Commit Graph
16 Commits
Author SHA1 Message Date
lotodore 6bfea736cf Transfer new blind options in network games. 2007-10-02 15:00:33 +00:00
lotodore 43103d6fea Name fix. 2007-09-29 19:23:14 +00:00
doitux a40b6dba5d new blinds settings implementation (I) 2007-09-27 20:40:40 +00:00
lotodore d35f4ae997 Player list is now sent in Game List New notification. Not shown in dialog yet. 2007-09-01 22:59:55 +00:00
lotodore fa8d7b14ec Information about the game is now shown in lobby, when selecting a game.
Some GUI modifications, GUI update is working properly now if the dialog is shown the second time (after clearing items).
List of players for the game is still missing. With the new on-demand model for player id/player name, this is kind of hard to implement.
2007-08-27 09:57:51 +00:00
lotodore 59b7438376 Work on dedicated server. This svn revision is totally broken, it is part of a complete redesign of the server.
There is a lobby thread for the server, and each game has its own game processing thread and a sender thread. Connections can be accepted from different sources, i.e. TCP/SCTP over IPv4, IPv6, all those work well in parallel.
2007-08-15 13:28:28 +00:00
lotodore 0d4e38705d It is now possible to start the network game with a player number below the maximum player count. 2007-06-11 19:46:18 +00:00
lotodore 9a29830532 Player action timeout - display is working, function still missing. 2007-06-07 23:24:22 +00:00
lotodore 2556f43340 First try: Transferring client action. 2007-05-23 22:31:56 +00:00
lotodore 2ce67297ee Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work. 2007-05-21 19:00:06 +00:00
lotodore e4039695c0 Protocol changes for big blind / small blind. GUI Player is now stored in Game. 2007-05-20 22:49:07 +00:00
lotodore 4a53678291 Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data. 2007-05-20 00:16:29 +00:00
lotodore b773c30ae0 Start position of dealer is now set via network. Added files for network client engine. Added factory code. 2007-05-18 17:13:27 +00:00
lotodore f6fb29b883 GUI initialization now called by session. 2007-05-02 21:20:54 +00:00
lotodore e0bc14282f Now using int as parameters for the signal/slot method. This needs to be fixed some time... 2007-04-27 22:55:19 +00:00
lotodore 29b6050ee1 Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp. 2007-04-26 23:07:08 +00:00