Commit Graph
43 Commits
Author SHA1 Message Date
lotodore f2ec0b1ef4 Detect avatar file type for download. Not fully working yet. 2009-03-22 00:39:25 +00:00
lotodore a102be7b8c Close file stream before upload. Hard code jpg http avatars (temporary). Still broken. 2009-03-21 19:56:53 +00:00
lotodore 16decacb6b New configuration options for automatically uploading the avatars to an external server. 2009-03-01 23:09:14 +00:00
lotodore e7c70ad9ad First version of server side avatar upload feature (support for external avatar server). Still hard coded, cannot be configured. 2009-02-21 23:33:30 +00:00
lotodore d7c6cdd75c Use GnuTLS-OpenSSL instead of OpenSSL. Thanks to Zhenech for help with this patch. 2008-04-21 22:27:15 +00:00
lotodore b5f17bdcc3 Changes for boost 1.35.0 compatibility. 2008-04-03 19:04:17 +00:00
lotodore c8b38d0e57 More verbose logging for the server. 2008-03-19 23:39:59 +00:00
lotodore 5f0fc7ab93 Workaround for boost uncaught exception problem on MacOS 10.5. 2007-12-07 23:29:49 +00:00
lotodore 65a3f969bf Log to file as dedicated server (do not use syslog any more). 2007-11-22 17:25:55 +00:00
lotodore c5bae66142 Move server configuration to dedicated server only. Separate error logging for client and server, in preparation of creating a log file on the dedicated server. 2007-11-22 00:57:03 +00:00
lotodore 689b22e0b9 The sender thread has been rewritten with a new algorithm in mind. The sender should not stall any more, and no timeout is required. There are no more send priorities.
The avatar manager no longer serializes access to avatar files.
2007-11-20 23:58:24 +00:00
lotodore a24a93caba Use unix linefeeds for all files. Finally. It's about time. 2007-11-16 15:24:25 +00:00
lotodore f1f45c9b0b Truncate any existing avatar file when saving in cache dir. 2007-11-11 15:59:41 +00:00
lotodore e9604d0177 Cache avatars on client only for 1 day. 2007-11-01 19:23:35 +00:00
lotodore 864af81193 Don't request own avatar from the server. Only request avatars of other players after joining a game. 2007-11-01 18:36:03 +00:00
lotodore e5f05c5359 Trying to fix the avatar problem. 2007-10-31 20:23:27 +00:00
lotodore d0c34c572b Automatically cleanup cache once a day on the dedicated server. 2007-10-25 21:20:35 +00:00
lotodore d0cea553df Fixed boost string comparison. Oo. 2007-10-25 20:35:57 +00:00
lotodore f019523879 Use boost for case insensitive comparison. 2007-10-25 20:26:44 +00:00
lotodore 9e180d01f3 Fixed error when transfering avatars. Additional logging. 2007-10-24 23:17:12 +00:00
lotodore 2152b90e20 Added code to automatically clean up avatar cache. There is a time limit (how long avatars are kept) as well as a number limit (how many avatars will be cached). 2007-10-24 22:20:35 +00:00
lotodore 6a297effc1 Try to prevent (as much as possible) transfering and, more important, storing, any other files than avatars as png, gif and jpg. The headers of the files are checked whether they are valid for the corresponding format. Files without gif/png/jpg header are never stored on the server, and thus cannot be requested by any client. 2007-10-18 23:00:55 +00:00
lotodore 3e373be458 Fixed gcc compiler error. 2007-10-18 21:16:49 +00:00
lotodore c7a36ceca5 Linefeeds. 2007-10-18 20:41:13 +00:00
lotodore 4c56390dc7 Exceptions are now derived from std::exception and tell source code file and line. 2007-10-18 20:36:49 +00:00
lotodore 959b89f9ed Do not save avatar files with unknown extensions. 2007-10-16 20:48:25 +00:00
lotodore e54242b711 Fixed possible security problem if cache dir is modified. Only files with md5sum as file name will be considered by the avatar manager. 2007-10-13 14:23:04 +00:00
lotodore 253778bf30 Added error handling for networking stuff. Now checking the player action. 2007-10-10 22:21:24 +00:00
lotodore 639df29bdc Server now requests unknown avatar files from client and stores them in the cache dir. Error handling is still missing. Clients not yet request avatar files from the server, this is the next step.
AvatarManager is now thread safe.
Default and cached avatars are handled in different lists to prevent deleting the default avatars when clearing the cache.
2007-10-07 15:52:12 +00:00
lotodore 3bb28de5ae More work on sending/receiving avatars. Introduces low priority send queue, so that the server send thread is not stalled when sending loads of avatars. Not functional yet. 2007-10-06 12:50:19 +00:00
lotodore 5d974a6450 More preparation towards transferring avatars. 2007-10-05 14:23:36 +00:00
doitux fc435f2769 exceptions & bugfixes 2007-09-29 00:08:19 +00:00
lotodore 54f8b511c3 Scan new avatars for network games. 2007-09-14 15:26:19 +00:00
doitux a1704992e1 new avatars added. translation strings updated. 2007-09-11 09:32:49 +00:00
lotodore d3be07bb17 File names of avatars are now md5sums. 2007-09-08 21:43:15 +00:00
lotodore e76be2a6ff Some more changes concerning avatars. Directory changes. App data now QApplication independent. 2007-09-08 20:40:46 +00:00
doitux 2780b504b4 2007-09-08 20:28:58 +00:00
doitux 37dcf18e58 UserDataDir, AppDataDir, CacheDir added 2007-09-08 18:53:59 +00:00
lotodore db208190be Added avatar manager which will help when transfering and caching avatars. Using boost::filesystem. MD5 sum is used to identify avatars, different types of files are possible. Avatar cache (and the avatars provided) use for example <md5sum>.png as file names, so that no additional storage for the md5sum is required.
A cache directory with write permissions is required, however, as avatars are not cached in RAM.
2007-09-08 16:26:10 +00:00
lotodore 2f1e371e4f Added code to calculate the MD5 sum of a file. To be used for avatars. 2007-09-08 13:38:06 +00:00
lotodore f11998c28c Added console server app. First try. Depends on qt for locale-specific stuff. Cannot start a game yet, only join is possible. Cannot run multiple games yet.
Not yet as service/daemon, because testing is easier with a simple console app.
2007-07-30 23:22:58 +00:00
lotodore 804c7eaaa2 Fixed design problem: Thread objects can now be created in any context.
Sender thread output queue is now limited.
Server thread now terminates correctly.
Now cloning packets when sending them to multiple recipients.
Fixed one thread issue - GameStart still needs to be made thread safe.
2007-03-20 11:56:30 +00:00
lotodore b7790e94ff 2007-03-02 00:04:18 +00:00