floty
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2032ccaec9
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fixing Ticket #61 by limiting small Blind; highestSet and minimumRaise should thus limited too
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2011-03-06 13:22:52 +00:00 |
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doitux
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bf687e924f
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add country flag name tooltip in lobby dialog (Ticket #9)
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2011-03-05 22:08:57 +00:00 |
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doitux
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df66625b96
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Possible fix for Ticket #59
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2011-03-05 21:42:52 +00:00 |
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doitux
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62da7257d5
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implement new "open stats page" context menu (ticket #63)
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2011-03-05 21:20:08 +00:00 |
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lotodore
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5122c26f8a
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Cleaning up compatibility stuff of very old boost versions.
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2011-03-05 12:26:55 +00:00 |
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doitux
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9b8e250876
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ticket #6 implemented (new filter for ranking games in the lobby). Testing needed
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2011-03-04 21:03:42 +00:00 |
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lotodore
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5144690bee
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Hacking around memory leak.
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2011-03-01 09:07:39 +00:00 |
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lotodore
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14d951243b
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Fixing more implicit memory leaks to make it easier to look for the serious ones.
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2011-02-28 23:47:33 +00:00 |
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lotodore
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beb18d32b9
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Fixing implicit memory leaks.
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2011-02-28 23:06:23 +00:00 |
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lotodore
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6f290be894
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Removing several unnecessary allocations.
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2011-02-28 22:05:44 +00:00 |
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lotodore
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a87a12e8b0
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Remove unnecessary allocation.
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2011-02-28 21:19:04 +00:00 |
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lotodore
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2ad5f1cb40
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Fixing possible memory leak and compiler warnings.
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2011-02-28 19:59:14 +00:00 |
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lotodore
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2cd2ac57ca
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Fixing cppcheck issue and compiler warning.
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2011-02-28 18:29:57 +00:00 |
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lotodore
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b78dc5af75
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Making list iterator standard conforming.
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2011-02-28 17:12:55 +00:00 |
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lotodore
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3b3ca6339e
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Cosmetic changes.
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2011-02-27 22:05:15 +00:00 |
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lotodore
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9e425136f1
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Adding new types of random number generators: 1. shuffle a list non-deterministic (not the default shuffle) 2. get random numbers of a range 3. get random numbers of a range, without duplicates (the latest based on floty's idea). Note that the existing random number works quite well, the new approach uses boost::random and is more flexible if other distributions are needed for the AI.
The code is currently disabled due to link problems on debian/ubuntu (boost::random seems to be missing there).
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2011-02-27 21:54:43 +00:00 |
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floty
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9c2dc64fbd
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sqlite-log: deleting unused parameters and implementing logging board cards
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2011-02-27 16:34:39 +00:00 |
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lotodore
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22718fad46
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Improving load test tool.
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2011-02-27 13:40:55 +00:00 |
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floty
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1f833d106a
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sqlite-log: implementing action logging
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2011-02-27 00:03:39 +00:00 |
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lotodore
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63b28d7167
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Running astyle.
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2011-02-26 10:09:45 +00:00 |
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floty
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e17b5fa74e
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sqlite-log: complete new hand log
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2011-02-25 21:21:36 +00:00 |
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lotodore
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9264aa86eb
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Fixing cppcheck issue. Adding parameter to set first player name.
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2011-02-25 17:10:02 +00:00 |
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lotodore
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b2e0d7c719
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Adding load test tool.
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2011-02-24 23:51:58 +00:00 |
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lotodore
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787f8d4d81
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Fixing client error messages.
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2011-02-23 09:53:01 +00:00 |
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lotodore
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bbe0a19340
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Preparing integration of SCTP support (again). Note that server error messages are currently broken.
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2011-02-22 21:53:56 +00:00 |
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lotodore
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5730cd321d
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Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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0618dbd74e
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Rename SendDataManager to SendBuffer, which is a clear and proper name. (Part 2: File names)
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2011-02-19 18:18:00 +00:00 |
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lotodore
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d3d16b8f4c
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Rename SendDataManager to SendBuffer, which is a clear and proper name.
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2011-02-19 17:55:21 +00:00 |
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lotodore
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b824b8beb7
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Moving send buf limitation to its proper place.
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2011-02-19 15:19:50 +00:00 |
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lotodore
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f7315cd9e5
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Improving possible multithreading in new send code.
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2011-02-19 15:01:50 +00:00 |
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lotodore
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8279868417
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Further simplifying sending network data. This improves performance, because sending sessions no longer need to be looked up in a map.
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2011-02-19 13:56:49 +00:00 |
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lotodore
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a69c248d1c
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Running astyle.
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2011-02-18 20:14:16 +00:00 |
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lotodore
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db3fa66ec5
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Place new send code in a separate class, and use it also for the chat cleaner communication. Data class "encoded packet" is no longer used, it was overhead.
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2011-02-18 19:22:44 +00:00 |
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lotodore
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46a136bc8b
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Tremendously improving the speed of the network send code (ticket #52). The code has also been simplified, and uses some kind of double buffering as in graphics programming. There are now a lot less memory allocations and a lot less copying. However, memory usage is also increased.
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2011-02-18 18:36:30 +00:00 |
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lotodore
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84be9c62a8
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Polishing chat and adding test cases for different chat messages.
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2011-02-18 13:39:22 +00:00 |
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lotodore
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e5b9b29564
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Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.
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2011-02-17 23:57:58 +00:00 |
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lotodore
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dafd78c578
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Fixing player counter - only count sessions which are established (after login). Send number of players in announce message. (Bug found through test case.)
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2011-02-13 17:24:40 +00:00 |
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lotodore
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c4b8e567ed
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Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing.
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2011-02-11 23:02:29 +00:00 |
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lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
|
dd3c003d7e
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Improving server test mode for faster testing
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2011-02-11 12:59:42 +00:00 |
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lotodore
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6a2e993ac3
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This was actually a duplicate - the file COPYING_asn1c already contains the license.
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2011-02-11 09:29:28 +00:00 |
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lotodore
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562c7a3ee8
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Explicitly adding boost software license 1.0 - source is http://www.boost.org/LICENSE_1_0.txt
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2011-02-11 09:27:41 +00:00 |
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lotodore
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6563c3dd10
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Explicitly adding asn1c "Copying" file to clarify which BSD license is used. Source for this file is https://github.com/vlm/asn1c which is exactly the asn1c version used.
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2011-02-11 09:23:52 +00:00 |
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lotodore
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293286900c
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Fixing compiler warning.
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2011-02-10 22:17:07 +00:00 |
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lotodore
|
387739c84f
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Implementing ticket #47 Automatic notifications before server restart.
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2011-02-10 22:16:36 +00:00 |
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lotodore
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af8e2fc63a
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Reverting useless change.
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2011-02-10 17:09:04 +00:00 |
|
lotodore
|
246c99e62e
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Trying to fix more cppcheck messages.
|
2011-02-10 13:54:53 +00:00 |
|
lotodore
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c1b1ae2fe0
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Updating Guid stuff.
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2011-02-09 22:23:45 +00:00 |
|
lotodore
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8ac6a3f7f5
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Creating session id for rejoin (ticket #5). Next step is storing this session id on the client in a file.
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2011-02-09 22:09:29 +00:00 |
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lotodore
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372c2466e8
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Preparing use of boost Uuids for unique ids which can be used to rejoin a game (Ticket #5). This requires boost 1.42 or later.
|
2011-02-09 21:45:33 +00:00 |
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