lotodore
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8e39432754
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Adding websocket server code, so that a gateway is no longer required. Still kind of untested. Requires websocketpp.
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2013-09-15 22:54:45 +02:00 |
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lotodore
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45a5c7cef8
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License change: OpenSSL exception (for Windows 8 support, because gcrypt does not work on Windows 8).
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2012-12-25 15:06:23 +01:00 |
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lotodore
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f0ee0af6ec
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Some work on protocol buffer details.
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2012-09-23 23:19:53 +02:00 |
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lotodore
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86c58fc7c8
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Switching from ASN.1 (asn1c) to google protocol buffers. Some things are still missing (packet verification, tests, ...), this is very early stuff.
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2012-09-18 15:57:58 +02:00 |
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lotodore
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3462a7060e
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Reverting invalid changes.
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2012-03-31 20:17:10 +00:00 |
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lotodore
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ac0041cb8f
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Preparing "reportGameName" network message.
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2012-03-31 20:14:11 +00:00 |
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lotodore
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aad9e271db
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Cleaning up the different timeouts and how players can be removed from the game.
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2011-12-11 14:54:17 +00:00 |
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lotodore
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0ed12e0ac8
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Switching license from GPL2 to AGPL3.
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2011-07-02 14:38:06 +00:00 |
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lotodore
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5730cd321d
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Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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0618dbd74e
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Rename SendDataManager to SendBuffer, which is a clear and proper name. (Part 2: File names)
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2011-02-19 18:18:00 +00:00 |
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lotodore
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d3d16b8f4c
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Rename SendDataManager to SendBuffer, which is a clear and proper name.
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2011-02-19 17:55:21 +00:00 |
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lotodore
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b824b8beb7
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Moving send buf limitation to its proper place.
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2011-02-19 15:19:50 +00:00 |
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lotodore
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f7315cd9e5
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Improving possible multithreading in new send code.
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2011-02-19 15:01:50 +00:00 |
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lotodore
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8279868417
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Further simplifying sending network data. This improves performance, because sending sessions no longer need to be looked up in a map.
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2011-02-19 13:56:49 +00:00 |
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lotodore
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db3fa66ec5
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Place new send code in a separate class, and use it also for the chat cleaner communication. Data class "encoded packet" is no longer used, it was overhead.
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2011-02-18 19:22:44 +00:00 |
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lotodore
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46a136bc8b
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Tremendously improving the speed of the network send code (ticket #52). The code has also been simplified, and uses some kind of double buffering as in graphics programming. There are now a lot less memory allocations and a lot less copying. However, memory usage is also increased.
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2011-02-18 18:36:30 +00:00 |
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lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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d068c6203d
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Adding client for chat cleaner.
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2009-08-14 18:56:45 +00:00 |
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lotodore
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9a8f2ae01a
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Fixing some ASN.1 related bugs. Playing a game works now, but there is still an issue when the lobby is started after the game.
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2009-08-03 20:42:32 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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e308108803
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Adding paranoia check.
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2009-07-22 20:19:56 +00:00 |
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lotodore
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470bbb5eed
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Trying to fix strange sender crash.
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2009-06-20 11:15:06 +00:00 |
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lotodore
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744e5c81d4
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Small fixes. Removing some TODO comments which are no longer valid.
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2009-06-13 10:52:12 +00:00 |
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lotodore
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a33d9b7c3b
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Trying to fix strange timer crashes.
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2009-06-09 23:04:04 +00:00 |
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lotodore
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938d13e31a
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Send all available data in one chunk within the send handler. This improves speed.
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2009-06-08 21:54:24 +00:00 |
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lotodore
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c8594e8e7b
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Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
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2009-06-07 23:25:13 +00:00 |
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lotodore
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5f3369432a
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Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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2009-06-07 08:51:43 +00:00 |
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lotodore
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8ab2fed1a2
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More restructuring. Still broken.
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2009-05-10 22:21:20 +00:00 |
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