Commit Graph
15 Commits
Author SHA1 Message Date
lotodore 62e72617ba When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
2007-03-20 14:05:16 +00:00
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00
lotodore ca354dce7f Started to implement server state engine. 2007-03-13 23:27:17 +00:00
lotodore f5289a6fcf Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine. 2007-03-13 02:23:12 +00:00
lotodore a046ba0e95 2007-02-25 23:33:55 +00:00
lotodore d4855a2ca2 Added simple server. Added session establishment (only test code). Added sender thread. 2007-02-25 23:16:26 +00:00
lotodore 6e7f6dfdbe Cleanup of the joinnetworkgamedialog. Thread creation/termination is now done in main window. Added code to locate memory leaks. 2007-02-19 00:39:44 +00:00
doitux 0e97914f94 2007-02-18 23:09:55 +00:00
doitux cde62131d7 2007-02-18 22:45:09 +00:00
lotodore 4e40f11f90 Made the callback work. Updated error messages. 2007-02-18 19:16:34 +00:00
doitux 0a7d9f18e7 2007-02-18 19:02:03 +00:00
doitux 6eb192f846 2007-02-17 23:27:33 +00:00
doitux af6c4dc235 2007-02-17 23:18:34 +00:00
doitux 206a47922f new functions in gui-interface for connectToServerDialogImpl 2007-02-17 20:01:20 +00:00
doitux 06bb16ab64 connectToServerDialog added 2007-02-17 19:36:32 +00:00