lotodore
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1f7f045d15
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Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken.
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2009-10-11 09:20:17 +00:00 |
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lotodore
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48c4c69277
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Integrating authentication - now all authentication attempts fail (still work in progress).
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2009-09-26 16:05:35 +00:00 |
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lotodore
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8dbb11db92
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Mac OS: Using snow leopard as build platform. PowerPC architecture no longer supported. SDK set to 10.5 (leopard) due to problems compiling boost. Hopefully still runs on 10.4 (tiger), but I cannot check...
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2009-09-18 23:38:57 +00:00 |
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lotodore
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9a8f2ae01a
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Fixing some ASN.1 related bugs. Playing a game works now, but there is still an issue when the lobby is started after the game.
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2009-08-03 20:42:32 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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58d471e0de
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Fixing possible server issues.
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2009-07-13 22:49:32 +00:00 |
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lotodore
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bf0fc6e9ca
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Removing unused files.
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2009-06-12 16:42:38 +00:00 |
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lotodore
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a33d9b7c3b
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Trying to fix strange timer crashes.
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2009-06-09 23:04:04 +00:00 |
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lotodore
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e53c60c263
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Creating a new asio timer instead of reusing the old one. Reusing leads to strange crashes. Whoever invented the semantics of the asio timer obviously did not consider the need to restart a timer within the handler. Oh well. The asio timer service also seems to sleep all the time (not using up 100% load if timeout of all timeouts are 0). Pending further tests, asio timers might be unsuitable.
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2009-06-08 21:53:14 +00:00 |
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lotodore
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c8594e8e7b
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Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
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2009-06-07 23:25:13 +00:00 |
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lotodore
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47648392fb
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Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
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2009-06-01 19:49:16 +00:00 |
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lotodore
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59358bff0e
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Fixed server crash when trying to start a game. Server is still broken, though...
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2009-05-31 13:17:02 +00:00 |
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lotodore
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2952f0b85d
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Fixing some compiler warnings and single-threaded game issues. Note: The server currently crashes when trying to start a game.
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2009-05-31 11:00:33 +00:00 |
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lotodore
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ac4c2e9aef
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Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files).
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2009-05-07 22:36:51 +00:00 |
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lotodore
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60b5d45c53
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Adopting changes from asio branch. Currently broken.
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2009-05-04 21:11:29 +00:00 |
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lotodore
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f2ec0b1ef4
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Detect avatar file type for download. Not fully working yet.
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2009-03-22 00:39:25 +00:00 |
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lotodore
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a102be7b8c
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Close file stream before upload. Hard code jpg http avatars (temporary). Still broken.
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2009-03-21 19:56:53 +00:00 |
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lotodore
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16decacb6b
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New configuration options for automatically uploading the avatars to an external server.
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2009-03-01 23:09:14 +00:00 |
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lotodore
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e7c70ad9ad
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First version of server side avatar upload feature (support for external avatar server). Still hard coded, cannot be configured.
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2009-02-21 23:33:30 +00:00 |
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lotodore
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e8654fb2f5
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Fixed linefeeds.
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2009-02-20 17:28:52 +00:00 |
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lotodore
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684d779483
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Adding a note explaining the OpenSSL license issues. Thanks coldz.
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2009-02-20 17:27:48 +00:00 |
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lotodore
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f1c5ff3ba2
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BSD related fixes. Thanks to coldz.
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2009-02-16 20:14:12 +00:00 |
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lotodore
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48c63a35df
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Patch for OpenBSD.
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2008-08-03 09:37:46 +00:00 |
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lotodore
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e0202f6462
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Fix for OpenBSD/FreeBSD.
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2008-06-02 11:45:09 +00:00 |
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lotodore
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97b48dad56
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MacOS fix.
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2008-05-16 18:54:00 +00:00 |
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lotodore
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3e9423a294
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2008-05-16 18:50:16 +00:00 |
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lotodore
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d6979236a6
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Trying to fix broken MacOS build.
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2008-05-16 18:47:44 +00:00 |
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lotodore
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0ef69297d1
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Server support for unsubscribing/resubscribing of lobby messages. Not yet used by the client.
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2008-05-11 21:41:30 +00:00 |
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lotodore
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6dcb5879f1
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More mingw fixes.
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2008-04-25 14:52:19 +00:00 |
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lotodore
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dd3453d364
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Fixed multithreading issue with gnutls.
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2008-04-24 22:11:43 +00:00 |
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lotodore
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431576436f
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Use long as ssize_t on windows.
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2008-04-23 21:20:18 +00:00 |
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lotodore
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d7c6cdd75c
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Use GnuTLS-OpenSSL instead of OpenSSL. Thanks to Zhenech for help with this patch.
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2008-04-21 22:27:15 +00:00 |
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lotodore
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2e38f58e13
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Fixes for boost 1.35.0 with msvc - mainly winsock vs. winsock2 related.
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2008-04-16 20:38:11 +00:00 |
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lotodore
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b5f17bdcc3
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Changes for boost 1.35.0 compatibility.
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2008-04-03 19:04:17 +00:00 |
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lotodore
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5beaa816b4
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Moving third party sources to third_party folder so that they can be easily distinguished. This should help package maintainers.
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2008-03-23 10:36:17 +00:00 |
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lotodore
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962cf172ff
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Cleaned up libircclient a bit - submitted patch to the author.
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2008-03-22 23:39:24 +00:00 |
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lotodore
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c8b38d0e57
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More verbose logging for the server.
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2008-03-19 23:39:59 +00:00 |
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doitux
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f39a62696c
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adds gcc-4.3 support
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2008-01-21 22:36:28 +00:00 |
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lotodore
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5f0fc7ab93
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Workaround for boost uncaught exception problem on MacOS 10.5.
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2007-12-07 23:29:49 +00:00 |
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lotodore
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20a6cdf49a
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Use MacOS 10.4u SDK (instead of 10.5, which causes libiconv incompatibility). Use libboost 1.34.1 universal as built for adobe open source lib.
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2007-12-02 20:01:21 +00:00 |
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lotodore
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d500712ec8
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Fixed compiler warning.
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2007-11-26 19:52:14 +00:00 |
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lotodore
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1b53a64fbb
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Changes for MacOS. Can be compiled, but there are still some issues.
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2007-11-24 14:04:18 +00:00 |
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lotodore
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65a3f969bf
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Log to file as dedicated server (do not use syslog any more).
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2007-11-22 17:25:55 +00:00 |
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lotodore
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c5bae66142
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Move server configuration to dedicated server only. Separate error logging for client and server, in preparation of creating a log file on the dedicated server.
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2007-11-22 00:57:03 +00:00 |
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lotodore
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689b22e0b9
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The sender thread has been rewritten with a new algorithm in mind. The sender should not stall any more, and no timeout is required. There are no more send priorities.
The avatar manager no longer serializes access to avatar files.
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2007-11-20 23:58:24 +00:00 |
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lotodore
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a24a93caba
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Use unix linefeeds for all files. Finally. It's about time.
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2007-11-16 15:24:25 +00:00 |
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lotodore
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f1f45c9b0b
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Truncate any existing avatar file when saving in cache dir.
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2007-11-11 15:59:41 +00:00 |
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lotodore
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e9604d0177
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Cache avatars on client only for 1 day.
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2007-11-01 19:23:35 +00:00 |
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lotodore
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864af81193
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Don't request own avatar from the server. Only request avatars of other players after joining a game.
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2007-11-01 18:36:03 +00:00 |
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lotodore
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e5f05c5359
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Trying to fix the avatar problem.
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2007-10-31 20:23:27 +00:00 |
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