140 lines
4.0 KiB
C++
Executable File
140 lines
4.0 KiB
C++
Executable File
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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#ifndef MYCARDSPIXMAPLABEL_H
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#define MYCARDSPIXMAPLABEL_H
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#include <iostream>
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#include <QtGui>
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#include <QtCore>
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#if QT_VERSION >= 0x050000
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#include <QtWidgets>
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#endif
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class gameTableImpl;
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class MyCardsPixmapLabel : public QLabel
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{
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Q_OBJECT
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public:
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MyCardsPixmapLabel(QGroupBox*);
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~MyCardsPixmapLabel();
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void setMyW ( gameTableImpl* theValue )
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{
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myW = theValue;
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}
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void setIsFlipside(bool theValue)
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{
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isFlipside = theValue;
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}
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bool getIsFlipside() const
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{
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return isFlipside;
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}
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void setFadeOutAction(bool theValue)
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{
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fadeOutAction = theValue;
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}
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bool getFadeOutAction() const
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{
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return fadeOutAction;
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}
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void startFadeOut(int);
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void stopFadeOut();
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void startFlipCards(int, const QPixmap & , const QPixmap &);
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void stopFlipCardsAnimation();
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void setFlipsidePix(QPixmap p)
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{
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flipside = p;
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}
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void paintEvent(QPaintEvent * event);
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signals:
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void signalFastFlipCards(bool);
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public slots:
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void setPixmap ( const QPixmap &, const bool );
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void setHiddenFrontPixmap ( const QPixmap &);
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void nextFadeOutFrame();
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void nextFlipCardsFrame();
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void fastFlipCards(bool front);
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// void mouseMoveEvent ( QMouseEvent *);
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void mousePressEvent ( QMouseEvent *);
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void mouseReleaseEvent ( QMouseEvent *);
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void setFront ( const QPixmap& theValue );
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private:
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gameTableImpl* myW;
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qreal frameOpacity;
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qreal opacityRaiseInterval;
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qreal flipCardsScaleIntervall;
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qreal frameFlipCardsAction1Size;
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qreal frameFlipCardsAction2Size;
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QTimer *fadeOutTimer;
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QTimer *flipCardsTimer;
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bool isFlipside;
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bool fadeOutAction;
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bool flipCardsAction1;
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bool flipCardsAction2;
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bool stopFlipCards;
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bool mousePress;
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bool fastFlipCardsFront;
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QPixmap front;
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QPixmap flipside;
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QPixmap myHiddenFront;
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friend class gameTableImpl;
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};
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#endif
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