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sco/pokerth
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Code Issues Pull Requests Releases Wiki Activity
1,568 Commits 9 Branches 1 Tag
bf623ae6e82738b75fde4f5c9e480c1bc6fa115e
Commit Graph
11 Commits
Author SHA1 Message Date
floty 77a66b310d calcHandsChance 2008-10-17 09:48:37 +00:00
floty 9fdd7805da calcCardsChance 2008-10-16 09:21:30 +00:00
doitux d8e70d997d gui cardchancemonitor 2008-10-15 19:49:39 +00:00
floty d3aed3209d calcCardsChance 2008-10-15 19:03:55 +00:00
doitux 01048bd7e9 next steps implementing cardschance 2008-10-14 20:19:37 +00:00
lotodore d0898ed336 Now using openssl on windows instead of ms crypto api. Can't stand all these handles for the crypto api, openssl will be required later anyway. MD5 sums will be used when transfering avatars for efficient caching - avatars are identified by their MD5 sum.
Sorry for making it even harder to compile on windows...
2007-09-08 11:00:46 +00:00
lotodore f886ebda86 Removed iostream includes, as they slow down compilation. 2007-06-07 19:37:35 +00:00
lotodore 2ce67297ee Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work. 2007-05-21 19:00:06 +00:00
lotodore b7790e94ff 2007-03-02 00:04:18 +00:00
floty 520b22708e better random numbers (RAND_bytes) 2007-03-01 22:23:21 +00:00
doitux 1e8152e97c 2007-01-13 18:55:48 +00:00
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