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2e12f1bc250c4dfaec3c3f5ae4222d0576111efe
pokerth
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src
T
History
lotodore
2e12f1bc25
Fixed id bug in networking code. Dealer id is now set correctly. Phew.
2007-05-22 23:27:21 +00:00
..
config
Do not globally use namespace std.
2007-05-22 22:40:44 +00:00
core
one ConfigFile for all
2007-05-13 12:35:27 +00:00
engine
Fixed id bug in networking code. Dealer id is now set correctly. Phew.
2007-05-22 23:27:21 +00:00
gui
utf8fix
2007-05-21 20:11:23 +00:00
net
Fixed id bug in networking code. Dealer id is now set correctly. Phew.
2007-05-22 23:27:21 +00:00
game_defs.h
First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however.
2007-05-21 22:16:32 +00:00
game.cpp
Fixed id bug in networking code. Dealer id is now set correctly. Phew.
2007-05-22 23:27:21 +00:00
game.h
Fixed id bug in networking code. Dealer id is now set correctly. Phew.
2007-05-22 23:27:21 +00:00
gamedata.h
Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
2007-05-21 19:00:06 +00:00
playerdata.cpp
Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer.
2007-05-08 06:45:46 +00:00
playerdata.h
Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
2007-05-21 19:00:06 +00:00
pokerth.cpp
invisible check in heads up bugfix
2007-05-20 13:03:43 +00:00
session.cpp
Fixed id bug in networking code. Dealer id is now set correctly. Phew.
2007-05-22 23:27:21 +00:00
session.h
Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
2007-05-20 00:16:29 +00:00