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sco/pokerth
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898 Commits 9 Branches 1 Tag
f903e4ae6d53eae874a762d11efe8f0b7fed64af
Commit Graph
10 Commits
Author SHA1 Message Date
doitux 45774f4b75 adds activePlayerList and runningPlayerList (XXIV) - bugfixes 2007-09-29 16:08:48 +00:00
doitux 851cce3e45 refactoring Bugfix 2007-08-11 14:36:20 +00:00
doitux e696fb4257 BeRo refactoring 2007-08-07 23:59:34 +00:00
lotodore 5d13dd7803 Went over netpacket.cpp - additional checks, check function in base class. More restrictive concerning size of packets. 2007-07-29 23:45:10 +00:00
lotodore 5cb5509dec Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed. 2007-05-26 17:06:03 +00:00
lotodore 5744980d36 First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however. 2007-05-21 22:16:32 +00:00
lotodore e4039695c0 Protocol changes for big blind / small blind. GUI Player is now stored in Game. 2007-05-20 22:49:07 +00:00
lotodore 37bf6e4eb9 Added packet type to start a "Hand". Added generic gui for the server. 2007-05-13 17:50:48 +00:00
lotodore 16c0d52689 New packet types. 2007-05-08 22:08:00 +00:00
lotodore 27cd08ccb0 Maximum number of players is now a constant in game_defs.h. 2007-04-17 07:28:32 +00:00
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snakes
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