doitux
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bc146c8899
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closeevent fix
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2007-05-14 13:01:16 +00:00 |
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lotodore
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2d894c6a2c
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Trying to bring life to the server.
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2007-05-14 12:40:42 +00:00 |
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doitux
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8ad92920cc
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one ConfigFile for all
killed the tinyxml warnings
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2007-05-13 12:35:27 +00:00 |
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lotodore
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6fbef0af20
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Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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2007-05-12 22:00:59 +00:00 |
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lotodore
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7c6337d810
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Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
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2007-05-11 12:01:13 +00:00 |
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doitux
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c3e102f745
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new connected player list in waitforservertostartgame
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2007-05-06 21:15:43 +00:00 |
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doitux
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d7e2bf9a2e
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2007-05-02 22:46:29 +00:00 |
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lotodore
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f6fb29b883
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GUI initialization now called by session.
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2007-05-02 21:20:54 +00:00 |
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doitux
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5e3e73789d
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blinking start-stop button
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2007-05-01 22:51:10 +00:00 |
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doitux
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89a4e06edf
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2007-05-01 21:14:46 +00:00 |
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lotodore
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e0bc14282f
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Now using int as parameters for the signal/slot method. This needs to be fixed some time...
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2007-04-27 22:55:19 +00:00 |
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lotodore
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73a5117066
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Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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2007-04-27 21:35:18 +00:00 |
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lotodore
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a8cce94d3b
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Back to rev. 347
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2007-04-20 23:14:08 +00:00 |
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doitux
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2b94ce958f
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path to UTF8
configfile split
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2007-04-18 00:11:24 +00:00 |
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lotodore
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27cd08ccb0
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Maximum number of players is now a constant in game_defs.h.
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2007-04-17 07:28:32 +00:00 |
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lotodore
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07a0e01620
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Added callback to display player names of connected players.
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2007-04-08 20:35:42 +00:00 |
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doitux
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b79a3a8e43
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2007-04-03 10:55:16 +00:00 |
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doitux
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a00e3cde42
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gui freeze
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2007-03-30 12:44:16 +00:00 |
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doitux
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1c7f572fbf
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2007-03-29 22:58:04 +00:00 |
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doitux
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4a9274f483
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2007-03-28 10:21:51 +00:00 |
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doitux
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adb86aa931
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2007-03-27 16:02:23 +00:00 |
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doitux
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9ddb4e24da
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2007-03-26 00:12:35 +00:00 |
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doitux
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fd58b87316
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2007-03-21 00:41:29 +00:00 |
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lotodore
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62e72617ba
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When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
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2007-03-20 14:05:16 +00:00 |
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lotodore
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ef10602d5c
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Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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2007-03-20 02:20:50 +00:00 |
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lotodore
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f5289a6fcf
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Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine.
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2007-03-13 02:23:12 +00:00 |
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doitux
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eae5f68f89
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2007-02-28 20:51:43 +00:00 |
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doitux
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1c0d701727
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2007-02-27 19:44:03 +00:00 |
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doitux
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d74a9eef70
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createnetworkgamedialog and startnetworkgamedialog added
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2007-02-22 00:48:18 +00:00 |
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doitux
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2e6cf7cddf
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left toolbox
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2007-02-20 00:05:09 +00:00 |
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doitux
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ab0be3910f
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cleaned
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2007-02-18 23:06:17 +00:00 |
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doitux
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8598fa1215
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2007-02-18 22:44:41 +00:00 |
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doitux
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e9500eb4ed
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2007-02-18 22:10:34 +00:00 |
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doitux
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2bc8288c19
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2007-02-18 21:12:57 +00:00 |
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doitux
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7c5d8a3b44
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2007-02-18 21:06:21 +00:00 |
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doitux
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f85d962af2
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add joinnewgamedialog
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2007-02-15 00:57:04 +00:00 |
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doitux
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498e1eb1c5
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Logging improvements
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2007-02-04 23:58:50 +00:00 |
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doitux
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a61787bc8e
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2007-02-01 22:45:32 +00:00 |
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