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sco/pokerth
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Code Issues Pull Requests Releases Wiki Activity
1,087 Commits 9 Branches 1 Tag
c0a53018b066ee0e00ff629b79ae9e0aab45cf49
Commit Graph
7 Commits
Author SHA1 Message Date
lotodore e2fc19af93 Enable TCP keepalive on server side for all connected sockets. Won't help too much but better than nothing. 2007-10-18 21:00:11 +00:00
lotodore 4c56390dc7 Exceptions are now derived from std::exception and tell source code file and line. 2007-10-18 20:36:49 +00:00
lotodore 24ae6a66ed Always use IPv6 for the server if a "dual stack" is available. This means a server on vista (as well as most linux systems) will support IPv6 by default. IPv4 requests will be mapped by the OS. 2007-10-08 18:25:40 +00:00
lotodore 639df29bdc Server now requests unknown avatar files from client and stores them in the cache dir. Error handling is still missing. Clients not yet request avatar files from the server, this is the next step.
AvatarManager is now thread safe.
Default and cached avatars are handled in different lists to prevent deleting the default avatars when clearing the cache.
2007-10-07 15:52:12 +00:00
lotodore 9d63df9218 More work on server redesign. Network mode still broken. 2007-08-20 15:30:22 +00:00
lotodore 1d1d6480a9 Make it compile. Network mode not working currently. 2007-08-19 20:58:57 +00:00
lotodore e9202b774b Renamed some files for new networking engine. 2007-08-15 13:40:23 +00:00
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