lotodore
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5cb5509dec
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Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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2007-05-26 17:06:03 +00:00 |
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lotodore
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e14d01432c
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Flop/turn/river cards are now sent in a network game.
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2007-05-25 18:28:05 +00:00 |
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lotodore
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13a731e041
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Chat messages are now working.
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2007-05-25 16:03:12 +00:00 |
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lotodore
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e8d7009106
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Fixed GUI refresh. Added calls to setHighestSet.
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2007-05-24 23:38:40 +00:00 |
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lotodore
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5431f0b93a
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Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
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2007-05-24 20:26:23 +00:00 |
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lotodore
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2556f43340
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First try: Transferring client action.
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2007-05-23 22:31:56 +00:00 |
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lotodore
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c160a09811
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Some include file optimizations. Fixes for the server.
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2007-05-15 20:37:37 +00:00 |
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lotodore
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2d894c6a2c
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Trying to bring life to the server.
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2007-05-14 12:40:42 +00:00 |
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lotodore
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7540ea17bd
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Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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2007-05-13 22:25:59 +00:00 |
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lotodore
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73a5117066
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Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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2007-04-27 21:35:18 +00:00 |
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lotodore
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ef10602d5c
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Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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2007-03-20 02:20:50 +00:00 |
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lotodore
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ca354dce7f
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Started to implement server state engine.
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2007-03-13 23:27:17 +00:00 |
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