62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
//
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// C++ Implementation: mycardspixmaplabel
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#include "mygamelisttreewidget.h"
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#include <QDebug>
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#include <iostream>
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using namespace std;
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MyGameListTreeWidget::MyGameListTreeWidget(QDialog* parent)
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: QTreeWidget(parent)
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{
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//set the pixmap cache size in the main function only one time
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QPixmapCache::setCacheLimit(1024);
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}
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MyGameListTreeWidget::~MyGameListTreeWidget()
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{
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}
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void MyGameListTreeWidget::setGameListBackgroundImage(QString pmString) {
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gameListBGPixmap.load(pmString);
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}
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// void MyGameListTreeWidget::paintEvent(QPaintEvent *event) {
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//
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// /* QPainter painter(viewport());
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// QVector<QRect> rects = event->region().rects();
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// for (int i = 0; i < rects.count(); i++) {
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// if (rects[i].width() > gameListBGPixmap.width())
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// rects[i].setWidth(gameListBGPixmap.width());
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// if (rects[i].height() > gameListBGPixmap.height())
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// rects[i].setHeight(gameListBGPixmap.height());
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// painter.drawPixmap(rects[i].translated(50,5), gameListBGPixmap, rects[i]);
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// }
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// painter.end();
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// QTreeWidget::paintEvent(event);*/
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//
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// QPainter painter(viewport());
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// painter.drawPixmap(50, 5, gameListBGPixmap);
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//
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// QTreeWidget::paintEvent(event);
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// }
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void MyGameListTreeWidget::scrollContentsBy ( int dx, int dy ) {
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viewport()->update();
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QTreeWidget::scrollContentsBy ( dx,dy );
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}
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