lotodore
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0d4e38705d
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It is now possible to start the network game with a player number below the maximum player count.
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2007-06-11 19:46:18 +00:00 |
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lotodore
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9a29830532
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Player action timeout - display is working, function still missing.
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2007-06-07 23:24:22 +00:00 |
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lotodore
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2556f43340
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First try: Transferring client action.
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2007-05-23 22:31:56 +00:00 |
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lotodore
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2ce67297ee
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Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
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2007-05-21 19:00:06 +00:00 |
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lotodore
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e4039695c0
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Protocol changes for big blind / small blind. GUI Player is now stored in Game.
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2007-05-20 22:49:07 +00:00 |
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lotodore
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4a53678291
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Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
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2007-05-20 00:16:29 +00:00 |
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lotodore
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b773c30ae0
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Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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2007-05-18 17:13:27 +00:00 |
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lotodore
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f6fb29b883
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GUI initialization now called by session.
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2007-05-02 21:20:54 +00:00 |
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lotodore
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e0bc14282f
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Now using int as parameters for the signal/slot method. This needs to be fixed some time...
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2007-04-27 22:55:19 +00:00 |
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lotodore
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29b6050ee1
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Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
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2007-04-26 23:07:08 +00:00 |
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