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sco/pokerth
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Code Issues Pull Requests Releases Wiki Activity
3,008 Commits 9 Branches 1 Tag
f6e54993fa7a10402719ac554304e5e5896429f1
Commit Graph
8 Commits
Author SHA1 Message Date
lotodore 38d224590a Send state of seats at the beginning of each hand. 2011-12-21 20:56:41 +00:00
doitux fb94675aee another way to initialize stayOnTableStatus for player-objects 2011-12-18 22:34:55 +00:00
lotodore 1bf12328ee Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect. 2011-12-11 19:37:51 +00:00
floty 2437407ffc optimizing local sqlite-logging; implementing second steps network client sqlite-logging 2011-11-13 01:05:28 +00:00
lotodore d6ab25d816 Trying to make rejoin work, still broken due to change of unique id during game. 2011-09-28 20:20:08 +00:00
lotodore 32ba77709e More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose. 2011-08-28 17:14:03 +00:00
floty 8c61403fb5 Switching license from GPL2 to AGPL3. 2011-07-03 22:27:36 +00:00
lotodore 070319da52 Moving game.cpp and game.h to engine folder, because they are part of the engine. 2011-07-02 15:00:47 +00:00
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