lotodore
bd53403752
Major redesign: Using game ids and player ids in gui (associated with tree view items).
...
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
2007-09-02 16:36:52 +00:00
lotodore
096c02dd24
Fixed crash when creating a network game.
2007-09-01 21:15:11 +00:00
doitux
a84f164b8a
preparation gamelobby slots
2007-08-29 22:30:18 +00:00
doitux
1e20e202e0
2007-08-29 19:27:12 +00:00
lotodore
fa8d7b14ec
Information about the game is now shown in lobby, when selecting a game.
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Some GUI modifications, GUI update is working properly now if the dialog is shown the second time (after clearing items).
List of players for the game is still missing. With the new on-demand model for player id/player name, this is kind of hard to implement.
2007-08-27 09:57:51 +00:00
doitux
f8a10f33b7
2007-08-26 12:45:37 +00:00
doitux
66e8cfa61c
set currentGameName as windowTitle for NetworkStartGameDialog
2007-08-22 20:03:19 +00:00
doitux
c4f62eb53f
adds createInternetGameDialog
2007-08-21 23:31:09 +00:00
doitux
1196240eae
accept() signal moved to gamelobbydialog.ui
2007-08-21 21:01:49 +00:00
lotodore
3a2f3255af
More fixes. Using player name as base for game name now. Removing games which have no players left. Check collision of all player names on connect (kind of slow, but name needs to be unique).
2007-08-21 17:27:13 +00:00
lotodore
839a4f7112
More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
2007-08-21 12:34:33 +00:00
doitux
23963e4ac5
add GameLobbyDialog
2007-08-20 21:23:03 +00:00