125 lines
3.6 KiB
C++
125 lines
3.6 KiB
C++
/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Game data. */
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#ifndef _GAMEDATA_H_
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#define _GAMEDATA_H_
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#include <list>
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#include <string>
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#include <third_party/boost/timers.hpp>
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typedef std::list<unsigned> PlayerIdList;
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enum GameMode
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{
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GAME_MODE_CREATED = 1,
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GAME_MODE_STARTED,
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GAME_MODE_CLOSED
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};
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enum GameType
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{
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GAME_TYPE_NORMAL = 1,
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GAME_TYPE_REGISTERED_ONLY,
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GAME_TYPE_INVITE_ONLY,
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GAME_TYPE_RANKING
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};
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enum RaiseIntervalMode
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{
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RAISE_ON_HANDNUMBER = 1,
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RAISE_ON_MINUTES
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};
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enum RaiseMode
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{
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DOUBLE_BLINDS = 1,
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MANUAL_BLINDS_ORDER
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};
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enum AfterManualBlindsMode
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{
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AFTERMB_DOUBLE_BLINDS = 1,
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AFTERMB_RAISE_ABOUT,
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AFTERMB_STAY_AT_LAST_BLIND
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};
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// For the sake of simplicity, this is a struct.
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struct GameData
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{
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GameData() : gameType(GAME_TYPE_NORMAL), maxNumberOfPlayers(0), startMoney(0),
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firstSmallBlind(0), raiseIntervalMode(RAISE_ON_HANDNUMBER),
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raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(1),
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raiseMode(DOUBLE_BLINDS), afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS),
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afterMBAlwaysRaiseValue(0), guiSpeed(4), delayBetweenHandsSec(6),
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playerActionTimeoutSec(20) {}
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GameType gameType;
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int maxNumberOfPlayers;
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int startMoney;
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int firstSmallBlind;
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RaiseIntervalMode raiseIntervalMode;
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int raiseSmallBlindEveryHandsValue;
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int raiseSmallBlindEveryMinutesValue;
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RaiseMode raiseMode;
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std::list<int> manualBlindsList;
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AfterManualBlindsMode afterManualBlindsMode;
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int afterMBAlwaysRaiseValue;
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int guiSpeed;
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int delayBetweenHandsSec;
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int playerActionTimeoutSec;
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};
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struct GameInfo
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{
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GameInfo() : mode(GAME_MODE_CREATED), adminPlayerId(0), isPasswordProtected(false) {}
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std::string name;
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GameData data;
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GameMode mode;
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unsigned adminPlayerId;
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PlayerIdList players;
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bool isPasswordProtected;
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};
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struct StartData
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{
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StartData() : startDealerPlayerId(0), numberOfPlayers(0) {}
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unsigned startDealerPlayerId;
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int numberOfPlayers;
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};
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struct VoteKickData
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{
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VoteKickData()
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: petitionId(0), kickPlayerId(0), numVotesToKick(0),
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numVotesInFavourOfKicking(0), numVotesAgainstKicking(0), timeLimitSec(0) {}
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unsigned petitionId;
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unsigned kickPlayerId;
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int numVotesToKick;
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int numVotesInFavourOfKicking;
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int numVotesAgainstKicking;
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int timeLimitSec;
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boost::timers::portable::microsec_timer voteTimer;
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PlayerIdList votedPlayerIds;
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};
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#endif
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