150 lines
4.3 KiB
C++
150 lines
4.3 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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#ifndef SETTINGSDIALOGIMPL_H
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#define SETTINGSDIALOGIMPL_H
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#include "ui_settingsdialog.h"
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#include "selectavatardialogimpl.h"
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#include "manualblindsorderdialogimpl.h"
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#include <QtCore>
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#include <QtGui>
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#include <boost/shared_ptr.hpp>
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#include <vector>
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#include <iostream>
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class ConfigFile;
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class selectAvatarDialogImpl;
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class manualBlindsOrderDialogImpl;
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class MyStyleListItem;
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class guiLog;
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class settingsDialogImpl: public QDialog, public Ui::settingsDialog
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{
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Q_OBJECT
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public:
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settingsDialogImpl(QWidget *parent = 0, ConfigFile *c = 0, selectAvatarDialogImpl *s = 0);
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~settingsDialogImpl();
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void prepareDialog();
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void exec(bool ingame);
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void setPlayerNickIsChanged(bool theValue) {
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playerNickIsChanged = theValue;
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}
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bool getPlayerNickIsChanged() const {
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return playerNickIsChanged;
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}
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bool getSettingsCorrect() const {
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return settingsCorrect;
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}
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void setGuiLog(guiLog* l) {
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myGuiLog = l;
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}
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public slots:
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void isAccepted();
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void playerNickChanged() {
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setPlayerNickIsChanged(TRUE);
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};
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void setFlipsidePicFileName();
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void setLogDir();
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void setAvatarFile0();
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void setAvatarFile1();
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void setAvatarFile2();
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void setAvatarFile3();
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void setAvatarFile4();
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void setAvatarFile5();
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void setAvatarFile6();
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void setAvatarFile7();
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void setAvatarFile8();
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void setAvatarFile9();
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void callManualBlindsOrderDialog();
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void callNetManualBlindsOrderDialog();
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void callSelectAvatarDialog() {
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mySelectAvatarDialogImpl->exec();
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}
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void clearInternetGamePassword(bool);
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// void checkProperNetFirstSmallBlind(int);
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// void checkProperFirstSmallBlind(int);
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void setFirstSmallBlindMargin() ;
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void setLanguageChanged(int);
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void toggleGroupBoxAutomaticServerConfig(bool /*toggleState*/);
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void toggleGroupBoxManualServerConfig(bool /*toggleState*/);
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void setSelectedGameTableStyleActivated();
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void showCurrentGameTableStylePreview();
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void addGameTableStyle();
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void removeGameTableStyle();
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void setSelectedCardDeckStyleActivated();
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void showCurrentCardDeckStylePreview();
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void addCardDeckStyle();
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void removeCardDeckStyle();
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void removePlayerFromIgnoredPlayersList();
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void refreshLogFileList();
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void deleteLogFile();
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void exportLogToHtml();
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void exportLogToTxt();
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void saveLogFileAs();
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void showLogFilePreview();
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void resetSettings();
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private:
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bool playerNickIsChanged;
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bool settingsCorrect;
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bool myAfterMBAlwaysDoubleBlinds;
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bool myNetAfterMBAlwaysDoubleBlinds;
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bool myAfterMBAlwaysRaiseAbout;
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bool myNetAfterMBAlwaysRaiseAbout;
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bool myAfterMBStayAtLastBlind;
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bool myNetAfterMBStayAtLastBlind;
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int myAfterMBAlwaysRaiseValue;
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int myNetAfterMBAlwaysRaiseValue;
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std::list<int> myManualBlindsList;
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std::list<int> myNetManualBlindsList;
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std::list<std::string> myGameTableStylesList;
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std::list<std::string> myCardDeckStylesList;
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ConfigFile* myConfig;
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guiLog* myGuiLog;
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selectAvatarDialogImpl *mySelectAvatarDialogImpl;
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manualBlindsOrderDialogImpl *myManualBlindsOrderDialog;
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QString myAppDataPath;
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bool languageIsChanged;
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bool calledIngame;
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int changedLanguageIndex;
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};
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#endif
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