179 lines
5.1 KiB
C++
Executable File
179 lines
5.1 KiB
C++
Executable File
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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#ifndef GAME_H
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#define GAME_H
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#include <engine_defs.h>
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#include "gamedata.h"
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#include "playerdata.h"
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#include <third_party/boost/timers.hpp>
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class GuiInterface;
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class Log;
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class HandInterface;
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class BoardInterface;
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class EngineFactory;
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struct GameData;
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struct StartData;
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class Game
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{
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public:
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Game(GuiInterface *gui, boost::shared_ptr<EngineFactory> factory,
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const PlayerDataList &playerDataList, const GameData &gameData,
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const StartData &startData, int gameId, Log *myLog);
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~Game();
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void initHand();
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void startHand();
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boost::shared_ptr<HandInterface> getCurrentHand();
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const boost::shared_ptr<HandInterface> getCurrentHand() const;
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PlayerList getSeatsList() const
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{
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return seatsList;
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}
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PlayerList getActivePlayerList() const
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{
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return activePlayerList;
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}
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PlayerList getRunningPlayerList() const
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{
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return runningPlayerList;
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}
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void setStartQuantityPlayers(int theValue)
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{
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startQuantityPlayers = theValue;
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}
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int getStartQuantityPlayers() const
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{
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return startQuantityPlayers;
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}
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void setStartSmallBlind(int theValue)
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{
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startSmallBlind = theValue;
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}
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int getStartSmallBlind() const
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{
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return startSmallBlind;
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}
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void setStartCash(int theValue)
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{
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startCash = theValue;
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}
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int getStartCash() const
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{
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return startCash;
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}
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int getMyGameID() const
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{
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return myGameID;
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}
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void setCurrentSmallBlind(int theValue)
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{
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currentSmallBlind = theValue;
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}
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int getCurrentSmallBlind() const
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{
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return currentSmallBlind;
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}
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void setCurrentHandID(int theValue)
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{
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currentHandID = theValue;
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}
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int getCurrentHandID() const
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{
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return currentHandID;
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}
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unsigned getDealerPosition() const
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{
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return dealerPosition;
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}
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void replaceDealer(unsigned oldDealer, unsigned newDealer)
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{
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if (dealerPosition == oldDealer)
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dealerPosition = newDealer;
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}
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boost::shared_ptr<PlayerInterface> getPlayerByUniqueId(unsigned id);
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boost::shared_ptr<PlayerInterface> getPlayerByNumber(int number);
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boost::shared_ptr<PlayerInterface> getPlayerByName(const std::string &name);
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boost::shared_ptr<PlayerInterface> getCurrentPlayer();
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void raiseBlinds();
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private:
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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Log *myLog;
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boost::shared_ptr<HandInterface> currentHand;
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boost::shared_ptr<BoardInterface> currentBoard;
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PlayerList seatsList;
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PlayerList activePlayerList; // used seats
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PlayerList runningPlayerList; // nonfolded and nonallin active players
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// start variables
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int startQuantityPlayers;
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int startCash;
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int startSmallBlind;
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int myGameID;
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// running variables
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int currentSmallBlind;
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int currentHandID;
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unsigned dealerPosition;
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int lastHandBlindsRaised;
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int lastTimeBlindsRaised;
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const GameData myGameData;
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std::list<int> blindsList;
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//timer
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boost::timers::portable::second_timer blindsTimer;
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};
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#endif
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