lotodore
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62e72617ba
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When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
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2007-03-20 14:05:16 +00:00 |
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lotodore
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ef10602d5c
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Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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2007-03-20 02:20:50 +00:00 |
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lotodore
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ca354dce7f
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Started to implement server state engine.
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2007-03-13 23:27:17 +00:00 |
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lotodore
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f5289a6fcf
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Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine.
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2007-03-13 02:23:12 +00:00 |
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lotodore
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a046ba0e95
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2007-02-25 23:33:55 +00:00 |
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lotodore
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d4855a2ca2
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Added simple server. Added session establishment (only test code). Added sender thread.
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2007-02-25 23:16:26 +00:00 |
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lotodore
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6e7f6dfdbe
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Cleanup of the joinnetworkgamedialog. Thread creation/termination is now done in main window. Added code to locate memory leaks.
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2007-02-19 00:39:44 +00:00 |
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doitux
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0e97914f94
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2007-02-18 23:09:55 +00:00 |
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doitux
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cde62131d7
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2007-02-18 22:45:09 +00:00 |
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lotodore
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4e40f11f90
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Made the callback work. Updated error messages.
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2007-02-18 19:16:34 +00:00 |
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doitux
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0a7d9f18e7
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2007-02-18 19:02:03 +00:00 |
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doitux
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6eb192f846
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2007-02-17 23:27:33 +00:00 |
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doitux
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af6c4dc235
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2007-02-17 23:18:34 +00:00 |
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doitux
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206a47922f
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new functions in gui-interface for connectToServerDialogImpl
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2007-02-17 20:01:20 +00:00 |
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doitux
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06bb16ab64
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connectToServerDialog added
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2007-02-17 19:36:32 +00:00 |
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