Commit Graph
12 Commits
Author SHA1 Message Date
lotodore bd53403752 Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
2007-09-02 16:36:52 +00:00
lotodore 096c02dd24 Fixed crash when creating a network game. 2007-09-01 21:15:11 +00:00
doitux a84f164b8a preparation gamelobby slots 2007-08-29 22:30:18 +00:00
doitux 1e20e202e0 2007-08-29 19:27:12 +00:00
lotodore fa8d7b14ec Information about the game is now shown in lobby, when selecting a game.
Some GUI modifications, GUI update is working properly now if the dialog is shown the second time (after clearing items).
List of players for the game is still missing. With the new on-demand model for player id/player name, this is kind of hard to implement.
2007-08-27 09:57:51 +00:00
doitux f8a10f33b7 2007-08-26 12:45:37 +00:00
doitux 66e8cfa61c set currentGameName as windowTitle for NetworkStartGameDialog 2007-08-22 20:03:19 +00:00
doitux c4f62eb53f adds createInternetGameDialog 2007-08-21 23:31:09 +00:00
doitux 1196240eae accept() signal moved to gamelobbydialog.ui 2007-08-21 21:01:49 +00:00
lotodore 3a2f3255af More fixes. Using player name as base for game name now. Removing games which have no players left. Check collision of all player names on connect (kind of slow, but name needs to be unique). 2007-08-21 17:27:13 +00:00
lotodore 839a4f7112 More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left. 2007-08-21 12:34:33 +00:00
doitux 23963e4ac5 add GameLobbyDialog 2007-08-20 21:23:03 +00:00