lotodore
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2ce67297ee
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Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
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2007-05-21 19:00:06 +00:00 |
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lotodore
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4a53678291
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Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
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2007-05-20 00:16:29 +00:00 |
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lotodore
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7540ea17bd
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Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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2007-05-13 22:25:59 +00:00 |
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lotodore
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4a10d6188c
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Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer.
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2007-05-08 06:45:46 +00:00 |
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lotodore
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a85ec4ee5a
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Players can now join and leave as they wish. Still TODO: Need to fix player number.
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2007-05-06 23:27:08 +00:00 |
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lotodore
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73a5117066
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Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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2007-04-27 21:35:18 +00:00 |
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lotodore
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29b6050ee1
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Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
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2007-04-26 23:07:08 +00:00 |
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lotodore
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e202a83fbc
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Fixed bug: "hands before raise" is now taken from dialog. Removed config from game.cpp for networking.
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2007-04-26 21:11:13 +00:00 |
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