Logo
Explore Help
Sign In
sco/pokerth
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Releases Wiki Activity
406 Commits 9 Branches 1 Tag
60eb04a9200024117686b928ca69efbd3ad158bf
Commit Graph
14 Commits
Author SHA1 Message Date
lotodore 6fbef0af20 Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI. 2007-05-12 22:00:59 +00:00
lotodore 7c6337d810 Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems. 2007-05-11 12:01:13 +00:00
lotodore 29b6050ee1 Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp. 2007-04-26 23:07:08 +00:00
lotodore e202a83fbc Fixed bug: "hands before raise" is now taken from dialog. Removed config from game.cpp for networking. 2007-04-26 21:11:13 +00:00
lotodore a8cce94d3b Back to rev. 347 2007-04-20 23:14:08 +00:00
doitux 2b94ce958f path to UTF8
configfile split
2007-04-18 00:11:24 +00:00
lotodore 27cd08ccb0 Maximum number of players is now a constant in game_defs.h. 2007-04-17 07:28:32 +00:00
doitux 12ba01ec3a 2007-03-26 00:13:07 +00:00
doitux a7fa1b03e7 2007-02-04 13:46:27 +00:00
doitux e67c72e010 2007-01-22 22:25:58 +00:00
doitux 387ee11a14 2007-01-21 00:14:35 +00:00
doitux 507ffdd2a8 2007-01-13 22:29:17 +00:00
doitux 1afc0c12c1 myW removed from engine classes 2007-01-13 14:27:56 +00:00
doitux 2b6d39f9d5 import local repo 2007-01-13 02:40:33 +00:00
Powered by Gitea Version: 1.27.2 Page: 102ms Template: 23ms
snakes
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API