +00:00 |
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floty
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6ccd1d0d0e
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sqlite-log: transmitting some functions to cardsValue for logging hole cards
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2011-03-20 22:16:57 +00:00 |
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lotodore
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16ca90621e
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Fixing template typo.
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2011-03-14 20:08:10 +00:00 |
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lotodore
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c877e0ef74
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Remove libircclient from client (pokerth_game no longer depends on it).
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2011-03-11 21:56:24 +00:00 |
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lotodore
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c47e74d427
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Removing libircclient from third_party.
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2011-03-11 02:06:29 +00:00 |
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lotodore
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13c9517d98
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Removing use of internal libircclient, use external lib.
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2011-03-11 01:43:21 +00:00 |
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lotodore
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95305e7ba5
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Each network session now has a weak ptr to its game, to prevent looking up the game id all the time.
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2011-03-10 21:53:25 +00:00 |
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lotodore
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9b9a921867
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Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets.
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2011-03-10 20:55:46 +00:00 |
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lotodore
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07b448cf34
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Running astyle.
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2011-03-10 19:27:15 +00:00 |
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lotodore
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5857f07309
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Remove reference to network session from player objects.
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2011-03-10 19:26:04 +00:00 |
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lotodore
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4ec5f4eae9
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Removing dependency to gnutls, only gcrypt is required now.
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2011-03-08 18:42:57 +00:00 |
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lotodore
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629ec5929d
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Limiting total number of sessions to prevent hitting the file descriptor ulimit.
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2011-03-07 20:54:55 +00:00 |
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floty
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e74d0fbf47
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implementing pair for level-list
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2011-03-06 15:22:13 +00:00 |
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floty
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2032ccaec9
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fixing Ticket #61 by limiting small Blind; highestSet and minimumRaise should thus limited too
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2011-03-06 13:22:52 +00:00 |
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doitux
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bf687e924f
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add country flag name tooltip in lobby dialog (Ticket #9)
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2011-03-05 22:08:57 +00:00 |
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doitux
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df66625b96
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Possible fix for Ticket #59
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2011-03-05 21:42:52 +00:00 |
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doitux
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62da7257d5
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implement new "open stats page" context menu (ticket #63)
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2011-03-05 21:20:08 +00:00 |
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lotodore
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5122c26f8a
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Cleaning up compatibility stuff of very old boost versions.
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2011-03-05 12:26:55 +00:00 |
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doitux
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9b8e250876
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ticket #6 implemented (new filter for ranking games in the lobby). Testing needed
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2011-03-04 21:03:42 +00:00 |
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lotodore
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5144690bee
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Hacking around memory leak.
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2011-03-01 09:07:39 +00:00 |
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lotodore
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14d951243b
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Fixing more implicit memory leaks to make it easier to look for the serious ones.
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2011-02-28 23:47:33 +00:00 |
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lotodore
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beb18d32b9
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Fixing implicit memory leaks.
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2011-02-28 23:06:23 +00:00 |
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lotodore
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6f290be894
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Removing several unnecessary allocations.
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2011-02-28 22:05:44 +00:00 |
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lotodore
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a87a12e8b0
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Remove unnecessary allocation.
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2011-02-28 21:19:04 +00:00 |
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lotodore
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2ad5f1cb40
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Fixing possible memory leak and compiler warnings.
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2011-02-28 19:59:14 +00:00 |
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lotodore
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2cd2ac57ca
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Fixing cppcheck issue and compiler warning.
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2011-02-28 18:29:57 +00:00 |
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lotodore
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b78dc5af75
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Making list iterator standard conforming.
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2011-02-28 17:12:55 +00:00 |
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lotodore
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3b3ca6339e
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Cosmetic changes.
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2011-02-27 22:05:15 +00:00 |
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lotodore
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9e425136f1
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Adding new types of random number generators: 1. shuffle a list non-deterministic (not the default shuffle) 2. get random numbers of a range 3. get random numbers of a range, without duplicates (the latest based on floty's idea). Note that the existing random number works quite well, the new approach uses boost::random and is more flexible if other distributions are needed for the AI.
The code is currently disabled due to link problems on debian/ubuntu (boost::random seems to be missing there).
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2011-02-27 21:54:43 +00:00 |
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floty
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9c2dc64fbd
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sqlite-log: deleting unused parameters and implementing logging board cards
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2011-02-27 16:34:39 +00:00 |
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lotodore
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22718fad46
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Improving load test tool.
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2011-02-27 13:40:55 +00:00 |
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floty
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1f833d106a
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sqlite-log: implementing action logging
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2011-02-27 00:03:39 +00:00 |
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lotodore
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63b28d7167
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Running astyle.
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2011-02-26 10:09:45 +00:00 |
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floty
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e17b5fa74e
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sqlite-log: complete new hand log
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2011-02-25 21:21:36 +00:00 |
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lotodore
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9264aa86eb
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Fixing cppcheck issue. Adding parameter to set first player name.
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2011-02-25 17:10:02 +00:00 |
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lotodore
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b2e0d7c719
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Adding load test tool.
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2011-02-24 23:51:58 +00:00 |
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lotodore
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787f8d4d81
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Fixing client error messages.
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2011-02-23 09:53:01 +00:00 |
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lotodore
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bbe0a19340
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Preparing integration of SCTP support (again). Note that server error messages are currently broken.
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2011-02-22 21:53:56 +00:00 |
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lotodore
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5730cd321d
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Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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0618dbd74e
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Rename SendDataManager to SendBuffer, which is a clear and proper name. (Part 2: File names)
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2011-02-19 18:18:00 +00:00 |
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lotodore
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d3d16b8f4c
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Rename SendDataManager to SendBuffer, which is a clear and proper name.
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2011-02-19 17:55:21 +00:00 |
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lotodore
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b824b8beb7
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Moving send buf limitation to its proper place.
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2011-02-19 15:19:50 +00:00 |
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lotodore
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f7315cd9e5
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Improving possible multithreading in new send code.
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2011-02-19 15:01:50 +00:00 |
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lotodore
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8279868417
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Further simplifying sending network data. This improves performance, because sending sessions no longer need to be looked up in a map.
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2011-02-19 13:56:49 +00:00 |
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lotodore
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a69c248d1c
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Running astyle.
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2011-02-18 20:14:16 +00:00 |
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lotodore
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db3fa66ec5
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Place new send code in a separate class, and use it also for the chat cleaner communication. Data class "encoded packet" is no longer used, it was overhead.
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2011-02-18 19:22:44 +00:00 |
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lotodore
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46a136bc8b
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Tremendously improving the speed of the network send code (ticket #52). The code has also been simplified, and uses some kind of double buffering as in graphics programming. There are now a lot less memory allocations and a lot less copying. However, memory usage is also increased.
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2011-02-18 18:36:30 +00:00 |
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lotodore
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84be9c62a8
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Polishing chat and adding test cases for different chat messages.
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2011-02-18 13:39:22 +00:00 |
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