764 lines
22 KiB
C++
764 lines
22 KiB
C++
//
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// C++ Implementation: gamelobbydialogimpl
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//
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// Description:
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//
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//
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// Author: FThauer FHammer LMay <webmaster@pokerth.net>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#include "gamelobbydialogimpl.h"
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#include "lobbychat.h"
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#include "changecompleteblindsdialogimpl.h"
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#include "session.h"
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#include "configfile.h"
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#include "gamedata.h"
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#include <net/socket_msg.h>
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gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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: QDialog(parent), myW(NULL), myConfig(c), mySession(NULL), currentGameName(""), myPlayerId(0), isAdmin(false), inGame(false), myChat(NULL), keyUpCounter(0)
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{
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setupUi(this);
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myChat = new LobbyChat(this, myConfig);
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myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
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//wait start game message
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waitStartGameMsgBox = new QMessageBox(this);
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waitStartGameMsgBox->setText(tr("Starting game. Please wait ..."));
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waitStartGameMsgBox->setWindowModality(Qt::NonModal);
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waitStartGameMsgBox->setStandardButtons(QMessageBox::NoButton);
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waitStartGameMsgBoxTimer = new QTimer(this);
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waitStartGameMsgBoxTimer->setSingleShot(TRUE);
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treeWidget_GameList->setGameListBackgroundImage(myAppDataPath +"gfx/gui/misc/background_gamelist.png");
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// treeWidget_connectedPlayers->setSpacing(1);
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connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
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connect( pushButton_joinAnyGame, SIGNAL( clicked() ), this, SLOT( joinAnyGame() ) );
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connect( pushButton_StartGame, SIGNAL( clicked() ), this, SLOT( startGame() ) );
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connect( pushButton_Kick, SIGNAL( clicked() ), this, SLOT( kickPlayer() ) );
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connect( pushButton_Leave, SIGNAL( clicked() ), this, SLOT( leaveGame() ) );
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connect( treeWidget_GameList, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( gameSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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connect( treeWidget_connectedPlayers, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
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connect( lineEdit_ChatInput, SIGNAL( textChanged (QString) ), this, SLOT( checkChatInputLength(QString) ) );
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connect( lineEdit_ChatInput, SIGNAL( textEdited (QString) ), myChat, SLOT( setChatTextEdited() ) );
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connect( waitStartGameMsgBoxTimer, SIGNAL(timeout()), this, SLOT( showWaitStartGameMsgBox() ));
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lineEdit_ChatInput->installEventFilter(this);
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clearDialog();
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}
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void gameLobbyDialogImpl::exec()
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{
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if(myConfig->readConfigInt("UseIRCLobbyChat")) {
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groupBox_lobbyChat->show();
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}
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else {
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groupBox_lobbyChat->hide();
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}
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QDialog::exec();
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waitStartGameMsgBoxTimer->stop();
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waitStartGameMsgBox->hide();
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}
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gameLobbyDialogImpl::~gameLobbyDialogImpl()
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{
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delete myChat;
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myChat = NULL;
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}
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void gameLobbyDialogImpl::setSession(Session *session)
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{
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mySession = session;
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}
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void gameLobbyDialogImpl::createGame()
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{
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assert(mySession);
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myCreateInternetGameDialog = new createInternetGameDialogImpl(this, myConfig);
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myCreateInternetGameDialog->exec();
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if (myCreateInternetGameDialog->result() == QDialog::Accepted ) {
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GameData gameData;
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// Set Game Data
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gameData.maxNumberOfPlayers = myCreateInternetGameDialog->spinBox_quantityPlayers->value();
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gameData.startMoney = myCreateInternetGameDialog->spinBox_startCash->value();
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gameData.firstSmallBlind = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
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if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
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gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
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gameData.raiseSmallBlindEveryHandsValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
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}
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else {
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gameData.raiseIntervalMode = RAISE_ON_MINUTES;
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gameData.raiseSmallBlindEveryMinutesValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
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}
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if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_alwaysDoubleBlinds->isChecked()) {
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gameData.raiseMode = DOUBLE_BLINDS;
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}
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else {
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gameData.raiseMode = MANUAL_BLINDS_ORDER;
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std::list<int> tempBlindList;
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int i;
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bool ok = TRUE;
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for(i=0; i<myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->count(); i++) {
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tempBlindList.push_back(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->item(i)->text().toInt(&ok,10));
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}
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gameData.manualBlindsList = tempBlindList;
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if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysDoubleBlinds->isChecked()) { gameData.afterManualBlindsMode = AFTERMB_DOUBLE_BLINDS; }
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else {
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if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysRaiseAbout->isChecked()) {
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gameData.afterManualBlindsMode = AFTERMB_RAISE_ABOUT;
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gameData.afterMBAlwaysRaiseValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_afterThisAlwaysRaiseValue->value();
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}
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else { gameData.afterManualBlindsMode = AFTERMB_STAY_AT_LAST_BLIND; }
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}
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}
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gameData.guiSpeed = myCreateInternetGameDialog->spinBox_gameSpeed->value();
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gameData.playerActionTimeoutSec = myCreateInternetGameDialog->spinBox_netTimeOutPlayerAction->value();
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QString gameString(tr("%1's game"));
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currentGameName = gameString.arg(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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hideShowGameDescription(TRUE);
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label_SmallBlind->setText(QString::number(gameData.firstSmallBlind));
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label_StartCash->setText(QString::number(gameData.startMoney));
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label_MaximumNumberOfPlayers->setText(QString::number(gameData.maxNumberOfPlayers));
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updateDialogBlinds(gameData);
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label_TimeoutForPlayerAction->setText(QString::number(gameData.playerActionTimeoutSec));
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mySession->clientCreateGame(gameData, currentGameName.toUtf8().constData(), myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData());
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}
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}
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void gameLobbyDialogImpl::joinGame()
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{
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assert(mySession);
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QTreeWidgetItem *item = treeWidget_GameList->currentItem();
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if (item)
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{
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unsigned gameId = item->data(0, Qt::UserRole).toUInt();
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GameInfo info(mySession->getClientGameInfo(gameId));
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bool ok = true;
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QString password;
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//if private ask for password
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if (info.isPasswordProtected) {
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password = QInputDialog::getText(this, tr("Joining a private Game"),
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tr("You are about to join a private game. Please enter the password!"), QLineEdit::Password, (""), &ok);
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}
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if (ok)
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mySession->clientJoinGame(gameId, password.toUtf8().constData());
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}
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}
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void gameLobbyDialogImpl::joinAnyGame() {
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bool found = FALSE;
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QTreeWidgetItemIterator it(treeWidget_GameList);
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while (*it) {
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if ((*it)->data(2, Qt::DisplayRole) == tr("open") && (*it)->data(3, Qt::UserRole) == 0)
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{
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treeWidget_GameList->setCurrentItem((*it));
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found = TRUE;
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break;
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}
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++it;
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}
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if(found) { joinGame(); }
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}
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void gameLobbyDialogImpl::refresh(int actionID) {
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if (actionID == MSG_NET_GAME_CLIENT_START)
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{
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this->accept();
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}
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}
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void gameLobbyDialogImpl::removedFromGame(int /*reason*/)
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{
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inGame = false;
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isAdmin = false;
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leftGameDialogUpdate();
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}
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void gameLobbyDialogImpl::gameSelected(QTreeWidgetItem* item, QTreeWidgetItem*)
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{
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if (!inGame && item)
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{
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pushButton_JoinGame->setEnabled(true);
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currentGameName = item->text(0);
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groupBox_GameInfo->setEnabled(true);
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groupBox_GameInfo->setTitle(tr("Game Info") + " - " + currentGameName);
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assert(mySession);
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GameInfo info(mySession->getClientGameInfo(item->data(0, Qt::UserRole).toUInt()));
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hideShowGameDescription(TRUE);
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label_SmallBlind->setText(QString::number(info.data.firstSmallBlind));
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label_StartCash->setText(QString::number(info.data.startMoney));
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label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));
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updateDialogBlinds(info.data);
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label_TimeoutForPlayerAction->setText(QString::number(info.data.playerActionTimeoutSec));
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treeWidget_connectedPlayers->clear();
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PlayerIdList::const_iterator i = info.players.begin();
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PlayerIdList::const_iterator end = info.players.end();
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while (i != end)
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{
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PlayerRights tmpRights = info.adminPlayerId == *i ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
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PlayerInfo playerInfo(mySession->getClientPlayerInfo(*i));
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addConnectedPlayer(*i, QString::fromUtf8(playerInfo.playerName.c_str()), tmpRights);
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++i;
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}
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}
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}
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void gameLobbyDialogImpl::updateGameItem(QTreeWidgetItem *item, unsigned gameId)
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{
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assert(mySession);
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GameInfo info(mySession->getClientGameInfo(gameId));
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item->setData(0, Qt::UserRole, gameId);
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item->setData(0, Qt::DisplayRole, QString::fromUtf8(info.name.c_str()));
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QString playerStr;
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playerStr.sprintf("%u/%u", info.players.size(), info.data.maxNumberOfPlayers);
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item->setData(1, Qt::DisplayRole, playerStr);
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if (info.mode == GAME_MODE_STARTED)
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item->setData(2, Qt::DisplayRole, tr("running"));
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else
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item->setData(2, Qt::DisplayRole, tr("open"));
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if (info.isPasswordProtected) {
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item->setIcon(3, QIcon(myAppDataPath+"gfx/gui/misc/lock.png"));
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item->setData(3, Qt::UserRole, 1);
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}
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else {
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item->setData(3, Qt::UserRole, 0);
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}
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refreshGameStats();
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}
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void gameLobbyDialogImpl::addGame(unsigned gameId)
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{
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QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_GameList, 0);
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updateGameItem(item, gameId);
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}
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void gameLobbyDialogImpl::updateGameMode(unsigned gameId, int /*newMode*/)
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{
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QTreeWidgetItemIterator it(treeWidget_GameList);
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while (*it) {
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if ((*it)->data(0, Qt::UserRole) == gameId)
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{
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updateGameItem(*it, gameId);
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break;
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}
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++it;
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}
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}
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void gameLobbyDialogImpl::updateGameAdmin(unsigned /*gameId*/, unsigned adminPlayerId)
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{
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newGameAdmin(adminPlayerId, "");
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}
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void gameLobbyDialogImpl::removeGame(unsigned gameId)
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{
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QTreeWidgetItemIterator it(treeWidget_GameList);
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while (*it) {
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if ((*it)->data(0, Qt::UserRole) == gameId)
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{
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treeWidget_GameList->takeTopLevelItem(treeWidget_GameList->indexOfTopLevelItem(*it));
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break;
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}
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++it;
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}
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refreshGameStats();
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}
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void gameLobbyDialogImpl::refreshGameStats() {
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int runningGamesCounter = 0;
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int openGamesCounter = 0;
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QTreeWidgetItemIterator it(treeWidget_GameList);
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while (*it) {
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if ((*it)->data(2, Qt::DisplayRole) == tr("running")) { runningGamesCounter++; }
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if ((*it)->data(2, Qt::DisplayRole) == tr("open")) { openGamesCounter++; }
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++it;
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}
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label_openGamesCounter->setText("| "+tr("running games: %1").arg(runningGamesCounter));
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label_runningGamesCounter->setText("| "+tr("open games: %1").arg(openGamesCounter));
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//refresh joinAnyGameButton state
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joinAnyGameButtonRefresh();
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}
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void gameLobbyDialogImpl::refreshPlayerStats() {
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ServerStats stats = mySession->getClientStats();
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label_nickListCounter->setText("| "+tr("players in chat: %1").arg(treeWidget_NickList->topLevelItemCount()));
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label_connectedPlayersCounter->setText(tr("connected players: %1").arg(stats.numberOfPlayersOnServer));
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}
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void gameLobbyDialogImpl::gameAddPlayer(unsigned gameId, unsigned playerId)
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{
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if (!inGame)
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{
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QTreeWidgetItem *item = treeWidget_GameList->currentItem();
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if (item && item->data(0, Qt::UserRole) == gameId)
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{
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assert(mySession);
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GameInfo info(mySession->getClientGameInfo(gameId));
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PlayerRights tmpRights = info.adminPlayerId == playerId ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
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PlayerInfo playerInfo(mySession->getClientPlayerInfo(playerId));
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addConnectedPlayer(playerId, QString::fromUtf8(playerInfo.playerName.c_str()), tmpRights);
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}
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}
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QTreeWidgetItemIterator it(treeWidget_GameList);
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while (*it) {
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if ((*it)->data(0, Qt::UserRole) == gameId)
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{
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updateGameItem(*it, gameId);
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break;
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}
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++it;
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}
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}
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void gameLobbyDialogImpl::gameRemovePlayer(unsigned gameId, unsigned playerId)
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{
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if (!inGame)
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{
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QTreeWidgetItem *item = treeWidget_GameList->currentItem();
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if (item && item->data(0, Qt::UserRole) == gameId)
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{
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assert(mySession);
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PlayerInfo info(mySession->getClientPlayerInfo(playerId));
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removePlayer(playerId, QString::fromUtf8(info.playerName.c_str()));
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}
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}
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QTreeWidgetItemIterator it(treeWidget_GameList);
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while (*it) {
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if ((*it)->data(0, Qt::UserRole) == gameId)
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{
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updateGameItem(*it, gameId);
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break;
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}
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++it;
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}
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}
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void gameLobbyDialogImpl::updateStats(ServerStats /*stats*/)
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{
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refreshPlayerStats();
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}
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void gameLobbyDialogImpl::clearDialog()
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{
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groupBox_GameInfo->setTitle(tr("Game Info"));
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groupBox_GameInfo->setEnabled(false);
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currentGameName = "";
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hideShowGameDescription(FALSE);
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label_SmallBlind->setText("");
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label_StartCash->setText("");
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label_MaximumNumberOfPlayers->setText("");
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label_blindsRaiseIntervall->setText("");
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label_blindsRaiseMode->setText("");
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label_blindsList->setText("");
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label_TimeoutForPlayerAction->setText("");
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treeWidget_GameList->clear();
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treeWidget_GameList->show();
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treeWidget_connectedPlayers->clear();
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pushButton_Leave->hide();
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pushButton_Kick->hide();
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pushButton_Kick->setEnabled(false);
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pushButton_StartGame->hide();
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checkBox_fillUpWithComputerOpponents->hide();
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pushButton_CreateGame->show();
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pushButton_JoinGame->show();
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pushButton_JoinGame->setEnabled(false);
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pushButton_joinAnyGame->show();
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pushButton_joinAnyGame->setEnabled(false);
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treeWidget_GameList->setColumnWidth(0,195);
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treeWidget_GameList->setColumnWidth(1,70);
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treeWidget_GameList->setColumnWidth(2,70);
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treeWidget_GameList->setColumnWidth(3,60);
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pushButton_CreateGame->clearFocus();
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lineEdit_ChatInput->setFocus();
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myChat->clearChat();
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inGame = false;
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isAdmin = false;
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myPlayerId = 0;
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hideShowGameDescription(FALSE);
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label_nickListCounter->setText("| "+tr("players in chat: %1").arg(0));
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label_connectedPlayersCounter->setText(tr("connected players: %1").arg(0));
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label_openGamesCounter->setText("| "+tr("running games: %1").arg(0));
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label_runningGamesCounter->setText("| "+tr("open games: %1").arg(0));
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}
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void gameLobbyDialogImpl::checkPlayerQuantity() {
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if(isAdmin){
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pushButton_Kick->show();
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pushButton_StartGame->show();
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checkBox_fillUpWithComputerOpponents->show();
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if (treeWidget_connectedPlayers->topLevelItemCount() >= 2) {
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pushButton_StartGame->setEnabled(true);
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}
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else {
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pushButton_StartGame->setEnabled(false);
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}
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}
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}
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void gameLobbyDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, int rights) {
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// Update dialog
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inGame = true;
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joinedGameDialogUpdate();
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myPlayerId = playerId;
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isAdmin = rights == PLAYER_RIGHTS_ADMIN;
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addConnectedPlayer(playerId, playerName, rights);
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}
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void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerName, int rights) {
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QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_connectedPlayers, 0);
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item->setData(0, Qt::UserRole, playerId);
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item->setData(0, Qt::DisplayRole, playerName);
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if(rights == PLAYER_RIGHTS_ADMIN) item->setBackground(0, QBrush(QColor(169,255,140)));
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if(this->isVisible() && inGame && myConfig->readConfigInt("PlayNetworkGameNotification")) {
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if(treeWidget_connectedPlayers->topLevelItemCount() < label_MaximumNumberOfPlayers->text().toInt()) {
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myW->getMySDLPlayer()->playSound("playerconnected", 0);
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}
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else {
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myW->getMySDLPlayer()->playSound("onlinegameready", 0);
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}
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}
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checkPlayerQuantity();
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if (inGame)
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refreshConnectedPlayerAvatars();
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}
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|
|
|
void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName) {
|
|
|
|
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
|
|
while (*it) {
|
|
if ((*it)->data(0, Qt::UserRole) == playerId)
|
|
{
|
|
(*it)->setData(0, Qt::DisplayRole, newPlayerName);
|
|
break;
|
|
}
|
|
++it;
|
|
}
|
|
|
|
if (inGame)
|
|
refreshConnectedPlayerAvatars();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::removePlayer(unsigned playerId, QString) {
|
|
|
|
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
|
|
while (*it) {
|
|
if ((*it)->data(0, Qt::UserRole) == playerId)
|
|
{
|
|
treeWidget_connectedPlayers->takeTopLevelItem(treeWidget_connectedPlayers->indexOfTopLevelItem(*it));
|
|
break;
|
|
}
|
|
++it;
|
|
}
|
|
|
|
checkPlayerQuantity();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::newGameAdmin(unsigned playerId, QString)
|
|
{
|
|
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
|
|
while (*it) {
|
|
if ((*it)->data(0, Qt::UserRole) == playerId) {
|
|
(*it)->setBackground(0, QBrush(QColor(169,255,140)));
|
|
}
|
|
++it;
|
|
}
|
|
|
|
if (inGame && myPlayerId == playerId)
|
|
{
|
|
isAdmin = true;
|
|
checkPlayerQuantity();
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::refreshConnectedPlayerAvatars() {
|
|
|
|
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
|
|
while (*it) {
|
|
|
|
std::string myAvatarFileName;
|
|
PlayerInfo playerInfo(mySession->getClientPlayerInfo((*it)->data(0, Qt::UserRole).toUInt()));
|
|
|
|
if(mySession->getAvatarFile(playerInfo.avatar, myAvatarFileName)) {
|
|
|
|
QString myAvatarString(QString::fromUtf8(myAvatarFileName.c_str()));
|
|
if(QFile::QFile(myAvatarString).exists()) {
|
|
|
|
QPixmap myAvatarPixmap(25,26);
|
|
myAvatarPixmap.fill(Qt::transparent);
|
|
QPixmap tempPixmap(myAvatarString);
|
|
QPainter p(&myAvatarPixmap);
|
|
p.drawPixmap (0,0,25,25,tempPixmap);
|
|
(*it)->setIcon(0, QIcon(myAvatarPixmap));
|
|
}
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::joinedGameDialogUpdate() {
|
|
groupBox_GameInfo->setEnabled(true);
|
|
groupBox_GameInfo->setTitle(currentGameName);
|
|
treeWidget_connectedPlayers->clear();
|
|
pushButton_CreateGame->hide();
|
|
pushButton_JoinGame->hide();
|
|
pushButton_joinAnyGame->hide();
|
|
pushButton_Leave->show();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::leftGameDialogUpdate() {
|
|
|
|
// un-select current game.
|
|
treeWidget_GameList->clearSelection();
|
|
|
|
groupBox_GameInfo->setTitle(tr("Game Info"));
|
|
groupBox_GameInfo->setEnabled(false);
|
|
currentGameName = "";
|
|
|
|
hideShowGameDescription(FALSE);
|
|
label_SmallBlind->setText("");
|
|
label_StartCash->setText("");
|
|
label_MaximumNumberOfPlayers->setText("");
|
|
label_blindsRaiseIntervall->setText("");
|
|
label_blindsRaiseMode->setText("");
|
|
label_blindsList->setText("");
|
|
label_TimeoutForPlayerAction->setText("");
|
|
|
|
treeWidget_connectedPlayers->clear();
|
|
pushButton_StartGame->hide();
|
|
pushButton_Leave->hide();
|
|
pushButton_Kick->hide();
|
|
pushButton_Kick->setEnabled(false);
|
|
checkBox_fillUpWithComputerOpponents->hide();
|
|
pushButton_CreateGame->show();
|
|
pushButton_JoinGame->show();
|
|
pushButton_JoinGame->setEnabled(false);
|
|
pushButton_joinAnyGame->show();
|
|
joinAnyGameButtonRefresh();
|
|
|
|
lineEdit_ChatInput->setFocus();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::updateDialogBlinds(const GameData &gameData) {
|
|
|
|
if(gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER) { label_blindsRaiseIntervall->setText(QString::number(gameData.raiseSmallBlindEveryHandsValue)+" "+tr("hands")); }
|
|
else { label_blindsRaiseIntervall->setText(QString::number(gameData.raiseSmallBlindEveryMinutesValue)+" "+tr("minutes")); }
|
|
if(gameData.raiseMode == DOUBLE_BLINDS) {
|
|
label_blindsRaiseMode->setText(tr("double blinds"));
|
|
label_blindsList->hide();
|
|
label_gameDesc6->hide();
|
|
}
|
|
else {
|
|
label_blindsRaiseMode->setText(tr("manual blinds order"));
|
|
label_blindsList->show();
|
|
label_gameDesc6->show();
|
|
|
|
QString blindsListString;
|
|
std::list<int>::const_iterator it1;
|
|
for(it1= gameData.manualBlindsList.begin(); it1 != gameData.manualBlindsList.end(); it1++) {
|
|
blindsListString.append(QString::number(*it1,10)).append(", ");
|
|
}
|
|
blindsListString.remove(blindsListString.length()-2,2);
|
|
label_blindsList->setText(blindsListString);
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*) {
|
|
|
|
if (item)
|
|
pushButton_Kick->setEnabled(isAdmin);
|
|
}
|
|
|
|
void gameLobbyDialogImpl::startGame() {
|
|
|
|
assert(mySession);
|
|
mySession->sendStartEvent(checkBox_fillUpWithComputerOpponents->isChecked());
|
|
waitStartGameMsgBoxTimer->start(1000);
|
|
}
|
|
|
|
void gameLobbyDialogImpl::leaveGame() {
|
|
|
|
assert(mySession);
|
|
mySession->sendLeaveCurrentGame();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::kickPlayer() {
|
|
|
|
QTreeWidgetItem *item = treeWidget_connectedPlayers->currentItem();
|
|
if (item)
|
|
{
|
|
QString playerName = item->text(0);
|
|
if(playerName == QString::fromUtf8(myConfig->readConfigString("MyName").c_str())) {
|
|
{ QMessageBox::warning(this, tr("Server Error"),
|
|
tr("You should not kick yourself from this game!"),
|
|
QMessageBox::Close); }
|
|
}
|
|
else {
|
|
assert(mySession);
|
|
mySession->kickPlayer(item->data(0, Qt::UserRole).toUInt());
|
|
}
|
|
}
|
|
pushButton_Kick->setEnabled(false);
|
|
}
|
|
|
|
void gameLobbyDialogImpl::sendChatMessage() { myChat->sendMessage(); }
|
|
void gameLobbyDialogImpl::checkChatInputLength(QString string) { myChat->checkInputLength(string); }
|
|
|
|
void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event ) {
|
|
|
|
// std::cout << "key" << "\n";
|
|
|
|
if (event->key() == Qt::Key_Enter && lineEdit_ChatInput->hasFocus()) { myChat->sendMessage(); }
|
|
|
|
if (event->key() == Qt::Key_Up && lineEdit_ChatInput->hasFocus()) {
|
|
if((keyUpCounter + 1) <= myChat->getChatLinesHistorySize()) { keyUpCounter++; }
|
|
// std::cout << "Up keyUpCounter: " << keyUpCounter << "\n";
|
|
myChat->showChatHistoryIndex(keyUpCounter);
|
|
}
|
|
else if(event->key() == Qt::Key_Down && lineEdit_ChatInput->hasFocus()) {
|
|
if((keyUpCounter - 1) >= 0) { keyUpCounter--; }
|
|
// std::cout << "Down keyUpCounter: " << keyUpCounter << "\n";
|
|
myChat->showChatHistoryIndex(keyUpCounter);
|
|
}
|
|
else { keyUpCounter = 0; }
|
|
|
|
// if (event->key() == Qt::Key_Tab) event->ignore(); else { /*blah*/ }
|
|
|
|
|
|
}
|
|
|
|
bool gameLobbyDialogImpl::eventFilter(QObject *obj, QEvent *event)
|
|
{
|
|
QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
|
|
|
|
if (obj == lineEdit_ChatInput && lineEdit_ChatInput->text() != "" && event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Tab)
|
|
{
|
|
myChat->nickAutoCompletition();
|
|
return true;
|
|
} else {
|
|
// pass the event on to the parent class
|
|
return QDialog::eventFilter(obj, event);
|
|
}
|
|
}
|
|
|
|
bool gameLobbyDialogImpl::event ( QEvent * event ) {
|
|
|
|
return QDialog::event(event);
|
|
}
|
|
|
|
void gameLobbyDialogImpl::hideShowGameDescription(bool show) {
|
|
|
|
if(show) {
|
|
label_gameDesc1->show();
|
|
label_gameDesc2->show();
|
|
label_gameDesc3->show();
|
|
label_gameDesc4->show();
|
|
label_gameDesc5->show();
|
|
label_gameDesc6->show();
|
|
label_gameDesc7->show();
|
|
}
|
|
else {
|
|
label_gameDesc1->hide();
|
|
label_gameDesc2->hide();
|
|
label_gameDesc3->hide();
|
|
label_gameDesc4->hide();
|
|
label_gameDesc5->hide();
|
|
label_gameDesc6->hide();
|
|
label_gameDesc7->hide();
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::showWaitStartGameMsgBox() {
|
|
waitStartGameMsgBox->show();
|
|
waitStartGameMsgBox->raise();
|
|
waitStartGameMsgBox->activateWindow();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::joinAnyGameButtonRefresh() {
|
|
|
|
int openNonPrivateGamesCounter = 0;
|
|
|
|
QTreeWidgetItemIterator it(treeWidget_GameList);
|
|
while (*it) {
|
|
|
|
if ((*it)->data(2, Qt::DisplayRole) == tr("open") && (*it)->data(3, Qt::UserRole) == 0) { openNonPrivateGamesCounter++; }
|
|
++it;
|
|
}
|
|
|
|
if(openNonPrivateGamesCounter) pushButton_joinAnyGame->setEnabled(TRUE);
|
|
else pushButton_joinAnyGame->setEnabled(FALSE);
|
|
}
|
|
|