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2,898 Commits 9 Branches 1 Tag
8ae7db3e962f345fc41f2f390a0d5faf7268e48b
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55 Commits
Author SHA1 Message Date
lotodore c8594e8e7b Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve. 2009-06-07 23:25:13 +00:00
lotodore 5f3369432a Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag. 2009-06-07 08:51:43 +00:00
lotodore 47648392fb Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users. 2009-06-01 19:49:16 +00:00
lotodore 24abedbbab Renaming class ServerGameThread to ServerGame. 2009-05-31 20:14:46 +00:00
lotodore f2bd0c6111 ServerGameThread is no longer a thread. 2009-05-31 19:45:20 +00:00
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