Commit Graph
38 Commits
Author SHA1 Message Date
doitux bc146c8899 closeevent fix 2007-05-14 13:01:16 +00:00
lotodore 2d894c6a2c Trying to bring life to the server. 2007-05-14 12:40:42 +00:00
doitux 8ad92920cc one ConfigFile for all
killed the tinyxml warnings
2007-05-13 12:35:27 +00:00
lotodore 6fbef0af20 Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI. 2007-05-12 22:00:59 +00:00
lotodore 7c6337d810 Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems. 2007-05-11 12:01:13 +00:00
doitux c3e102f745 new connected player list in waitforservertostartgame 2007-05-06 21:15:43 +00:00
doitux d7e2bf9a2e 2007-05-02 22:46:29 +00:00
lotodore f6fb29b883 GUI initialization now called by session. 2007-05-02 21:20:54 +00:00
doitux 5e3e73789d blinking start-stop button 2007-05-01 22:51:10 +00:00
doitux 89a4e06edf 2007-05-01 21:14:46 +00:00
lotodore e0bc14282f Now using int as parameters for the signal/slot method. This needs to be fixed some time... 2007-04-27 22:55:19 +00:00
lotodore 73a5117066 Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well. 2007-04-27 21:35:18 +00:00
lotodore a8cce94d3b Back to rev. 347 2007-04-20 23:14:08 +00:00
doitux 2b94ce958f path to UTF8
configfile split
2007-04-18 00:11:24 +00:00
lotodore 27cd08ccb0 Maximum number of players is now a constant in game_defs.h. 2007-04-17 07:28:32 +00:00
lotodore 07a0e01620 Added callback to display player names of connected players. 2007-04-08 20:35:42 +00:00
doitux b79a3a8e43 2007-04-03 10:55:16 +00:00
doitux a00e3cde42 gui freeze 2007-03-30 12:44:16 +00:00
doitux 1c7f572fbf 2007-03-29 22:58:04 +00:00
doitux 4a9274f483 2007-03-28 10:21:51 +00:00
doitux adb86aa931 2007-03-27 16:02:23 +00:00
doitux 9ddb4e24da 2007-03-26 00:12:35 +00:00
doitux fd58b87316 2007-03-21 00:41:29 +00:00
lotodore 62e72617ba When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
2007-03-20 14:05:16 +00:00
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00
lotodore f5289a6fcf Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine. 2007-03-13 02:23:12 +00:00
doitux eae5f68f89 2007-02-28 20:51:43 +00:00
doitux 1c0d701727 2007-02-27 19:44:03 +00:00
doitux d74a9eef70 createnetworkgamedialog and startnetworkgamedialog added 2007-02-22 00:48:18 +00:00
doitux 2e6cf7cddf left toolbox 2007-02-20 00:05:09 +00:00
doitux ab0be3910f cleaned 2007-02-18 23:06:17 +00:00
doitux 8598fa1215 2007-02-18 22:44:41 +00:00
doitux e9500eb4ed 2007-02-18 22:10:34 +00:00
doitux 2bc8288c19 2007-02-18 21:12:57 +00:00
doitux 7c5d8a3b44 2007-02-18 21:06:21 +00:00
doitux f85d962af2 add joinnewgamedialog 2007-02-15 00:57:04 +00:00
doitux 498e1eb1c5 Logging improvements 2007-02-04 23:58:50 +00:00
doitux a61787bc8e 2007-02-01 22:45:32 +00:00