Files
pokerth/console/src/lib/net/NetPacketPlayersAction.cs
T

60 lines
2.4 KiB
C#

/***************************************************************************
* Copyright (C) 2008 by Lothar May *
* *
* This file is part of pokerth_console. *
* pokerth_console is free software: you can redistribute it and/or *
* modify it under the terms of the GNU Affero General Public License *
* as published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* pokerth_console is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the *
* GNU Affero General Public License along with pokerth_console. *
* If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace pokerth_lib
{
class NetPacketPlayersAction : NetPacket
{
public NetPacketPlayersAction()
: base(NetPacket.NetTypePlayersAction)
{
}
public override void Accept(INetPacketVisitor visitor)
{
visitor.VisitPlayersAction(this);
}
public override byte[] ToByteArray()
{
MemoryStream memStream = new MemoryStream();
BinaryWriter w = new BinaryWriter(memStream);
w.Write(IPAddress.HostToNetworkOrder((short)Type));
w.Write(IPAddress.HostToNetworkOrder((short)12));
w.Write(IPAddress.HostToNetworkOrder((short)
Convert.ToUInt16(Properties[PropType.GameState])));
w.Write(IPAddress.HostToNetworkOrder((short)
Convert.ToUInt16(Properties[PropType.PlayerAction])));
w.Write(IPAddress.HostToNetworkOrder((int)
Convert.ToUInt32(Properties[PropType.PlayerBet])));
return memStream.ToArray();
}
}
}