lotodore
|
32843b2100
|
Use boost::random for random number generation.
|
2011-10-11 15:15:22 +00:00 |
|
lotodore
|
0d9bf08934
|
Still trying to fix the test cases.
|
2011-10-03 16:07:41 +00:00 |
|
lotodore
|
a472bdb2fb
|
Fixing compiler warning.
|
2011-10-03 14:44:09 +00:00 |
|
lotodore
|
1e1de466b8
|
Fixing test cases.
|
2011-10-03 13:21:58 +00:00 |
|
lotodore
|
b5b698ce44
|
Considering protocol changes in tests.
|
2011-10-03 12:44:57 +00:00 |
|
lotodore
|
828fc6bfac
|
Rejoin now works, but yet only as spectator.
|
2011-10-03 09:53:50 +00:00 |
|
lotodore
|
7bda27d793
|
Adding missing protocol files.
|
2011-10-03 09:08:32 +00:00 |
|
lotodore
|
aee0adbffe
|
More protocol changes for rejoin. Re-adding server password to protocol.
|
2011-10-03 08:03:58 +00:00 |
|
lotodore
|
f8c89304d1
|
Some changes to make cppcheck happy.
|
2011-09-29 20:54:24 +00:00 |
|
lotodore
|
d6ab25d816
|
Trying to make rejoin work, still broken due to change of unique id during game.
|
2011-09-28 20:20:08 +00:00 |
|
lotodore
|
2488ea43cd
|
More work on rejoin. This is still broken because the player id is not yet updated on client side, and the server still does not activate the rejoining player.
|
2011-09-11 20:38:18 +00:00 |
|
lotodore
|
945a8f4588
|
More work on rejoin. Server still sends a denial message.
|
2011-09-11 17:41:56 +00:00 |
|
lotodore
|
32ba77709e
|
More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
|
2011-08-28 17:14:03 +00:00 |
|
doitux
|
0a49783889
|
updated chinese translation
|
2011-08-27 06:07:01 +00:00 |
|
doitux
|
22a9cf8a86
|
next try for previous fix
|
2011-08-21 18:15:42 +00:00 |
|
doitux
|
3d98dd3445
|
fix overlapping dialog bug if internet connection is to slow during game
start
|
2011-08-21 06:32:28 +00:00 |
|
doitux
|
a23ccb10f1
|
rejoin dialog with gameId instead of gameName string
|
2011-08-08 19:50:28 +00:00 |
|
doitux
|
ade189fdc5
|
new rejoin possible dialog added
|
2011-08-07 20:16:03 +00:00 |
|
lotodore
|
b5a30d7def
|
Adding missing protocol files.
|
2011-07-17 14:47:01 +00:00 |
|
lotodore
|
8e31b459d6
|
Updating test protocol file.
|
2011-07-17 14:33:52 +00:00 |
|
lotodore
|
d2720467b2
|
Last session id is only sent optionally, it can be omitted if not available.
|
2011-07-17 14:32:28 +00:00 |
|
lotodore
|
77f7287851
|
Updating protocol files for tests.
|
2011-07-17 14:16:13 +00:00 |
|
lotodore
|
d8ccf015d3
|
Protocol updates for more flexibility and better testing.
|
2011-07-17 14:12:10 +00:00 |
|
lotodore
|
d14d1d4a2b
|
Regenerating protocol files for tests.
|
2011-07-17 12:19:54 +00:00 |
|
lotodore
|
e109c0037d
|
Preparing network protocol for rejoin.
|
2011-07-16 14:52:45 +00:00 |
|
lotodore
|
711091bcd9
|
Fixing path to game.h.
|
2011-07-16 07:40:43 +00:00 |
|
floty
|
8c61403fb5
|
Switching license from GPL2 to AGPL3.
|
2011-07-03 22:27:36 +00:00 |
|
doitux
|
d1e7266501
|
fix wrong include indents
|
2011-07-03 19:45:08 +00:00 |
|
doitux
|
81d9b0d8af
|
Switching license from GPL2 to AGPL3.
|
2011-07-02 23:06:30 +00:00 |
|
doitux
|
29242aa47d
|
Switching license from GPL2 to AGPL3. Translation files update
|
2011-07-02 23:03:18 +00:00 |
|
lotodore
|
070319da52
|
Moving game.cpp and game.h to engine folder, because they are part of the engine.
|
2011-07-02 15:00:47 +00:00 |
|
lotodore
|
0e85294519
|
Switching license from GPL2 to AGPL3.
|
2011-07-02 14:57:03 +00:00 |
|
lotodore
|
ea82f58815
|
Switching license from GPL2 to AGPL3.
|
2011-07-02 14:52:16 +00:00 |
|
lotodore
|
3107ea1dff
|
Switching license from GPL2 to AGPL3.
|
2011-07-02 14:49:09 +00:00 |
|
lotodore
|
2c62a097e4
|
Switching license from GPL2 to AGPL3.
|
2011-07-02 14:45:12 +00:00 |
|
lotodore
|
0ed12e0ac8
|
Switching license from GPL2 to AGPL3.
|
2011-07-02 14:38:06 +00:00 |
|
doitux
|
56ac857eb4
|
japanese translation added
|
2011-06-17 12:45:46 +00:00 |
|
lotodore
|
bc2c31acf0
|
Updating Linux build helper.
|
2011-06-12 20:32:51 +00:00 |
|
lotodore
|
41b19fd2e7
|
Deleting obsolete protocol file. New documentation is in pokerth.asn1
|
2011-06-12 20:27:14 +00:00 |
|
lotodore
|
66d965dd0b
|
Updating Windows build instructions, because libircclient is no longer included in third_party.
|
2011-06-12 20:25:57 +00:00 |
|
lotodore
|
ecc59dfee3
|
Support running the test system on Windows 7.
|
2011-06-12 18:41:48 +00:00 |
|
doitux
|
796493f582
|
make clean pokerthlib, -no_dead_strip_inits_and_terms only on macosx
|
2011-05-08 22:20:26 +00:00 |
|
floty
|
7715063fe6
|
implementing sqlite3_free for error-messages
|
2011-04-19 19:42:49 +00:00 |
|
lotodore
|
db9e7f1ac2
|
One more warning fixed.
|
2011-04-10 10:56:16 +00:00 |
|
lotodore
|
8ad31f240a
|
Reverting this change, Linux does not define _getpid.
|
2011-04-10 10:17:30 +00:00 |
|
lotodore
|
8bac902580
|
Fixing loads of msvc warnings (mainly size_t vs int issues).
|
2011-04-10 10:04:42 +00:00 |
|
lotodore
|
3cb3a5c3a8
|
Fixing msvc issue: compiler limit : blocks nested too deeply
|
2011-04-10 08:32:40 +00:00 |
|
floty
|
0b6ab97d26
|
sqlite-log: logging hole cards
|
2011-03-25 01:17:56 +00:00 |
|
lotodore
|
979f079a57
|
No longer use database game id, because it may not exist yet (related to issue #14)
|
2011-03-20 22:38:03 +00:00 |
|
floty
|
6ccd1d0d0e
|
sqlite-log: transmitting some functions to cardsValue for logging hole cards
|
2011-03-20 22:16:57 +00:00 |
|