Files
pokerth/src/gui/qt/gamelobbydialog/mygamelisttreewidget.cpp
T

62 lines
1.5 KiB
C++

//
// C++ Implementation: mycardspixmaplabel
//
// Description:
//
//
// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#include "mygamelisttreewidget.h"
#include <QDebug>
#include <iostream>
using namespace std;
MyGameListTreeWidget::MyGameListTreeWidget(QDialog* parent)
: QTreeWidget(parent)
{
//set the pixmap cache size in the main function only one time
QPixmapCache::setCacheLimit(1024);
}
MyGameListTreeWidget::~MyGameListTreeWidget()
{
}
void MyGameListTreeWidget::setGameListBackgroundImage(QString pmString) {
gameListBGPixmap.load(pmString);
}
// void MyGameListTreeWidget::paintEvent(QPaintEvent *event) {
//
// /* QPainter painter(viewport());
// QVector<QRect> rects = event->region().rects();
// for (int i = 0; i < rects.count(); i++) {
// if (rects[i].width() > gameListBGPixmap.width())
// rects[i].setWidth(gameListBGPixmap.width());
// if (rects[i].height() > gameListBGPixmap.height())
// rects[i].setHeight(gameListBGPixmap.height());
// painter.drawPixmap(rects[i].translated(50,5), gameListBGPixmap, rects[i]);
// }
// painter.end();
// QTreeWidget::paintEvent(event);*/
//
// QPainter painter(viewport());
// painter.drawPixmap(50, 5, gameListBGPixmap);
//
// QTreeWidget::paintEvent(event);
// }
void MyGameListTreeWidget::scrollContentsBy ( int dx, int dy ) {
viewport()->update();
QTreeWidget::scrollContentsBy ( dx,dy );
}