Commit Graph
8 Commits
Author SHA1 Message Date
lotodore 3c88ba8bbe Game list in Lobby is now shown and updated even after joining or creating a game. Game updates will be sent by the server at all times (even during the game). 2007-09-29 14:05:41 +00:00
lotodore ecab6ed86b Fixed a really nasty receive bug (TCP only). Using SCTP would be so much better... 2007-09-03 16:35:45 +00:00
lotodore 9d63df9218 More work on server redesign. Network mode still broken. 2007-08-20 15:30:22 +00:00
lotodore 59b7438376 Work on dedicated server. This svn revision is totally broken, it is part of a complete redesign of the server.
There is a lobby thread for the server, and each game has its own game processing thread and a sender thread. Connections can be accepted from different sources, i.e. TCP/SCTP over IPv4, IPv6, all those work well in parallel.
2007-08-15 13:28:28 +00:00
lotodore 7540ea17bd Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks. 2007-05-13 22:25:59 +00:00
lotodore 82b5392ff5 Added new boost timer. Prepared fixes for removing players. 2007-05-05 21:14:23 +00:00
lotodore da2939a7a8 Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players. 2007-04-28 13:07:06 +00:00
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00