lotodore
07a0e01620
Added callback to display player names of connected players.
2007-04-08 20:35:42 +00:00
lotodore
62e72617ba
When creating a network game, a client is also started.
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Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
2007-03-20 14:05:16 +00:00
lotodore
804c7eaaa2
Fixed design problem: Thread objects can now be created in any context.
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Sender thread output queue is now limited.
Server thread now terminates correctly.
Now cloning packets when sending them to multiple recipients.
Fixed one thread issue - GameStart still needs to be made thread safe.
2007-03-20 11:56:30 +00:00
lotodore
ef10602d5c
Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
2007-03-20 02:20:50 +00:00
lotodore
ca354dce7f
Started to implement server state engine.
2007-03-13 23:27:17 +00:00
lotodore
a046ba0e95
2007-02-25 23:33:55 +00:00
lotodore
d4855a2ca2
Added simple server. Added session establishment (only test code). Added sender thread.
2007-02-25 23:16:26 +00:00