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4d68e58da295f7cf413f8a580e46313e7d9a750b
pokerth/src/engine/network_engine
T
History
lotodore 4d68e58da2 Fixed a few nasty networking-related bugs.
2007-10-02 20:50:28 +00:00
..
clientbero.cpp
adds activePlayerList and runningPlayerList (XX) - bugfixes
2007-09-28 00:16:11 +00:00
clientbero.h
adds activePlayerList and runningPlayerList (XX) - bugfixes
2007-09-28 00:16:11 +00:00
clientboard.cpp
adds activePlayerList and runningPlayerList (XVIII)
2007-09-27 18:07:03 +00:00
clientboard.h
adds activePlayerList and runningPlayerList (XVII) - !!! network-BROKEN !!!
2007-09-27 00:37:01 +00:00
clientenginefactory.cpp
adds activePlayerList and runningPlayerList (XVII) - !!! network-BROKEN !!!
2007-09-27 00:37:01 +00:00
clientenginefactory.h
adds activePlayerList and runningPlayerList (XVII) - !!! network-BROKEN !!!
2007-09-27 00:37:01 +00:00
clienthand.cpp
Fixed a few nasty networking-related bugs.
2007-10-02 20:50:28 +00:00
clienthand.h
adds activePlayerList and runningPlayerList (XXVI)
2007-09-30 00:06:34 +00:00
clientplayer.cpp
remove playerlist iterator from log
2007-10-01 09:16:54 +00:00
clientplayer.h
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
2007-06-11 17:48:22 +00:00
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